不废话,上shader:
Shader "HGJ/RImgLer"
{
Properties
{
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white"{}
_LerpRate("LerpRate",Range(0,1))=1
}
SubShader
{
Tags
{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
"PreviewType" = "Plane"
"CanUseSpriteAtlas" = "True"
}

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