效果图:
原文地址:http://blog.youkuaiyun.com/qqmcy/article/details/38361587
代码下载:http://download.youkuaiyun.com/detail/qqmcy/7710567
使用方法:
setLayoutType(cocos2d::ui::Layout::Type::RELATIVE);
auto winSize = Director::getInstance()->getWinSize();
auto tableFormLayout = TableFormLayout::create();
tableFormLayout->setSize(Size(winSize.width, winSize.height - 250 * VisibleRect::getImageScaleY()));
tableFormLayout->addTableView(3);
addChild(tableFormLayout);
auto rp_sum_layout = ui::RelativeLayoutParameter::create();
rp_sum_layout->setAlign(cocos2d::ui::RelativeLayoutParameter::RelativeAlign::PARENT_LEFT_BOTTOM);
tableFormLayout->setLayoutParameter(rp_sum_layout);
下面粘贴具体的实现:之后我会将代码传上来
先粘贴下一个工具类这个工具在传代码时没有一起传上去。
VisibleRect.h
#ifndef __VISIBLERECT_H__
#define __VISIBLERECT_H__
#include "cocos2d.h"
#include<stdio.h>
#include<stdlib.h>
#include<dirent.h>
#include<unistd.h>
#include<sys/stat.h>
#include<string.h>
#define Blue_Color Color4B(241, 104, 60, 255)//实际是橙色 之前上年累计
#define Green_Color Color4B(42, 214, 42, 255) //实际是绿色 前年累计
#define Red_Color Color4B(29, 139, 209, 255)//实际是蓝色 本年累计
#define purple_weak4 Color4B(93, 114, 123,255) //柔和紫色
#define Blue_Color1 Color4B(42, 214, 42, 255) //实际是绿色 之前上年累计
#define Green_Color1 Color4B(241, 104, 60, 255)//实际是橙色 前年累计
//#define Red_Color Color4B(243, 152, 0, 255)
//#define Green_Color Color4B(143, 195, 31, 255)
//#define Blue_Color Color4B(0, 160, 233, 255)
#define Blue_weak Color3B(89, 203, 222) //柔和蓝色
#define purple_weak Color4B(189, 203, 222,255) //柔和紫色
#define City_Color Color4B(39, 73, 150, 255)
#define HTTP_URLTest "http://10.1.1.99/jsp/mobileData/"
#define HTTP_URL "http://10.1.1.121:7080/MobileData/MobileData/getData?"
#define HTTP_Header "http://10.1.1.121:7080/MobileData/MobileData/"
#include "cocos2d.h"
USING_NS_CC;
class VisibleRect :public Ref
{
public:
static cocos2d::Rect getVisibleRect();
static cocos2d::Vec2 left();
static cocos2d::Vec2 right();
static cocos2d::Vec2 top();
static cocos2d::Vec2 bottom();
static cocos2d::Vec2 center();
static cocos2d::Vec2 leftTop();
static cocos2d::Vec2 rightTop();
static cocos2d::Vec2 leftBottom();
static cocos2d::Vec2 rightBottom();
static float getTitleFont();
static float getLabelFont();
static std::string getcurrTime();
static std::string getcurrMonthTime();
static std::string getTable_update_time(std::string tablename);
static void deleteFile(std::string filename);
static std::vector<std::string> getFilePathAtVec(std::string filePath);
static float getImageScale();
static float getImageScaleY();
static std::vector<std::string> getAuthVec();
static bool getIsVersion();
static bool IsVersionDownload();
static void updateApk();
private:
static void lazyInit();
static cocos2d::Rect s_visibleRect;
};
#endif /* __VISIBLERECT_H__ */
#include "VisibleRect.h"
#include "external/json/document.h"
#include <stdio.h>
USING_NS_CC;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include <jni.h>
#include "../../cocos2d/cocos/platform/android/jni/JniHelper.h"
#include <android/log.h>
#if 1
#define LOG_TAG "JniHelper"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
#else
#define LOGD(...)
#endif
#endif
Rect VisibleRect::s_visibleRect;
void VisibleRect::lazyInit()
{
// no lazy init
// Useful if we change the resolution in runtime
s_visibleRect = Director::getInstance()->getOpenGLView()->getVisibleRect();
}
Rect VisibleRect::getVisibleRect()
{
lazyInit();
return s_visibleRect;
}
Vec2 VisibleRect::left()
{
lazyInit();
return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}
Vec2 VisibleRect::right()
{
lazyInit();
return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}
Vec2 VisibleRect::top()
{
lazyInit();
return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height);
}
Vec2 VisibleRect::bottom()
{
lazyInit();
return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y);
}
Vec2 VisibleRect::center()
{
lazyInit();
return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}
Vec2 Visib