
UGUI
Mr卜颛
这个作者很懒,什么都没留下…
展开
-
物体转换为画布上的位置
usingSystem.Collections; usingSystem.Collections.Generic; usingUnityEngine; usingUnityEngine.UI; publicclassTestFindObj:MonoBehaviour { publicImageimage; publicGameObjectmobj; publicCanvascanvas; privateTestCoroutine...原创 2020-05-08 18:12:02 · 201 阅读 · 0 评论 -
Unity3D 点击屏幕排除是否在UI上
private float recordTime = 0f; public void Update(float delta) { // ------------------------------------- recordTime += Time.deltaTime; if (Input.GetMouseButton(0)) ...原创 2018-02-27 15:18:45 · 929 阅读 · 0 评论 -
Unity UGUI Button事件重复注册
class TestBtnHelper { public int num = 0; } public class TestButton : MonoBehaviour { private Button btn; void Start () { btn = this.GetComponent<Button>(); } private int i = 0; voi...原创 2018-06-21 11:16:23 · 1723 阅读 · 0 评论 -
判断位置比如鼠标位置是否在ui上,或者是否在某一ui上
1,判断位置是否在ui上 void Update() { if (Input.anyKeyDown) { bool isOnBtn = false; isOnBtn = IsOverGUI(Input.mousePosition); if (!isOnBtn) ...原创 2018-06-13 15:55:00 · 2294 阅读 · 0 评论 -
Unity Color颜色转换 colorhex 转换color
/// <summary> /// color 转换hex /// </summary> /// <param name="color"></param> /// <returns></returns> public static string ColorToHex(Color co...原创 2018-06-27 14:07:29 · 5532 阅读 · 0 评论 -
unity UGUI 拖拽ui跟随手指或鼠标移动
using UnityEngine;using UnityEngine.EventSystems;public class MahJongItemButton : MonoBehaviour, IDragHandler, private RectTransform curRecTran; public void OnDrag(PointerEventData eventData) { ...原创 2018-07-11 20:50:21 · 6849 阅读 · 1 评论 -
UGUI 简单滑动条
原创 2019-04-09 14:22:41 · 230 阅读 · 0 评论