void Update()
{
if(Input.GetMouseButton(0))
{
RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition),Vector2.zero);
if(hit.collider!=null)
{
//HitObj是你需要检测的物体的标签
if(hit.collider.tag=="HitObj")
{
Destroy(hit.transform.parent.gameObject);
}
}
}
}