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本文介绍了JavaScript动画效果库moo.fx的源码,包括滚动、文字大小修改、组合效果、折叠效果等。通过Class创建不同效果类,如fx.Scroll、fx.Text和fx.Combo,并提供了过渡、透明度、高度和宽度等多种动画效果。同时,还涉及到fx.RememberHeight和fx.RememberText,它们实现了记住元素高度和文本大小的功能。

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JS 文件如下

/*
moo.fx pack, effects extensions for moo.fx.
by Valerio Proietti (http://mad4milk.net) MIT-style LICENSE
for more info visit (http://moofx.mad4milk.net).
Friday, April 14, 2006
v 1.2.4
*/

//smooth scroll
fx.Scroll = Class.create();
fx.Scroll.prototype = Object.extend(new fx.Base(), {
 initialize: function(options) {
  this.setOptions(options);
 },

 scrollTo: function(el){
  var dest = Position.cumulativeOffset($(el))[1];
  var client = window.innerHeight || document.documentElement.clientHeight;
  var full = document.documentElement.scrollHeight;
  var top = window.pageYOffset || document.body.scrollTop || document.documentElement.scrollTop;
  if (dest+client > full) this.custom(top, dest - client + (full-dest));
  else this.custom(top, dest);
 },

 increase: function(){
  window.scrollTo(0, this.now);
 }
});

//text size modify, now works with pixels too.
fx.Text = Class.create();
fx.Text.prototype = Object.extend(new fx.Base(), {
 initialize: function(el, options) {
  this.el = $(el);
  this.setOptions(options);
  if (!this.options.unit) this.options.unit = "em";
 },

 increase: function() {
  this.el.style.fontSize = this.now + this.options.unit;
 }
});

//composition effect: widht/height/opacity
fx.Combo = Class.create();
fx.Combo.prototype = {
 setOptions: function(options) {
  this.options = {
   opacity: true,
   height: true,
   width: false
  }
  Object.extend(this.options, options || {});
 },

 initialize: function(el, options) {
  this.el = $(el);
  this.setOptions(options);
  if (this.options.opacity) {
   this.o = new fx.Opacity(el, options);
   options.onComplete = null;
  }
  if (this.options.height) {
   this.h = new fx.Height(el, options);
   options.onComplete = null;
  }
  if (this.options.width) this.w = new fx.Width(el, options);
 },
 
 toggle: function() { this.checkExec('toggle'); },

 hide: function(){ this.checkExec('hide'); },
 
 clearTimer: function(){ this.checkExec('clearTimer'); },
 
 checkExec: function(func){
  if (this.o) this.o[func]();
  if (this.h) this.h[func]();
  if (this.w) this.w[func]();
 },
 
 //only if width+height
 resizeTo: function(hto, wto) {
  if (this.h && this.w) {
   this.h.custom(this.el.offsetHeight, this.el.offsetHeight + hto);
   this.w.custom(this.el.offsetWidth, this.el.offsetWidth + wto);
  }
 },

 customSize: function(hto, wto) {
  if (this.h && this.w) {
   this.h.custom(this.el.offsetHeight, hto);
   this.w.custom(this.el.offsetWidth, wto);
  }
 }
}

fx.Accordion = Class.create();
fx.Accordion.prototype = {
 setOptions: function(options) {
  this.options = {
   delay: 100,
   opacity: false
  }
  Object.extend(this.options, options || {});
 },

 initialize: function(togglers, elements, options) {
  this.elements = elements;
  this.setOptions(options);
  var options = options || '';
  this.fxa = [];
  if (options && options.onComplete) options.onFinish = options.onComplete;
  elements.each(function(el, i){
   options.onComplete = function(){
    if (el.offsetHeight > 0) el.style.height = '1%';
    if (options.onFinish) options.onFinish(el);
   }
   this.fxa[i] = new fx.Combo(el, options);
   this.fxa[i].hide();
  }.bind(this));

  togglers.each(function(tog, i){
   if (typeof tog.onclick == 'function') var exClick = tog.onclick;
   tog.onclick = function(){
    if (exClick) exClick();
    this.showThisHideOpen(elements[i]);
   }.bind(this);
  }.bind(this));
 },

