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Jerico.Gu
腾讯TA
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[UE4]卡通渲染,记录几个SDF用法
1.else0.0 : 1.0;2.3.4./**/////else//elseelseelse。原创 2022-04-16 10:17:38 · 1037 阅读 · 0 评论 -
[UE4]后处理模糊,几种方法
1.高斯模糊static const int SceneTextureId = 14;float2 TexelSize = View.ViewSizeAndInvSize.zw;float2 UV = GetDefaultSceneTextureUV(Parameters, SceneTextureId);float3 PixelSum = float3(0, 0, 0);float WeightSum = 0;for (int x = -Radius; x <=.原创 2021-11-19 17:10:41 · 6426 阅读 · 0 评论 -
[UE4]两种只去鲜艳颜色饱和度的方法
1.if( abs(C.r - C.g) + abs(C.r-C.b) +abs(C.g - C.b) < F ){}else{ C = C/D;}return C;2.float gray=0.21*C.x+0.72*C.y+0.072*C.z;if( ( C.r < Min && (C.g > Max||C.b > Max) )|| ( C.g < Min && (C.r > Max||C.b >...原创 2021-11-08 22:56:32 · 1264 阅读 · 0 评论