“test.cpp”
#include<iostream>
using namespace std;
#include<vector>
#include<string>
#include<assert.h>
#include "Heap.h"
#include "UnionFindFet.h"
template<class V,class W>
class GraphLink
{
public:
struct Node
{
W _w;
size_t _src;
size_t _dst;
Node* _next;
Node(size_t src,size_t dst,const W& w)
:_src(src)
,_dst(dst)
,_w(w)
,_next(NULL)
{}
};
GraphLink(V* vertexs,size_t size,bool isDirected = false)
:_vertexs(vertexs,vertexs+size)
,_isDirected(isDirected)
{
_table.resize(size);
}
GraphLink(bool isDirected)
:_isDirected(isDirected)
{}
public:
void AddEdge(const V& src,const V& dst,const W& w)
{
size_t newsrc = _GetIndex(src);
size_t newdst = _GetIndex(dst);
if(_isDirected)
_AddEdge(newsrc,newdst,w);
else
{
_AddEdge(newsrc,newdst,w);
_AddEdge(newdst,newsrc,w);
}
}
void Display()
{
for(size_t i = 0;i < _vertexs.size();++i)
{
cout<<_vertexs[i]<<"["<<i<<"]->";
Node* cur = _table[i];
while(cur)
{
cout<<cur->_w<<"["<<cur->_dst<<"]->";
cur = cur->_next;
}
cout<<"NULL"<<endl;
}
}
//克鲁斯卡尔算法
bool Kruskal(GraphLink<V,W>& mintree)
{
assert(_isDirected == false);
mintree._vertexs = _vertexs;
mintree._isDirected = _isDirected;
mintree._table.resize(_vertexs.size());
//仿函数,用权值来对堆进行建小堆
struct Compare
{
bool operator()(Node* L,Node* R)
{
return L->_w < R->_w;
}
};
Heap<Node*,Compare> minheap;
for (size_t i = 0;i < _table.size();i++)
{
Node* cur = _table[i];
while (cur)
{
//对无向图进行过滤,不让相同的边重复进入
if (cur->_src < cur->_dst)
{
minheap.Push(cur);
}
cur = cur->_next;
}
}
size_t n = 0;
//使用并查集高效的判断是否成环
UnionSet ufs(_vertexs.size());
while (n < (_vertexs.size() - 1))
{
if(minheap.Empty())
return false;
Node* edge = minheap.Top();
minheap.Pop();
int root1 = ufs.FindRoot(edge->_src);
int root2 = ufs.FindRoot(edge->_dst);
if (root1 != root2)
{
ufs.UnionSetFrient(root1,root2);
mintree._AddEdge(edge->_src,edge->_dst,edge->_w);
++n;
}
}
//打印最小生成树的顶点之间的边
mintree._KruskalDisplay();
return true;
}
private:
void _KruskalDisplay()
{
for (size_t i = 0;i < _table.size();++i)
{
Node* cur = _table[i];
while (cur)
{
cout<<cur->_src<<"--"<<cur->_dst<<",";
cur = cur->_next;
}
}
}
void _AddEdge(size_t src,size_t dst,const W& w)
{
Node* tmp = new Node(src,dst,w);
tmp->_next = _table[src];
_table[src] = tmp;
}
size_t _GetIndex(const V& v)
{
for(size_t i = 0;i < _vertexs.size();++i)
if(_vertexs[i] == v)
return i;
assert(false);
}
private:
vector<V> _vertexs;
vector<Node*> _table;
bool _isDirected;
};
void test()
{
string arr[] = {"A","B","C","D","E"};
int size = sizeof(arr)/sizeof(arr[0]);
GraphLink<string,int> gl(arr,size);
gl.AddEdge("A","D",10);
gl.AddEdge("D","B",20);
gl.AddEdge("B","C",10);
gl.AddEdge("C","E",40);
gl.AddEdge("E","B",30);
gl.AddEdge("E","A",20);
gl.Display();
GraphLink<string,int> g2(false);
//最小生成树
gl.Kruskal(g2);
}
int main()
{
test();
system("pause");
return 0;
}
“Heap.h”
#pragma once
#include <vector>
#include <assert.h>
template<class T>
struct Less
{
bool operator()(const T& left,const T& Right)
{
return left < Right;
}
};
template<class T>
struct Greater
{
bool operator()(const T& left,const T& Right)
{
return left > Right;
}
};
template<class T,class Compare = Greater<T>>//缺省值给大堆
class Heap
{
public:
Heap(){}
Heap(const T* arr,const size_t size)
{
for (int i = 0;i < size;i++)
{
_arr.push_back(arr[i]);
}
//建堆
for (int i = (_arr.size() - 2) / 2;i >= 0;i--)
{
//寻找非叶子结点,向下调整;
AdjustDown(i);
}
}
void Push(const T& data)
{
_arr.push_back(data);
AdjustUp(_arr.size()-1);
}
void Pop()
{
assert(_arr.empty() != true);
swap(_arr[0],_arr[_arr.size()-1]);
_arr.pop_back();
AdjustDown(0);
}
T Top()
{
return _arr[0];
}
bool Empty()
{
return _arr.empty();
}
int Size()
{
return _arr.size();
}
void Cout()
{
for (int i = 0; i < _arr.size();i++)
{
cout<<_arr[i]<<" ";
}
cout<<endl;
}
private:
void AdjustDown(int parent)
{
int child = 2 * parent + 1;//左孩子
Compare com;
while (child < _arr.size())
{
if (((child+1) < _arr.size())&&(com(_arr[child + 1],_arr[child])))
{
++child;
}
if (com(_arr[child],_arr[parent]))
{
swap(_arr[child],_arr[parent]);
parent = child;
child = parent * 2 + 1;
}
else
{
break;
}
}
}
void AdjustUp(int child)
{
int parent = (child - 1) / 2;
Compare com;
while (child > 0)
{
if (com(_arr[child],_arr[parent]))
{
swap(_arr[child],_arr[parent]);
child = parent;
parent = (child - 1) / 2;
}
else
{
break;
}
}
}
private:
vector<T> _arr;
};
“UnionFindSet.h”
#pragma once
#include<vector>
class UnionSet
{
public:
UnionSet(int n)
:_n(n)
{
_set.resize(n+1,-1);
for(size_t i = 0;i < _set.size();++i)
{
_set[i] = -1;
}
}
void UnionSetFrient(int root1,int root2)
{
int newroot1 = FindRoot(root1);
int newroot2 = FindRoot(root2);
if(newroot1 != newroot2)
{
_set[newroot1] += _set[newroot2];
_set[newroot2] = newroot1;
}
}
int Count()
{
int count = 0;
for(size_t i = 0;i < _set.size();++i)
{
if(_set[i] < 0)
++count;
}
//初始化时0位置的下标为-1,0位置下标不参与计算
return (count - 1);
}
int FindRoot(int x)
{
if(_set[x] >= 0)//不是根
{
x = _set[x];
}
return x;
}
private:
//int* _set;
vector<int> _set;
int _n;
};