 showThisHideOpen: function(toShow){
  this.elements.each(function(el, j){
   if (el.offsetHeight > 0 && el != toShow) this.clearAndToggle(el, j);
   if (el == toShow && toShow.offsetHeight == 0) setTimeout(function(){this.clearAndToggle(toShow, j);}.bind(this), this.options.delay);
  }.bind(this));
 },

 clearAndToggle: function(el, i){
  this.fxa[i].clearTimer();
  this.fxa[i].toggle();
 }
}

var Remember = new Object();
Remember = function(){};
Remember.prototype = {
 initialize: function(el, options){
  this.el = $(el);
  this.days = 365;
  this.options = options;
  this.effect();
  var cookie = this.readCookie();
  if (cookie) {
   this.fx.now = cookie;
   this.fx.increase();
  }
 },

 //cookie functions based on code by Peter-Paul Koch
 setCookie: function(value) {
  var date = new Date();
  date.setTime(date.getTime()+(this.days*24*60*60*1000));
  var expires = "; expires="+date.toGMTString();
  document.cookie = this.el+this.el.id+this.prefix+"="+value+expires+"; path=/";
 },

 readCookie: function() {
  var nameEQ = this.el+this.el.id+this.prefix + "=";
  var ca = document.cookie.split(';');
  for(var i=0;c=ca[i];i++) {
   while (c.charAt(0)==' ') c = c.substring(1,c.length);
   if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length,c.length);
  }
  return false;
 },

 custom: function(from, to){
  if (this.fx.now != to) {
   this.setCookie(to);
   this.fx.custom(from, to);
  }
 }
}

fx.RememberHeight = Class.create();
fx.RememberHeight.prototype = Object.extend(new Remember(), {
 effect: function(){
  this.fx = new fx.Height(this.el, this.options);
  this.prefix = 'height';
 },
 
 toggle: function(){
  if (this.el.offsetHeight == 0) this.setCookie(this.el.scrollHeight);
  else this.setCookie(0);
  this.fx.toggle();
 },
 
 resize: function(to){
  this.setCookie(this.el.offsetHeight+to);
  this.fx.custom(this.el.offsetHeight,this.el.offsetHeight+to);
 },

 hide: function(){
  if (!this.readCookie()) {
   this.fx.hide();
  }
 }
});

fx.RememberText = Class.create();
fx.RememberText.prototype = Object.extend(new Remember(), {
 effect: function(){
  this.fx = new fx.Text(this.el, this.options);
  this.prefix = 'text';
 }
});

//useful for-replacement
Array.prototype.iterate = function(func){
 for(var i=0;i<this.length;i++) func(this[i], i);
}
if (!Array.prototype.each) Array.prototype.each = Array.prototype.iterate;

//Easing Equations (c) 2003 Robert Penner, all rights reserved.
//This work is subject to the terms in http://www.robertpenner.com/easing_terms_of_use.html.

//expo
fx.expoIn = function(pos){
 return Math.pow(2, 10 * (pos - 1));
}
fx.expoOut = function(pos){
 return (-Math.pow(2, -10 * pos) + 1);
}

//quad
fx.quadIn = function(pos){
 return Math.pow(pos, 2);
}
fx.quadOut = function(pos){
 return -(pos)*(pos-2);
}

//circ
fx.circOut = function(pos){
 return Math.sqrt(1 - Math.pow(pos-1,2));
}
fx.circIn = function(pos){
 return -(Math.sqrt(1 - Math.pow(pos, 2)) - 1);
}

//back
fx.backIn = function(pos){
 return (pos)*pos*((2.7)*pos - 1.7);
}
fx.backOut = function(pos){
 return ((pos-1)*(pos-1)*((2.7)*(pos-1) + 1.7) + 1);
}

//sine
fx.sineOut = function(pos){
 return Math.sin(pos * (Math.PI/2));
}
fx.sineIn = function(pos){
 return -Math.cos(pos * (Math.PI/2)) + 1;
}
fx.sineInOut = function(pos){
 return -(Math.cos(Math.PI*pos) - 1)/2;
}

