Image src2 = Toolkit.getDefaultToolkit().getImage(srcFilePath);
BufferedImage imageSrc = toBufferedImage(src2);
// file = new File(srcFilePath);
// src = ImageIO.read(file);
主要将原来的 ImageIO.read(file)替换为Toolkit.getDefaultToolkit().getImage,
public static BufferedImage toBufferedImage(Image image) {
if (image instanceof BufferedImage) {
return (BufferedImage) image;
}
// This code ensures that all the pixels in the image are loaded
image = new ImageIcon(image).getImage();
BufferedImage bimage = null;
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
try {
int transparency = Transparency.OPAQUE;
GraphicsDevice gs = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gs.getDefaultConfiguration();
bimage = gc.createCompatibleImage(image.getWidth(null), image.getHeight(null), transparency);
} catch (HeadlessException e) {
// The system does not have a screen
}
if (bimage == null) {
// Create a buffered image using the default color model
int type = BufferedImage.TYPE_INT_RGB;
bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
}
// Copy image to buffered image
Graphics g = bimage.createGraphics();
// Paint the image onto the buffered image
g.drawImage(image, 0, 0, null);
g.dispose();
return bimage;
}