Andorid 中TouchEvent理解(二) TouchEvent分发机制(onTouchEvent()回调返回值区别)

本文详细解析了Android中触摸事件的传递过程,包括如何确定处理TouchEvent的View以及如何传递MOVE和UP事件。通过分析源码,揭示了mFirstTouchTarget在Down事件中的作用及其在后续事件中的重要性。

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逻辑较为复杂,分两步来分析,相对好一些。

1)Down事件确定TouchEvent处理的View(mFirstTouchTarget)
2)将MOVE,UP事件传递到第一步中确定的时间处理View(mFirstTouchTarget)下面分别分析这两步怎么做的。


分析背景,当前一个LinerLayout中加入一个自定义的chlidView。

第一步:Down事件确定mFirstTouchTarget

上一篇分析到DecorView调用ViewGroup的dispatchTouchEvent() 。对于触摸事件来说第一件Event必然是Down事件,分析这个流程就是第一步了,看一下源码对这个流程的处理。

1)初始化ViewGroup的传递状态,这里即是一个完整事件传递的起始位置。

// Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

这段代码判断当前为ACTION_DOWN执行的方法,

cancelAndClearTouchTargets(ev):将mFirstTouchTarget赋值为null,这个就是要找寻的处理事件的View,初始化为null。

resetTouchState():强制清除mGroupFlags中的FLAG_DISALLOW_INTERCEPT,这个Flag,这个flag影响到拦截函数onInterceptTouchEvent()的调用。

2)是否拦截事件,onTouchEvent在这里调用

final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }


这里即使用了上一步的FLAG_DISALLOW_INTERCEPT这个flag做了判断是否要调用拦截函数,根据这里的判断条件,执行拦截函数返回false不拦截,intercept为false。

3)找到Down事件的落点位置的ChlidView并传递Down事件,

if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }

这段代码校多,在这段代码中有循环遍历ChlidView的代码,简单来讲就是

a.使用isTransformedTouchPointInView()来找到落点的位置在哪一个View的范围内,在如下的代码中传递到ChlidView,

dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)


这个函数的作用简单来讲如果child为null,将使用View的dispatchTouchEvent(),将自己作为View来使用,即递归的边界,调用onTouchEvent()。现在找到了这个ChildView不为null,传递到这个View调用dispatchTouchEvent(),接着目标View使用onTouchEvent():这里可以返回true和false,接下来就是这两个返回值的区别了。

先分析true的情况下:赋值当前的mFirstTouchTarget为找到的chlidView.

newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;

addTouchTarger()完成了赋值,同时标志位alreadyDispatchedToNewTouchTarget 也置为true。
false情况下

mFirstTouchTarget继续为null,alreadyDispatchedToNewTouchTarget 继续为false

第二步:根据mFirstTouchTarget传递ACTION_MOVE,ACTION_UP

// Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }


在上一步中,Down事件传递了下去,不管Chlid的TouchEvent的返回值是如何,都完成了整个传递的流程的,但是,如果是MOVE事件的话,第一步的代码是不会走的,跳过之后来到这里(上面这一段代码),Down事件的时候被alreadyDispatchedToNewTouchTarget 这个标记为过滤掉了,因此这段代码中只处理MOVE和UP。

第一步中已经知道onTouchEvent的返回值true时,mFirstTouchTarget为目标View,onTouchEvent的返回值false时,mFirstTouchTarget为null,

代码中有判断mFirstTouchTarget!=null的时候才执行dispatchTransformedTouchEvent,这就是当ChildView的Ontouch返回false时,只能收到一个Down事件的原因。

onTouchEvent()返回为false时,通俗的讲:找到了Down落点的位置View但是这个View不处理,那么就是没找到,自己来处理,自己的OnTouchEvent()再不处理,就又回到了调用这个View的上一级View处理,和此处递归逻辑一致,只是到了上一层。最上是Activity的OntouchEvent()回调,这里返回值没有任何效果,不处理也得处理了。



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