//
scene.add( new THREE.AmbientLight( 0x444444 ) );
var light1 = new THREE.DirectionalLight( 0xffffff, 1.5 );
light1.position.set( 0, 1, 0 );
scene.add( light1 );
var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
light2.position.set( 0, - 1, 0 );
scene.add( light2 );
var cs= new Array();
cs.push(new THREE.Color(0x000000 ));
cs.push(new THREE.Color(0xffffff ));
cs.push(new THREE.Color(0x0000ff ));
cs.push(new THREE.Color(0xff0000 ));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
cs.push(new THREE.Color(0xffffff * Math.random()));
var triangles = 100;
var geometry = new THREE.BufferGeometry();
var positions = new Float32Array( triangles * 3 * 3*2 );
var normals = new Float32Array( triangles * 3 * 3*2 );
var colors = new Float32Array( triangles * 3 * 3*2 );
var color = new THREE.Color();
var n = 800, n2 = n / 2; // triangles spread in the cube
&nbs
Threejs创建三角形曲面
最新推荐文章于 2024-03-20 14:30:02 发布