=================
moo.fx.js
==============

/*
moo.fx, simple effects library built with prototype.js (http://prototype.conio.net).
by Valerio Proietti (http://mad4milk.net) MIT-style LICENSE.
for more info (http://moofx.mad4milk.net).
Sunday, March 05, 2006
v 1.2.3
*/

var fx = new Object();
//base
fx.Base = function(){};
fx.Base.prototype = {
 setOptions: function(options) {
 this.options = {
  duration: 500,
  onComplete: '',
  transition: fx.sinoidal
 }
 Object.extend(this.options, options || {});
 },

 step: function() {
  var time  = (new Date).getTime();
  if (time >= this.options.duration+this.startTime) {
   this.now = this.to;
   clearInterval (this.timer);
   this.timer = null;
   if (this.options.onComplete) setTimeout(this.options.onComplete.bind(this), 10);
  }
  else {
   var Tpos = (time - this.startTime) / (this.options.duration);
   this.now = this.options.transition(Tpos) * (this.to-this.from) + this.from;
  }
  this.increase();
 },

 custom: function(from, to) {
  if (this.timer != null) return;
  this.from = from;
  this.to = to;
  this.startTime = (new Date).getTime();
  this.timer = setInterval (this.step.bind(this), 13);
 },

 hide: function() {
  this.now = 0;
  this.increase();
 },

 clearTimer: function() {
  clearInterval(this.timer);
  this.timer = null;
 }
}

//stretchers
fx.Layout = Class.create();
fx.Layout.prototype = Object.extend(new fx.Base(), {
 initialize: function(el, options) {
  this.el = $(el);
  this.el.style.overflow = "hidden";
  this.iniWidth = this.el.offsetWidth;
  this.iniHeight = this.el.offsetHeight;
  this.setOptions(options);
 }
});

fx.Height = Class.create();
Object.extend(Object.extend(fx.Height.prototype, fx.Layout.prototype), { 
 increase: function() {
  this.el.style.height = this.now + "px";
 },

 toggle: function() {
  if (this.el.offsetHeight > 0) this.custom(this.el.offsetHeight, 0);
  else this.custom(0, this.el.scrollHeight);
 }
});

fx.Width = Class.create();
Object.extend(Object.extend(fx.Width.prototype, fx.Layout.prototype), { 
 increase: function() {
  this.el.style.width = this.now + "px";
 },

 toggle: function(){
  if (this.el.offsetWidth > 0) this.custom(this.el.offsetWidth, 0);
  else this.custom(0, this.iniWidth);
 }
});

//fader
fx.Opacity = Class.create();
fx.Opacity.prototype = Object.extend(new fx.Base(), {
 initialize: function(el, options) {
  this.el = $(el);
  this.now = 1;
  this.increase();
  this.setOptions(options);
 },

 increase: function() {
  if (this.now == 1 && (/Firefox/.test(navigator.userAgent))) this.now = 0.9999;
  this.setOpacity(this.now);
 },
 
 setOpacity: function(opacity) {
  if (opacity == 0 && this.el.style.visibility != "hidden") this.el.style.visibility = "hidden";
  else if (this.el.style.visibility != "visible") this.el.style.visibility = "visible";
  if (window.ActiveXObject) this.el.style.filter = "alpha(opacity=" + opacity*100 + ")";
  this.el.style.opacity = opacity;
 },

 toggle: function() {
  if (this.now > 0) this.custom(1, 0);
  else this.custom(0, 1);
 }
});

//transitions
fx.sinoidal = function(pos){
 return ((-Math.cos(pos*Math.PI)/2) + 0.5);
 //this transition is from script.aculo.us
}
fx.linear = function(pos){
 return pos;
}
fx.cubic = function(pos){
 return Math.pow(pos, 3);
}
fx.circ = function(pos){
 return Math.sqrt(pos);
}
==============

prototype.lite.js
=================================
/*  Prototype JavaScript framework
 *  (c) 2005 Sam Stephenson <sam@conio.net>
 *  Prototype is freely distributable under the terms of an MIT-style license.
 *  For details, see the Prototype web site: http://prototype.conio.net/
/*--------------------------------------------------------------------------*/

