widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QGridLayout>
#include <QDialogButtonBox>
namespace Ui {
class Widget;
}
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = nullptr);
~Widget();
public slots:
void button_Box_func();
private:
QDialogButtonBox *button_Box;
QGridLayout *mainLayout;
QPushButton *bnt_add;
QPushButton *bnt_reset;
QPushButton *bnt_remove;
QPushButton *bnt_help;
Ui::Widget *ui;
};
#endif // WIDGET_H
widget.cpp
#include "widget.h"
#include "ui_widget.h"
#include <QDebug>
#include <QPushButton>
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
{
mainLayout = new QGridLayout();
button_Box = new QDialogButtonBox(Qt::Vertical);
bnt_add = new QPushButton(tr("&Add"));
bnt_reset = new QPushButton(tr("Reset"));
bnt_remove = new QPushButton(tr("&Remove"));
bnt_help = new QPushButton(tr("Help"));
button_Box->addButton(bnt_add, QDialogButtonBox::ActionRole);
button_Box->addButton(bnt_reset, QDialogButtonBox::ActionRole);
button_Box->addButton(bnt_remove, QDialogButtonBox::ActionRole);
button_Box->addButton(bnt_help, QDialogButtonBox::ActionRole);
connect(bnt_add, SIGNAL(clicked()), this, SLOT(button_Box_func()));
connect(bnt_reset, SIGNAL(clicked()), this, SLOT(button_Box_func()));
connect(bnt_remove, SIGNAL(clicked()), this, SLOT(button_Box_func()));
connect(bnt_help, SIGNAL(clicked()), this, SLOT(button_Box_func()));
mainLayout->addWidget(button_Box, 0, 0, Qt::AlignCenter);
setLayout(mainLayout);
ui->setupUi(this);
}
void Widget::button_Box_func()
{
qDebug() << "clicked...";
}
Widget::~Widget()
{
delete bnt_add;
delete bnt_reset;
delete bnt_remove;
delete bnt_help;
delete mainLayout;
delete button_Box;
delete ui;
}
main.cpp:
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
运行结果: