linux文件系统,通过file_operation结构体,操作inode。file_operation结构体的所有域都是指针结构,每种文件系统都要“实现”这些方法,供系统调用。对于系统来讲,不知道也不用理会现在是需要操作哪种文件系统,它只需调用接口方法,file_operation的函数指针自然会通过初始化过程,调用对应的文件系统的相应方法。
这样看起来,file_operation似乎就是多个接口方法的集合。真正的文件系统只需要实现响应的方法,并且与函数指针对应起来,就可以在初始化之后使用了。
下面是file_operation的结构体代码,其中如果不需要或者不能够使用的函数指针,可以设成NULL。
struct file_operations {
struct module *owner;
loff_t (*llseek) (struct file *, loff_t, int);
ssize_t (*read) (struct file *, char __user *, size_t, loff_t *);
ssize_t (*write) (struct file *, const char __user *, size_t, loff_t *);
ssize_t (*aio_read) (struct kiocb *, const struct iovec *, unsigned long, loff_t);
ssize_t (*aio_write) (struct kiocb *, const struct iovec *, unsigned long, loff_t);
int (*readdir) (struct file *, void *, filldir_t);
unsigned int (*poll) (struct file *, struct poll_table_struct *);
int (*ioctl) (struct inode *, struct file *, unsigned int, unsigned long);
long (*unlocked_ioctl) (struct file *, unsigned int, unsigned long);
long (*compat_ioctl) (struct file *, unsigned int, unsigned long);
int (*mmap) (struct file *, struct vm_area_struct *);
int (*open) (struct inode *, struct file *);
int (*flush) (struct file *, fl_owner_t id);
int (*release) (struct inode *, struct file *);
int (*fsync) (struct file *, struct dentry *, int datasync);
int (*aio_fsync) (struct kiocb *, int datasync);
int (*fasync) (int, struct file *, int);
int (*lock) (struct file *, int, struct file_lock *);
ssize_t (*sendpage) (struct file *, struct page *, int, size_t, loff_t *, int);
unsigned long (*get_unmapped_area)(struct file *, unsigned long, unsigned long, unsigned long, unsigned long);
int (*check_flags)(int);
int (*flock) (struct file *, int, struct file_lock *);
ssize_t (*splice_write)(struct pipe_inode_info *, struct file *, loff_t *, size_t, unsigned int);
ssize_t (*splice_read)(struct file *, loff_t *, struct pipe_inode_info *, size_t, unsigned int);
int (*setlease)(struct file *, long, struct file_lock **);
};
与之类似的还有inode_operation等结构体。
之后看看nginx的模块系统,为了降低模块和nginx之间的耦合性,并且提高系统的可塑性。nginx也使用了这种面向对象的“接口类”的方法,来实现模块系统。
typedef struct {
ngx_str_t *name;
void *(*create_conf)(ngx_cycle_t *cycle);
char *(*init_conf)(ngx_cycle_t *cycle, void *conf);
ngx_event_actions_t actions;
} ngx_event_module_t;
typedef struct {
ngx_int_t (*add)(ngx_event_t *ev, ngx_int_t event, ngx_uint_t flags);
ngx_int_t (*del)(ngx_event_t *ev, ngx_int_t event, ngx_uint_t flags);
ngx_int_t (*enable)(ngx_event_t *ev, ngx_int_t event, ngx_uint_t flags);
ngx_int_t (*disable)(ngx_event_t *ev, ngx_int_t event, ngx_uint_t flags);
ngx_int_t (*add_conn)(ngx_connection_t *c);
ngx_int_t (*del_conn)(ngx_connection_t *c, ngx_uint_t flags);
ngx_int_t (*process_changes)(ngx_cycle_t *cycle, ngx_uint_t nowait);
ngx_int_t (*process_events)(ngx_cycle_t *cycle, ngx_msec_t timer,
ngx_uint_t flags);
ngx_int_t (*init)(ngx_cycle_t *cycle, ngx_msec_t timer);
void (*done)(ngx_cycle_t *cycle);
} ngx_event_actions_t;
看,他们是多么的相似。只要实现了event_action结构体内包含的接口方法,就可以实现自己的模块功能。