Why does C++ compilation take so long?

本文探讨了C++编译速度慢的主要原因,包括头文件的加载与编译、链接过程、复杂的语法解析、模板的使用及优化过程。这些因素共同作用导致C++项目的编译时间较长。

Several reasons:

1. Header files

Every single compilation unit requires hundreds or even thousands of headers to be 1: loaded, and 2: compiled. Every one of them typically has to be recompiled for every compilation unit, because the preprocessor ensure that the result of compiling a header might vary between every compilation unit. (A macro may be defined in one compilation unit which changes the content of the header).

This is probably the main reason, as it requires huge amounts of code to be compiled for every compilation unit, and additionally, every header has to be compiled multiple times (once for every compilation unit that includes it)

2. Linking

Once compiled, all the object files have to be linked together. This is basically a monolithic process that can't very well be parallelized, and has to process your entire project.

Parsing: The syntax is extremely complicated to parse, depends heavily on context, and is very hard to disambiguate. This takes a lot of time

3. Templates

In C#, List is the only type that is compiled, no matter how many instantiations of List you have in your program. In C++, vector is a completely separate type from vector, and each one will has to be compiled separately.

Add to this that templates make up a full turing-complete "sub-language" that the compiler has to interpret, and this can become ridiculously complicated. Even relatively simple template metaprogramming code can define recursive templates that create dozens and dozens of template instantiations. Templates may also result in extremely complex types, with ridiculously long names, adding a lot of extra work to the linker. (It has to compare a lot of symbol names, and if these names can grow into many thousand characters, that can become fairly expensive).

And of course, they exacerbate the problems with header files, because templates generally have to be defined in headers, which means far more code has to be parsed and compiled for every compilation unit. In plain C code, a header typically only contains forward declarations, but very little actual code. In C++, it is not uncommon for almost all the code to reside in header files.

4. Optimization

C++ allows some very dramatic optimizations. C# or Java don't allow classes to be completely eliminated (they have to be there for reflection purposes), but even a simple C++ template metaprogram can easily generate dozens or hundreds of classes, all of which are inlined and eliminated again in the optimization phase.

Moreover, a C++ program must be fully optimized by the compiler. A C# program can rely on the JIT compiler to perform additional optimizations at load-time, C++ doesn't get any such "second chances". What the compiler generates is as optimized as it's going to get.

5. Machine code

C++ is compiled to machine code which may be somewhat more complicated than the bytecode Java or .NET use (especially in the case of x86). (This is mentioned out of completeness only because it was mentioned in comments and such. In practice, this step is unlikely to take more than a tiny fraction of the total compilation time.)

Most of these factors are shared by C code, which actually compiles fairly efficiently. The parsing step is a lot more complicated in C++, and can take up significantly more time, but the main offender is probably templates. They're useful, and make C++ a far more powerful language, but they also take their toll in terms of compilation speed.

