<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[programmerboymxd的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/programmerboymxd</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; programmerboymxd]]></copyright><item><title><![CDATA[Unity3d使用蓝牙(bluetooth)开发IOS点对点网络游戏]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/7680825</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/7680825</guid><author>programmerboymxd</author><pubDate>Wed, 20 Jun 2012 19:10:51 +0800</pubDate><description><![CDATA[http://www.cocoachina.com/bbs/read.php?tid=75385]]></description><category></category></item><item><title><![CDATA[c#开发unity项目经验总结]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/7592858</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/7592858</guid><author>programmerboymxd</author><pubDate>Tue, 22 May 2012 22:48:01 +0800</pubDate><description><![CDATA[1.c#中的成员变量要初始化才能使用
2.使用中文注释前后都要加//***//,否则编译或运行时都容易出错
3.不能使用C#自带的计时器]]></description><category></category></item><item><title><![CDATA[unity3d内嵌IAP]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/7428364</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/7428364</guid><author>programmerboymxd</author><pubDate>Thu, 05 Apr 2012 14:03:37 +0800</pubDate><description><![CDATA[Unity做东西是快，但是有些功能是需要额外开发的，比如 IAP （In App Purchase，应用程序内购买)

还好unity提供了灵活的扩展功能，允许嵌入原生代码来做一些unity未实现的功能。

这几天折腾IAP，碰到很多问题，现在终于调通了，记下来备忘。

首先要提到两个链接：

http://troybrant.net/blog/2010/01/in...l-wal]]></description><category></category></item><item><title><![CDATA[使用SVN进行Unity3d版本管理总结]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/7342348</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/7342348</guid><author>programmerboymxd</author><pubDate>Sun, 11 Mar 2012 18:26:08 +0800</pubDate><description><![CDATA[使用Unity3D也有一段时间了，由于团队一直使用SVN进行版本管理，现总结一下：

(1) Unity3D的二进制资源必须加锁进行版本控制，因为它没办法merge；

(2) Unity3D自己产生的C#工程相关文件，包括VS产生或者Mono产生的，都不需要归入版本控制；

(3) 在新加入项时，Unity3D会产生一个同名的.meta文件，这个文件记录了此项一个唯一的64位的gui]]></description><category></category></item><item><title><![CDATA[unity3d网址]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/7280928</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/7280928</guid><author>programmerboymxd</author><pubDate>Tue, 21 Feb 2012 19:33:58 +0800</pubDate><description><![CDATA[http://blog.tianya.cn/blogger/archives.asp?BlogID=2045232&CategoryID=1449096&idWriter=0&Key=0
http://blog.youkuaiyun.com/libeifs/article/category/848395

http://blog.youkuaiyun.com/zp373860147/article/category]]></description><category></category></item><item><title><![CDATA[cocos2d资料]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6947412</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6947412</guid><author>programmerboymxd</author><pubDate>Tue, 08 Nov 2011 11:45:22 +0800</pubDate><description><![CDATA[http://lishuaishuai.iteye.com/category/145130?show_full=true


如何使用cocos2d来制作一个打地鼠的游戏：http://archive.cnblogs.com/a/2045784/
子龙山人博客：http://www.cnblogs.com/andyque]]></description><category></category></item><item><title><![CDATA[技术文章]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6913244</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6913244</guid><author>programmerboymxd</author><pubDate>Fri, 28 Oct 2011 09:57:41 +0800</pubDate><description><![CDATA[http://mcgtts.iteye.com/category/166742]]></description><category></category></item><item><title><![CDATA[消息推送]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6894480</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6894480</guid><author>programmerboymxd</author><pubDate>Fri, 21 Oct 2011 16:42:02 +0800</pubDate><description><![CDATA[http://www.cnblogs.com/chorrysky/archive/2011/08/09/2131878.html

1. 将app注册notification里面, 并从APNS上获取测试机的deviceToken.    