//note: modified & stripped down version of prototype, to be used with moo.fx by mad4milk (http://moofx.mad4milk.net).

var Class = {
 create: function() {
  return function() {
   this.initialize.apply(this, arguments);
  }
 }
}

Object.extend = function(destination, source) {
 for (property in source) destination[property] = source[property];
 return destination;
}

Function.prototype.bind = function(object) {
 var __method = this;
 return function() {
  return __method.apply(object, arguments);
 }
}

Function.prototype.bindAsEventListener = function(object) {
var __method = this;
 return function(event) {
  __method.call(object, event || window.event);
 }
}

function $() {
 if (arguments.length == 1) return get$(arguments[0]);
 var elements = [];
 $c(arguments).each(function(el){
  elements.push(get$(el));
 });
 return elements;

 function get$(el){
  if (typeof el == 'string') el = document.getElementById(el);
  return el;
 }
}

if (!window.Element) var Element = new Object();

Object.extend(Element, {
 remove: function(element) {
  element = $(element);
  element.parentNode.removeChild(element);
 },

 hasClassName: function(element, className) {
  element = $(element);
  if (!element) return;
  var hasClass = false;
  element.className.split(' ').each(function(cn){
   if (cn == className) hasClass = true;
  });
  return hasClass;
 },

 addClassName: function(element, className) {
  element = $(element);
  Element.removeClassName(element, className);
  element.className += ' ' + className;
 },
 
 removeClassName: function(element, className) {
  element = $(element);
  if (!element) return;
  var newClassName = '';
  element.className.split(' ').each(function(cn, i){
   if (cn != className){
    if (i > 0) newClassName += ' ';
    newClassName += cn;
   }
  });
  element.className = newClassName;
 },

 cleanWhitespace: function(element) {
  element = $(element);
  $c(element.childNodes).each(function(node){
   if (node.nodeType == 3 && !//S/.test(node.nodeValue)) Element.remove(node);
  });
 },

 find: function(element, what) {
  element = $(element)[what];
  while (element.nodeType != 1) element = element[what];
  return element;
 }
});

var Position = {
 cumulativeOffset: function(element) {
  var valueT = 0, valueL = 0;
  do {
   valueT += element.offsetTop  || 0;
   valueL += element.offsetLeft || 0;
   element = element.offsetParent;
  } while (element);
  return [valueL, valueT];
 }
};

document.getElementsByClassName = function(className) {
 var children = document.getElementsByTagName('*') || document.all;
 var elements = [];
 $c(children).each(function(child){
  if (Element.hasClassName(child, className)) elements.push(child);
 }); 
 return elements;
}

//useful array functions
Array.prototype.iterate = function(func){
 for(var i=0;i<this.length;i++) func(this[i], i);
}
if (!Array.prototype.each) Array.prototype.each = Array.prototype.iterate;

function $c(array){
 var nArray = [];
 for (var i=0;i<array.length;i++) nArray.push(array[i]);
 return nArray;
}

