obj = convertToMesh selection[1]
obj.vertexColorType = #alpha
for i = 1 to getNumVerts obj do
(
vert = meshop.getMapVert $ -2 i
format "vert index %=%\n" i (vert)
vertX = vert.x
num = sqrt((1-vertX^2)/2)
format "num index %=%\n" i (num)
newVert = [vertX,num,num]
originNormal = getNormal obj i
format "originNormal index %=%\n" i (originNormal )
setNormal obj i newVert
newNormal = getNormal obj i
format "newNormal index %=%\n" i (newNormal )
format "\n"
)
update obj