FileUtil.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Text;
public class FileUtil{
public static string GetValue(string fileName)
{
string absPath = Application.streamingAssetsPath + "/" + fileName + ".unity3d";
Debug.Log("absPath=" + absPath);
if (!File.Exists(absPath)) return "";
FileStream fs = new FileStream(absPath, FileMode.OpenOrCreate, FileAccess.Read);
byte[] bytes = new byte[fs.Length];
fs.Read(bytes, 0, (int)fs.Length);
fs.Close();
string value = Encoding.UTF8.GetString(bytes);
return value;
}
public static void SetValue(string fileName,string valule)
{
string path = Application.streamingAssetsPath + "/" + fileName + ".unity3d";
Debug.Log("path="+ path);
FileStream fs = new FileStream(path, FileMode.Create, FileAccess.Write);
&