http://www.limejs.com/6_drawing_engines
For example current iOS version 4.2 has very slow implementation of the Canvas element, instead it has GPU accelerated CSS transforms. On the other hand current non-beta PC browsers don’t have hardware accelerated CSS transforms, but because they have fast CPU-s they can draw to Canvas pretty quickly. Because CSS transforms and Canvas are very different technologies you would practically have to make two games if you would want to support both. Luckily you have LimeJS that lets you do this with one line.
search count:
stackoveflow:limejs:36,easeljs:139
google:both 108000
bing:limejs:15100,easeljs:15800
本文介绍如何利用LimeJS简化跨iOS和PC平台的游戏开发过程,通过使用LimeJS,开发者只需编写一次代码即可在不同平台上运行游戏,避免了为每个平台单独编写代码的繁琐工作。
2372

被折叠的 条评论
为什么被折叠?



