clang -rewrite-objc 的作用是把oc代码转写成c/c++代码,我们常用它来窥探OC的底层实现。
1.例如 main.m 代码如下
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
打开终端,来到main.m所在目录,执行如下命令:
Podinn-Line:~ jerry$ cd ~/Desktop/PYShare/PYDiary/PYDiary
Podinn-Line:~ jerry$ clang -rewrite-objc main.m
执行之后,目录下多出一个main.cpp文件,然后就可以打开看看看具体实现2、如果需要 指定SDK 有的oc代码要转成c代码时,在真机和模拟器上差别还是挺大的。如果需要指定SDK,那么要结合xcrun命令,
1.指定真机:
xcrun -sdk iphoneos clang -rewrite-objc main.m
2.指定模拟器:xcrun -sdk iphonesimulator clang -rewrite-objc main.m
3.指定SDK版本版本xcrun -sdk iphonesimulator10.3 clang -rewrite-objc main.m
4.查看机器上装有的的sdkPodinn-Line:PYDiary jerry$ xcodebuild -showsdks
iOS SDKs:
iOS 10.3 -sdk iphoneos10.3
iOS Simulator SDKs:
Simulator - iOS 10.3 -sdk iphonesimulator10.3
macOS SDKs:
macOS 10.12 -sdk macosx10.12
tvOS SDKs:
tvOS 10.2 -sdk appletvos10.2
tvOS Simulator SDKs:
Simulator - tvOS 10.2 -sdk appletvsimulator10.2
watchOS SDKs:
watchOS 3.2 -sdk watchos3.2
watchOS Simulator SDKs:
Simulator - watchOS 3.2 -sdk watchsimulator3.2
3、指定framework如果使用了framework 或者第三方sdk 例如
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
代码中使用了UIKit,这时运行clang -rewrite-objc ,结果如下:
Podinn-Line:PYDiary jerry$ clang -rewrite-objc main.m
main.m:9:9: fatal error: 'UIKit/UIKit.h' file not found
#import <UIKit/UIKit.h>
^
1 error generated.
Podinn-Line:PYDiary jerry$
出错了,忘记引入UIKit的这个framework了,clang不知到何处去找,这时需要用-F开关告诉它
Podinn-Line:PYDiary jerry$ xcrun -sdk iphonesimulator10.3 clang -rewrite-objc -F /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS10.3.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks main.m
Podinn-Line:PYDiary jerry$
执行命令,OK,成功了。实际上可以同时指定多个源文件、多个framework。