<think>我们正在分析AndroidCameraActivity拍照后卡顿很久才显示预览页面的问题。这个问题可能涉及多个方面,包括相机硬件、相机API的使用、图像处理、存储速度、UI线程阻塞等。下面将逐步分析可能的原因并提供相应的解决方案。###1.**图像处理耗时过长**拍照后,系统需要对图像进行处理(如降噪、色彩校正、压缩等),这些操作如果放在主线程进行,会导致UI卡顿。**解决方案:**-将图像处理操作移至后台线程。例如,使用`AsyncTask`、`HandlerThread`、线程池或Kotlin协程。-对于使用Camera2API的情况,可以在`ImageReader`的回调中处理图像,但注意不要阻塞回调线程,应该将图像数据快速传递到后台线程处理。###2.**保存图片耗时**将图片保存到存储设备(尤其是外部存储)可能很慢,特别是当图片很大或存储设备速度较慢时。**解决方案:**-使用后台线程保存图片。-考虑降低图片的分辨率或压缩质量(如果应用允许)。-检查存储设备的状态,如果外部存储不可用或速度慢,可以尝试使用内部存储。###3.**相机硬件或驱动问题**某些相机硬件或驱动程序在处理高分辨率图片时可能较慢。**解决方案:**-尝试降低拍照分辨率(通过设置相机参数)。-检查是否有相机硬件的固件更新。###4.**内存不足导致GC**在拍照后,如果内存占用过高,可能会触发垃圾回收(GC),导致卡顿。**解决方案:**-优化内存使用,避免在拍照过程中创建大量临时对象。-使用内存缓存池(如`Bitmap`池)来复用内存。-及时释放不再使用的资源(如关闭文件描述符、释放Bitmap等)。###5.**UI线程阻塞**如果在主线程中执行了耗时操作(如网络请求、数据库操作等),会导致UI无响应。**解决方案:**-使用`StrictMode`检测主线程的耗时操作。-将所有非UI操作移至后台线程。###6.**相机API使用不当**使用CameraAPI时,如果配置不当,可能会导致性能问题。例如,在Camera2API中,如果图像处理的`ImageReader`设置不当,或者没有正确管理相机会话,都可能导致延迟。**解决方案:**-确保正确配置相机参数,例如选择合适的目标尺寸和格式。-在相机会话中,避免频繁地开启和关闭会话,尽量复用会话。-在拍照完成后,及时释放`ImageReader`等资源。###7.**预览重启耗时**拍照后需要重新启动预览,如果重启过程耗时较长,会导致预览界面卡顿。**解决方案:**-优化相机重启流程,尽量保持预览会话处于活动状态,而不是每次拍照后都关闭再重新打开。-使用`Camera2`的`repeatingrequest`来维持预览,拍照时只触发一次捕获请求。###8.**其他应用占用资源**系统资源被其他应用占用,导致相机应用无法及时获取资源。**解决方案:**-在相机应用运行时,提示用户关闭不必要的后台应用。-优化应用自身的资源占用,减少CPU和内存的使用。###9.**图像旋转处理**某些设备上,根据方向传感器旋转图片可能耗时较长。**解决方案:**-如果可能,让相机传感器处理方向,而不是在应用层旋转图片。-使用硬件加速的旋转操作(如OpenGLES或RenderScript)。###10.**使用硬件加速**图像处理操作如果没有使用硬件加速,可能会很慢。**解决方案:**-使用GPU进行图像处理(如使用OpenGLES、Vulkan或RenderScript)。-使用Android提供的硬件加速的API,例如`Bitmap`的硬件加速。###11.**使用Profile工具定位问题**使用AndroidStudio的Profiler工具(CPU、内存、网络)来定位具体耗时操作。**操作步骤:**-连接设备,运行应用。-打开AndroidStudio的Profiler,记录拍照操作期间的性能数据。-分析CPU使用情况,找出耗时的方法调用。-检查内存分配和垃圾回收情况。###示例代码优化在Camera2API中,处理图像的典型代码结构如下:```javaImageReader.OnImageAvailableListenerreaderListener=newImageReader.OnImageAvailableListener(){@OverridepublicvoidonImageAvailable(ImageReaderreader){Imageimage=null;try{image=reader.acquireLatestImage();if(image!=null){//将image传递给后台线程处理,避免阻塞当前回调线程processImageInBackground(image);}}finally{if(image!=null){image.close();}}}};```在后台线程中处理图像:```javaprivatevoidprocessImageInBackground(Imageimage){newThread(()->{//处理图像,例如保存到文件//注意:处理完成后要关闭imageimage.close();}).start();}```注意:上面的代码只是示例,实际应用中应该使用线程池来管理线程。###总结解决拍照后卡顿的问题需要从多个方面入手,包括将耗时操作移到后台、优化内存使用、合理使用相机API等。通过性能分析工具定位瓶颈是关键的第一步。§§相关问题§§1.如何使用AndroidProfiler分析相机应用的性能问题?2.Camera2API中如何优化拍照流程以减少延迟?3.在Android中处理大图片时如何避免内存溢出(OOM)?4.如何实现一个高效的图片保存后台线程?</think>### Android CameraActivity 拍照后卡顿原因及解决方案 #### **一、常见原因分析** 1. **图像处理阻塞主线程** - 拍照后的图像处理(如降噪、HDR合成、旋转)若在主线程执行,会导致UI冻结。 - 典型表现:`onPictureTaken()` 方法耗时过长[^1]。 2. **高分辨率图片保存延迟** - 高分辨率图片(如12MP+)写入存储设备时,低速存储介质(eMMC 4.5)可能造成瓶颈[^2]。 - 公式:存储耗时 $T_{\text{write}} \propto \frac{\text{Image Size}}{\text{Storage Speed}}$。 3. **相机硬件/驱动问题** - 部分设备相机驱动处理YUV转RGB效率低下,尤其低端芯片(如联发科MT67xx系列)。 4. **内存压力** - 大尺寸 `Bitmap` 分配触发GC,导致卡顿。 - 内存占用估算:$M_{\text{bitmap}} = \frac{\text{width} \times \text{height} \times 4}{1024^2}$ MB(ARGB_8888格式)。 5. **预览流重启延迟** - 拍照后需重启预览会话(Camera2 API的`createCaptureSession()`),低端设备可能耗时500ms+。 --- #### **二、解决方案** ##### 1. **异步图像处理** ```kotlin // 在 onPictureTaken() 中使用协程/线程池 lifecycleScope.launch(Dispatchers.Default) { val processedBitmap = processImage(byteArray) // 后台处理 withContext(Dispatchers.Main) { updatePreview(processedBitmap) // 返回主线程更新UI } } ``` ##### 2. **优化图片保存** - **降低分辨率**: ```java parameters.setPictureSize(1920, 1080); // Camera1 API ``` - **启用异步写入**: ```kotlin AsyncTask.execute { ImageSaver(imageBytes).saveToGallery() } ``` ##### 3. **内存优化** - **复用 Bitmap 对象**: ```java BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inMutable = true; // 允许复用内存 Bitmap bitmap = BitmapFactory.decodeByteArray(data, 0, data.length, opts); ``` - **使用 inSampleSize 压缩**: $$ \text{inSampleSize} = 2 \rightarrow \text{内存占用减少为} \frac{1}{4} $$ ##### 4. **Camera2 API 优化** - **保持预览会话**: 避免每次拍照后调用`close()`,改用`setRepeatingRequest()`重置预览。 - **并行处理**: ```java ImageReader.newInstance(width, height, ImageFormat.JPEG, 2).apply { setOnImageAvailableListener({ reader -> // 后台线程处理图像 }, backgroundHandler) } ``` ##### 5. **硬件加速** - 启用 GPU 渲染: ```xml <application android:hardwareAccelerated="true" ... /> ``` - 使用 `RenderScript` 或 `Vulkan` 加速图像处理。 --- #### **三、调试工具建议** 1. **性能分析** - 使用 Android Studio Profiler 检查主线程阻塞情况。 - 监控 `Choreographer` 的帧延迟:`adb shell dumpsys gfxinfo <package_name>`。 2. **TraceView 定位瓶颈** ```java Debug.startMethodTracing("camera_trace"); // 拍照代码 Debug.stopMethodTracing(); ``` 3. **存储速度测试** ```bash adb shell dd if=/dev/zero of=/sdcard/test.img bs=1M count=100 ``` --- #### **四、设备兼容性处理** - **低端设备适配**: 动态降低图片质量: ```java if (Build.MODEL.contains("Redmi 9A")) { parameters.setJpegQuality(70); // 降低JPEG质量 } ``` - **使用硬件特性检测**: ```java CameraCharacteristics characteristics = manager.getCameraCharacteristics(cameraId); Boolean isHdrSupported = characteristics.get(CameraCharacteristics.CONTROL_AE_MODE) != null; ``` > **关键提示**:在 `onResume()` 中预加载资源,避免拍照时初始化延迟。
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