c++人机大战

#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<windows.h>
#include<conio.h>
#include<time.h>
#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77
using namespace std;
string a[21][20]= {"■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
               "■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
               "■","■","□","□","□","□","□","□","□","□","□","□","□","□","□","▓","▓","▲","■","■",
               "■","□","□","□","■","■","□","■","□","■","■","■","■","■","■","▓","▓","▓","■","■",
               "■","□","□","□","□","□","∷","□","□","■","∷","∷","∷","□","□","□","▓","▓","■","■",
               "■","□","■","□","□","□","□","■","□","■","∷","∷","■","□","□","□","■","□","■","■",
               "■","□","■","□","□","□","□","■","□","■","∷","■","□","□","□","□","■","□","■","■",
               "■","□","□","∷","□","□","□","□","□","■","□","□","□","□","■","∷","■","□","■","■",
               "■","□","■","□","■","■","□","□","■","■","□","□","□","■","∷","∷","■","□","■","■",
               "■","□","□","□","□","□","□","■","□","□","□","□","□","∷","∷","∷","■","□","■","■",
               "■","□","■","■","■","■","■","■","□","■","□","■","■","■","■","■","■","□","■","■",
               "■","□","■","∷","∷","∷","□","□","□","□","□","■","□","□","□","□","□","□","■","■",
               "■","□","■","∷","∷","■","□","□","□","■","■","□","□","■","■","□","■","□","■","■",
               "■","□","■","∷","■","□","□","□","□","■","□","□","□","□","□","∷","□","□","■","■",
               "■","□","■","□","□","□","□","■","∷","■","□","■","□","□","□","□","■","□","■","■",
               "■","□","■","□","□","□","■","∷","∷","■","□","■","□","□","□","□","■","□","■","■",
               "■","▓","▓","□","□","□","∷","∷","∷","■","□","□","∷","□","□","□","□","□","■","■",
               "■","▓","▓","▓","■","■","■","■","■","■","□","■","□","■","■","□","□","□","■","■",
               "■","●","▓","▓","□","□","□","□","□","□","□","□","□","□","□","□","□","■","■","■",
               "■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
               "■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
              };        //地图
string jz[8];               //用来加载的变量
int xxxx,i,j,lev1=0,lev2=0; //一堆没用的变量=.=
int n1=1000,m1=10,l1=1;     //玩家1相关信息
int n2=1000,m2=10,l2=1;     //玩家2相关信息
int t,t1,t2,t3,t4;          //计算时间的变量
double t5,t6;               //计算时间的变量
int x=18,y=1;               //玩家1坐标
int p=2,q=17;               //玩家2坐标
int p2=2,q2=7;              //玩家2辅助坐标
char ch,ch1,ch2;            //输入字符,玩家1保留字符,玩家2保留字符
int gbdw1();                //光标定位1函数
int gbdw2();                //光标定位2函数
int gbdw3();                //光标定位3函数
int gbdw4();                //光标定位4函数
int hpzy();                 //获取资源函数
int jzz();                  //加载中函数
int p1kz();                 //玩家1控制函数
int p2kz();                 //玩家2控制函数
int zcd();                  //主菜单函数
void draw();                //画图函数
void hidden();              //隐藏光标函数
void zanting();             //暂停函数
void renji();               //人机模式
void renji_suiji();         //人机模式(防bug)
void renji_gress();         //吃草
void zanting() {
system("cls");
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
return;
}
int gbdw1() {
COORD pos = {0, 22};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
int gbdw2() {
COORD pos = {40, 22};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
int gbdw3() {
COORD pos = {0, 23};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
int gbdw4() {
COORD pos = {40, 23};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void draw() {
if(n1>=1000) n1=1000;
if(n2>=1000) n2=1000;
if(n1<=0)    n1=0;
if(n2<=0)    n2=0;
if(m1>=500)  m1=500;
if(m2>=500)  m2=500;
if(m1<=0)    m1=0;
if(m2<=0)    m2=0;
if(l1>=20)   l1=20;
if(l1>=20)   l1=20;
COORD pos = {0, 0};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"Already start "<<((int)time(NULL)-t)/60<<" minute for "<<((int)time(NULL)-t)%60<<" seconds"<<endl;
for(i=1; i<=19; i++) {
    for(j=0; j<=18; j++) {
        if(a[i][j]=="■") {
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
            cout<<a[i][j];
        }
        if(a[i][j]=="∷") {
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
            cout<<a[i][j];
        }
        if(a[i][j]=="▓") {
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
            cout<<a[i][j];
        }
        if(a[i][j]=="□") {
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
            cout<<a[i][j];
        }
        if(a[i][j]=="●"||a[i][j]=="▲") {
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
            cout<<a[i][j];
        }
    }
    cout<<endl;
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
printf("●player 1:                            ▲player 2:\n");
printf("Lv:%2d  HP:%4d  mana:%3d             Lv:%2d  HP:%4d  mana:%3d\n",l1,n1,m1,l2,n2,m2);
gbdw1();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
printf("HP:  ");
for(j=1; j<=n1/10/8; j++)
    printf("█");
xxxx=n1/10%8;
cout<<jz[xxxx];
printf("%d",n1);
printf("          ");
gbdw2();
printf("HP:  ");
for(j=1; j<=n2/10/8; j++)
    printf("█");
xxxx=n2/10%8;
cout<<jz[xxxx];
printf("%d",n2);
printf("          \n");
gbdw3();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
printf("moon:");
for(j=1; j<=m1/5/8; j++)
    printf("█");
xxxx=m1/5%8;
cout<<jz[xxxx];
printf("%d",m1);
printf("          ");
gbdw4();
printf("moon:");
for(j=1; j<=m2/5/8; j++)
    printf("█");
xxxx=m2/5%8;
cout<<jz[xxxx];
printf("%d",m2);
printf("          \n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
return;
}
int zcd() {
while(1) {
    system("cls");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
    system("cls");
    printf("Welcome to square in the world!\n");
    printf("-------------------------------\n");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
    printf("S.[Start the game]\n");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED | FOREGROUND_GREEN);
    printf("T.[The program diagram]\n");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
    printf("H.[Help]\n");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
    printf("Q.[Quit the game]\n");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
    printf("-------------------------------\n");
    ch=getch();
    if(ch=='s'||ch=='S') {
        system("cls");
        for(i=1; i<=136; i++) {
            xxxx=i%8;
            COORD pos = {0, 0};
            SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
            printf("Being parsed~    Loading...\n");
            printf("----------------------------------\n");
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
            for(j=1; j<=i/8; j++)
                printf("█");
            cout<<jz[xxxx]<<endl;
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
            printf("----------------------------------\n");
        }
        printf("Initialize the...");
        Sleep(1000);
        break;
    }
    if(ch=='t'||ch=='T') {
        COORD pos = {0, 0};
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
        printf("┏━━━━━━━━━━━━━━━━┓\n");
        printf("┃[square big showdown 4.11]   
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