
情感计算
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preference deep learning(三)
情感计算的三种输入类型—— a) behavioral responses to emotional stimuli expressed through an interactive application b) objective data collected as bodily responses to stimuli, such as physiological signals and原创 2017-07-30 21:26:05 · 387 阅读 · 0 评论 -
Affective computing(一)
(一)Bhattacharya S, Bhattacharya S, Chang S F. Predicting Viewer Perceived Emotions in Animated GIFs[C]// ACM International Conference on Multimedia. ACM, 2014:213-216.When a media sample is presented t原创 2017-07-23 20:11:00 · 2017 阅读 · 1 评论 -
Implicit Analysis(二)
The perceptual experience of multimedia has diverse factors, including QoE, emotion, aesthetic satisfaction, preference,fatigue, attention 多媒体引起的知觉信息包括——用户体验,情感,美学满足,偏好,疲劳和注意力Physiological signals can原创 2017-07-28 10:46:31 · 381 阅读 · 0 评论 -
transfer learning+EEG(一)
问题所在——the applications of BCls are seriously hindered by the time consuming calibrations repeated before each use. EEG要进行校准(??) 原因1:脑电维度高又有噪声(边缘分布和条件分布在小样本情况下计算不出) 机器学习还是要看的! 原因2:受试者在实验过程中的脑电信号不稳定(原创 2017-11-20 10:59:22 · 964 阅读 · 0 评论