class Sdk
{
public:
void DoSomething();
};
class client
{
public:
Sdk m_sdk;
void DoSomething{}
{
m_sdk.DoSomething();
}
void OnMessage()
{
//
}
}
这个例子比较简单,Sdk用来实现某个功能,client是客户程序,要想在m_sdk做处理的时候能发送通知到client,有几个方法可以实现, 其一是发线程消息,其一是回调,但传统的回调对面向对象的支持并不好,这就是实现delegate的出发点。 下面是一个实现:class Delegate
{
public:
virtual ~Delegate(void){ }
virtual void operator()(void) = 0;
};
template <typename C>
class DelegateImpl : public Delegate
{
private:
typedef void (C::*F)(void);
C* m_class;
F m_fun;
public:
DelegateImpl(C* c, F f){ m_class = c; m_fun = f; }
virtual void operator()(void)
{
if(m_class)
return (m_class-> *m_fun)();
}
};
有了上面代码,再稍加修改sdk和client代码就能实现事件通知了:class Sdk
{
public:
Delegate* pEvent;
sdk(): pEvent(NULL) { }
void DoSomething()
{
cout < <"opened" < <endl;
if(pEvent != NULL)
(*pEvent)( );
}
};
class client
{
private:
Sdk m_sdk;
public:
client()
{
m_sdk.pEvent = new Delegate <client> (this, &client::OnMessage);
}
void DoSomething()
{
m_sdk.DoSomething();
}
void OnDoSomething()
{
cout < <"event fired" < <endl;
}
}
上面的实现有不少局限性,事件处理方法的返回值和参数设置不是十分灵活,因此可以用宏定义优代以上代码, 下面给出我的全部代码,请朋友指正。//////////////////////////////////////////////////////////////////////////
//delegate 0
#define DEFINE_DELEGATE(NAME, R)
class NAME##Delegate
{
public:
virtual ~NAME##Delegate(void){ }
virtual R operator()(void) = 0;
};
template<typename C>
class NAME##DelegateImpl : public NAME##Delegate
{
private:
typedef R (C::*F)(void);
C* m_class;
F m_fun;
public:
NAME##DelegateImpl(C* c, F f){ m_class = c; m_fun = f; }
virtual R operator()(void)
{
if(m_class)
return (m_class->*m_fun)();
}
};
template<typename C, typename F>
NAME##Delegate* Make##NAME##Delegate(C* c, F f)
{
return new NAME##DelegateImpl<C>(c, f);
}
//////////////////////////////////////////////////////////////////////////
//delegate 1
#define DEFINE_DELEGATE(NAME, R, P1)
class NAME##Delegate
{
public:
virtual ~NAME##Delegate(void){ }
virtual R operator()(P1 p1) = 0;
};
template<typename C>
class NAME##DelegateImpl : public NAME##Delegate
{
private:
typedef R (C::*F)(P1);
C* m_class;
F m_fun;
public:
NAME##DelegateImpl(C* c, F f){ m_class = c; m_fun = f; }
virtual R operator()(P1 p1)
{
if(m_class)
return (m_class->*m_fun)(p1);
}
};
template<typename C, typename F>
NAME##Delegate* Make##NAME##Delegate(C* c, F f)
{
return new NAME##DelegateImpl<C>(c, f);
}
//////////////////////////////////////////////////////////////////////////
//delegate 2
#define DEFINE_DELEGATE(NAME, R, P1, P2)
class NAME##Delegate
{
public:
virtual ~NAME##Delegate(void){ }
virtual R operator()(P1 p1, P2 p2) = 0;
};
template<typename C>
class NAME##DelegateImpl : public NAME##Delegate
{
private:
typedef R (C::*F)(P1, P2);
C* m_class;
F m_fun;
public:
NAME##DelegateImpl(C* c, F f){ m_class = c; m_fun = f; }
virtual R operator()(P1 p1, P2 p2)
{
if(m_class)
return (m_class->*m_fun)(p1, p2);
}
};
template<typename C, typename F>
NAME##Delegate* Make##NAME##Delegate(C* c, F f)
{
return new NAME##DelegateImpl<C>(c, f);
}
/*
//////////////////////////////////////////////////////////////////////////
//sample
DEFINE_DELEGATE(Open, void, int, string)
class sdk
{
public:
OpenDelegate* pEvent;
sdk(): pEvent(NULL) { }
void Open()
{
cout<<"opened"<<endl;
if(pEvent != NULL)
(*pEvent)(100, "你好");
}
};
class client
{
private:
sdk m_sdk;
public:
client()
{
m_sdk.pEvent = MakeOpenDelegate(this, OnOpen2);
}
void Open()
{
m_sdk.Open();
}
void OnOpen()
{
cout<<"Open event fired"<<endl;
}
void OnOpen2(int t, string str)
{
cout<<"Open event fired, Param = "<<t<<"param2 = "<<str.c_str()<<endl;
}
};
*/