- (BOOL)application:(UIApplication *)application didFinishLaunch]]></description><category></category></item><item><title><![CDATA[博客地址]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6825939</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6825939</guid><author>programmerboymxd</author><pubDate>Tue, 27 Sep 2011 13:54:33 +0800</pubDate><description><![CDATA[http://anxonli.iteye.com/]]></description><category></category></item><item><title><![CDATA[截屏]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6825885</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6825885</guid><author>programmerboymxd</author><pubDate>Tue, 27 Sep 2011 13:41:32 +0800</pubDate><description><![CDATA[UIGraphicsBeginImageContext(self.view.frame.size);

    [self.view.layer renderInContext:UIGraphicsGetCurrentContext()];

    UIImage *i]]></description><category></category></item><item><title><![CDATA[去掉UIWebView的底图]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6823361</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6823361</guid><author>programmerboymxd</author><pubDate>Mon, 26 Sep 2011 18:45:53 +0800</pubDate><description><![CDATA[for(id subview in webView.subviews)
{

if([[subview class] isSubclassOfClass: [UIScrollView class]])


{



((UIScrollView *)subvi]]></description><category></category></item><item><title><![CDATA[内部购买问题]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6823353</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6823353</guid><author>programmerboymxd</author><pubDate>Mon, 26 Sep 2011 18:42:00 +0800</pubDate><description><![CDATA[当在沙盒测试中点击Buy后提示如下的信息：this apple id has been disabled for security reasons.Tap Reset to reset your account（此apple id 已由于安全原因被禁用。轻敲重设以重新设置您的账户]]></description><category></category></item><item><title><![CDATA[cocos2d资源大合集]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6758512</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6758512</guid><author>programmerboymxd</author><pubDate>Wed, 07 Sep 2011 23:29:46 +0800</pubDate><description><![CDATA[http://www.cnblogs.com/bobdos/archive/2011/01/02/1924278.html]]></description><category></category></item><item><title><![CDATA[mac开发与iOS开发的区别]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6752272</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6752272</guid><author>programmerboymxd</author><pubDate>Tue, 06 Sep 2011 09:45:23 +0800</pubDate><description><![CDATA[iOS是从MacOS衍生出来的专门未为移动设备(iphone)推出的操作系统。
iOS和Mac OS的UI观念有很大差别，iOS主要支持手势操作，包括多触点技术等等。
从开发人员观点看，iOS和macos相比，对普通开发人员多加了不少限制。

两者的框架有一定的差异：]]></description><category></category></item><item><title><![CDATA[处理内存警告的总结]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6706707</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6706707</guid><author>programmerboymxd</author><pubDate>Sun, 21 Aug 2011 20:15:55 +0800</pubDate><description><![CDATA[http://www.devdiv.com/thread-59956-1-1.html
有三种方法可以实现内存警告:

1.模拟器菜单：Hardware－》Simulate Memory Warning

2.用程序的方法实现，只需要一句代码：

CFNotific]]></description><category></category></item><item><title><![CDATA[CALayer简单教程]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6706585</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6706585</guid><author>programmerboymxd</author><pubDate>Sun, 21 Aug 2011 18:40:20 +0800</pubDate><description><![CDATA[http://www.iphone-geek.cn/编程/calayer简单教程]]></description><category></category></item><item><title><![CDATA[有关私有API]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6705057</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6705057</guid><author>programmerboymxd</author><pubDate>Sat, 20 Aug 2011 21:10:39 +0800</pubDate><description><![CDATA[http://hexorcist.com/private_frameworks/html/annotated.html
下载地址：http://www.chimpstudios.com/appscanner/


http://hi.baidu.com/ym_sheng/]]></description><category></category></item><item><title><![CDATA[异步加载网络数据,自定义进度条显示]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6697033</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6697033</guid><author>programmerboymxd</author><pubDate>Thu, 18 Aug 2011 09:39:24 +0800</pubDate><description><![CDATA[http://www.cocoachina.com/bbs/read.php?tid-68569.html]]></description><category></category></item><item><title><![CDATA[别人总结的]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6677510</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6677510</guid><author>programmerboymxd</author><pubDate>Thu, 11 Aug 2011 07:00:57 +0800</pubDate><description><![CDATA[http://linwwwei.iteye.com/category/150244?show_full=true]]></description><category></category></item><item><title><![CDATA[给UIView画阴影，圆形边角]]></title><link>https://blog.youkuaiyun.com/programmerboymxd/article/details/6636805</link><guid>https://blog.youkuaiyun.com/programmerboymxd/article/details/6636805</guid><author>programmerboymxd</author><pubDate>Wed, 27 Jul 2011 09:51:43 +0800</pubDate><description><![CDATA[self.myView.layer.shadowColor = [[UIColor blackColor] CGColor];
self.myView.layer.shadowOpacity = 1.0;
self.myView.layer.shadowRadius = 10.0]]></description><category></category></item></channel></rss>