c++怀旧五子棋win7版

//win7版 
#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<time.h>
#include<conio.h>
#include<windows.h>
#include<ctime>
using namespace std;
struct coordinate{
int X,Y;
}Coor1[626],Coor2[626];
char Getin=' ';
int Map[25][25],Sum1,Sum2;
int Map1[25][25]; 
void No(){
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = false; //隐藏控制台光标
SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}
void _Coordinate_(int x,int y){
HANDLE winHandle;//句柄
COORD pos = {x,y};
winHandle = GetStdHandle(STD_OUTPUT_HANDLE);
//设置光标位置 
SetConsoleCursorPosition(winHandle,pos); 
}
int Hrong(int x,int y,int n){
if(Map[x][y]==n)    return 5;
}
void Nturn(){
int x1[10],y1[10];
for(int i=Sum1-1;i>=0;i--){
    int x=Coor2[i].X,y=Coor2[i].Y,Emc=0;
    for(int j=0;j<10;j++){x1[j]=x;y1[j]=y;}
    while(Map[x1[0]][y1[0]]==2){    x1[0]++;y1[0]++;Emc++;}
    if(Emc==2&&Map[x-1][y-1]==0&&Map[x1[0]][y1[0]]==0){Map1[x1[0]][y1[0]]+=5+3*Hrong(x1[0]+1,y1[0]+1,2);}
    if(Emc==3&&Map[x1[0]][y1[0]]==0){Map1[x1[0]][y1[0]]+=50+90*Hrong(x1[0]+1,y1[0]+1,2);}
    if(Emc==4&&Map[x1[0]][y1[0]]==0){Map1[x1[0]][y1[0]]+=500;}
    Emc=0;
    while(Map[x1[1]][y1[1]]==2){    x1[1]--;y1[1]++;Emc++;}
    if(Emc==2&&Map[x+1][y-1]==0&&Map[x1[1]][y1[1]]==0){Map1[x1[1]][y1[1]]+=5+3*Hrong(x1[1]-1,y1[1]+1,2);}
    if(Emc==3&&Map[x1[1]][y1[1]]==0){Map1[x1[1]][y1[1]]+=50+90*Hrong(x1[1]-1,y1[1]+1,2);}
    if(Emc==4&&Map[x1[1]][y1[1]]==0){Map1[x1[1]][y1[1]]+=500;}
    Emc=0;
    while(Map[x1[2]][y1[2]]==2){    x1[2]++;y1[2]--;Emc++;}
    if(Emc==2&&Map[x-1][y+1]==0&&Map[x1[2]][y1[2]]==0){Map1[x1[2]][y1[2]]+=5+3*Hrong(x1[2]+1,y1[2]-1,2);}
    if(Emc==3&&Map[x1[2]][y1[2]]==0){Map1[x1[2]][y1[2]]+=50+90*Hrong(x1[2]+1,y1[2]-1,2);}
    if(Emc==4&&Map[x1[2]][y1[2]]==0){Map1[x1[2]][y1[2]]+=500;}
    Emc=0; 
    while(Map[x1[3]][y1[3]]==2){    x1[3]--;y1[3]--;Emc++;}
    if(Emc==2&&Map[x+1][y+1]==0&&Map[x1[3]][y1[3]]==0){Map1[x1[3]][y1[3]]+=5+3*Hrong(x1[3]-1,y1[3]-1,2);}
    if(Emc==3&&Map[x1[3]][y1[3]]==0){Map1[x1[3]][y1[3]]+=50+90*Hrong(x1[3]-1,y1[3]-1,2);}
    if(Emc==4&&Map[x1[3]][y1[3]]==0){Map1[x1[3]][y1[3]]+=500;}
    Emc=0;
    while(Map[x1[4]][y1[4]]==2){    x1[4]++;Emc++;}
    if(Emc==2&&Map[x-1][y]==0&&Map[x1[4]][y1[4]]==0){Map1[x1[4]][y1[4]]+=5+3*Hrong(x1[4]+1,y1[4],2);}
    if(Emc==3&&Map[x1[4]][y1[4]]==0){Map1[x1[4]][y1[4]]+=50+90*Hrong(x1[4]+1,y1[4],2);}
    if(Emc==4&&Map[x1[4]][y1[4]]==0){Map1[x1
c++编写的五子棋游戏 // Five.cpp: implementation of the CFive class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "gobang.h" #include "Five.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif BOOL debugqian = false; ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CFive::CFive() { } CFive::~CFive() { } BOOL CFive::has_five(int color) { //color = 1表示黑子,color = 2表示白子 //判断是否出现了5个子想连的情况 int m,n,i,j; for(m=1;m<16;m++) for(n=1;n<16;n++) { if(points[m][n]==color) { int p=1,s=1,zx=1,yx=1; for( i=1;i<5;i++) {if(n-i>=0&&points[m][n-i]==color) p++; else break; } for( i=1;i<5;i++) { if(n+i<16&&points[m][n+i]==color) p++; else break; } for( i=1;i<5;i++) { if(m-i>=0&&points[m-i][n]==color) s++; else break; } for( i=1;i<5;i++) { if(m+i<16&&points[m+i][n]==color) s++; else break; } for( i=1;i<5;i++) { if(m-i>=0&&n+i<16&&points[m-i][n+i]==color) zx++; else break; } for( i=1;i<5;i++) { if(n-i>=0&&m+i<16&&points[m+i][n-i]==color) zx++; else break; } for( i=1;i<5;i++) { if(m-i>=0&&n-i>=0&&points[m-i][n-i]==color) yx++; else break; } for( i=1;i<5;i++) { if(m+i<16&&n+i<16&&points[m+i][n+i]==color) yx++; else break; } if(p>=5||s>=5||zx>=5||yx>=5) return true; } } return false; } void CFive::Clear() { int i,j; for(i=1;i<=15;i++) for(j=1;j<=15;j++) { points[i][j] = 0;//先清空 } }
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