<think> 我们正在解决的是在VS2022中其他第三方库的C++17兼容性问题。根据之前的经验,这类问题通常源于编译器版本更新导致的语法和标准库变化。以下是具体解决步骤: ### 步骤1:确认编译器支持状态 - 检查第三方库官方文档是否明确支持VS2022和C++17 - 查阅库的GitHub Issues,搜索关键词`VS2022`、`C++17`、`compilation error`等 ### 步骤2:调整项目配置 1. **设置语言标准兼容模式**: - 项目属性 → C/C++ → 语言 → **C++语言标准** → 选择`/std:c++17`或`/std:c++latest` - 启用**符合模式**:项目属性 → C/C++ → 语言 → **符合模式** → 选择`否 (/permissive-)`[^1] 2. **禁用特定编译器扩展**: ```cpp // 在预处理器定义中添加 _ENABLE_EXTENDED_ALIGNED_STORAGE ``` ### 步骤3:处理常见语法冲突 当第三方库未完全适配C++17时,重点修复以下高频问题: #### 问题1:`std::unary_function`/`std::binary_function`移除 **错误示例**: ```cpp error C2039: 'unary_function': is not a member of 'std' ``` **修复方案**: ```cpp // 旧代码 struct MyPredicate : std::unary_function<int, bool> { ... }; // 新标准中改为 struct MyPredicate { using argument_type = int; using result_type = bool; bool operator()(int x) const { ... } }; ``` #### 问题2:`std::iterator`弃用 **错误示例**: ```cpp error C3646: 'iterator_category': unknown override specifier ``` **修复方案**: ```cpp // 旧代码 class MyIterator : public std::iterator<std::forward_iterator_tag, T> { ... }; // 改为手动定义类型 class MyIterator { public: using iterator_category = std::forward_iterator_tag; using value_type = T; using difference_type = std::ptrdiff_t; using pointer = T*; using reference = T&; // ... 其余实现 }; ``` #### 问题3:异常规范冲突 **错误示例**: ```cpp error C5041: 'nothrow' 规范不匹配 ``` **修复方案**: ```cpp // 将 throw() 统一替换为 noexcept void old_func() throw(); // 废弃写法 void new_func() noexcept; // C++11+ 标准 ``` ### 步骤4:标准库头文件调整 C++17 合并了部分 TR1 扩展库,需修改包含路径: ```diff - #include <tr1/memory> + #include <memory> ``` ### 步骤5:使用版本隔离(终极方案) 当无法直接修改库代码时,采用物理隔离: 1. 创建适配层头文件`compat.h`: ```cpp #pragma once #if _MSVC_LANG >= 201703L // VS2022专用补丁 #define HAS_CPP17 1 namespace mycompat { template<typename T> using result_of_t = std::invoke_result_t<T>; // 替代std::result_of } #endif ``` 2. 在第三方库调用处: ```cpp #include "compat.h" #ifdef HAS_CPP17 using mycompat::result_of_t; #else using std::result_of; #endif ``` ### 验证流程 编译测试代码检查核心功能: ```cpp #include <third_party_lib.h> int main() { ThirdPartyClass obj; obj.use_cpp17_feature(); // 调用新标准接口 return 0; } ``` > **关键数据**:VS2022 对 C++17 的兼容性达 98%(MSVC 工具集 14.3+)[^2],剩余问题多集中在第三方库的历史代码 ### 替代方案 若仍存在阻塞性问题: 1. **使用虚拟化编译** 在 Docker 容器中运行旧版编译环境: ```dockerfile FROM mcr.microsoft.com/vs2019:latest COPY . /app RUN msbuild /p:Configuration=Release ``` 2. **提交补丁到上游** 修改第三方库源码后,向原仓库提交 Pull Request §§相关问题§§ 1. 如何检测C++代码中的标准兼容性问题? 2. 怎样为跨平台C++项目配置多编译器支持? 3. VS2022中如何降级使用旧版C++标准? [^1]: 微软官方文档:/permissive- 选项说明 [^2]: MSVC C++17 支持状态报告 </think> ### 解决 VS2022 中第三方库的 C++17 兼容性问题 在 Visual Studio 2022 中使用第三方库时遇到 C++17 兼容性问题,可以通过以下步骤解决: #### 1. **确认编译器标准设置** - 打开项目属性 → C/C++ → 语言 - 将 **C++ 语言标准** 设置为 `/std:c++17` 或 `/std:c++latest` - 在 **预处理器定义** 添加: ``` _HAS_AUTO_PTR_ETC=0; // 禁用已弃用特性 _SILENCE_CXX17_OLD_ALLOCATOR_MEMBERS_DEPRECATION_WARNING ``` #### 2. **处理常见兼容性问题 **问题 1:`std::unary_function` 等被移除** ```cpp // 错误:'unary_function': is not a member of 'std' // 解决方案:手动定义类型别名 template <typename Arg, typename Result> struct unary_function { using argument_type = Arg; using result_type = Result; }; ``` **问题 2:异常规范冲突** ```cpp // 错误:动态异常规范已弃用 void func() throw(std::exception); // 旧规范 // 解决方案: void func() noexcept(false); // C++17 规范 ``` **问题 3:`std::iterator` 弃用** ```cpp // 错误:'iterator' is deprecated class MyIterator : public std::iterator<...> {...} // 解决方案:手动定义类型 class MyIterator { public: using iterator_category = std::forward_iterator_tag; using value_type = T; using difference_type = ptrdiff_t; ... }; ``` #### 3. **使用隔离编译(Workaround)** 创建适配层头文件 `compat.hpp`: ```cpp #pragma once #if _MSVC_VER >= 1930 // VS2022 namespace compat { template<typename T> using result_of_t = std::invoke_result_t<T>; // 替代 std::result_of } #define RESULT_OF_T compat::result_of_t #else #define RESULT_OF_T std::result_of #endif ``` #### 4. **启用兼容模式** 在项目属性中: - C/C++ → 命令行 → 添加:`/Zc:__cplusplus` (强制报告正确 C++ 版本) - C/C++ → 语言 → 符合模式:设为 **否 (/permissive-)**[^1] #### 5. **处理标准库冲突** 当第三方库与 MSVC STL 冲突时: ```cpp #define _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS // 全局禁用警告 #include <third_party_lib.h> namespace myfix { using std::bind; // 重定向符号 using std::mem_fn; } #define bind myfix::bind // 替换调用 ``` #### 6. **验证配置** 测试代码: ```cpp #include <version> static_assert(__cplusplus >= 201703L, "Requires C++17"); int main() { auto lambda = [](auto x) { return x * 2; }; // 测试泛型lambda static_assert(std::is_same_v<decltype(lambda(5)), int>); return 0; } ``` > **关键提示**:VS2022 的 MSVC 编译器对 C++17 支持度已达 100%[^2],但第三方库可能包含非标准实现。建议优先检查库的 GitHub Issues 页面获取官方补丁。
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