<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[pi_007的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/pi_007</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; pi_007]]></copyright><item><title><![CDATA[Unity3D开发兼容国产操作系统经验-1.代码区分]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/147411838</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/147411838</guid><author>pi_007</author><pubDate>Tue, 22 Apr 2025 10:52:36 +0800</pubDate><description><![CDATA[上述代码是区分是否是linux环境的，而目前大部分信创名录中的操作系统是基于linux的二次开发，所以通过上面代码可以区分是windows环境还是国产操作系统环境。]]></description><category></category></item><item><title><![CDATA[信创名录（最新）]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/147410889</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/147410889</guid><author>pi_007</author><pubDate>Tue, 22 Apr 2025 10:28:41 +0800</pubDate><description><![CDATA[信创名录，官方链接：中国信息安全测评中心测评公告]]></description><category></category></item><item><title><![CDATA[设置对象显示隐藏的快捷方法]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/129025088</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/129025088</guid><author>pi_007</author><pubDate>Tue, 14 Feb 2023 13:20:58 +0800</pubDate><description><![CDATA[设置对象显示隐藏的快捷方法]]></description><category></category></item><item><title><![CDATA[设置位坐标位置的快捷方法]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/129025051</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/129025051</guid><author>pi_007</author><pubDate>Tue, 14 Feb 2023 13:19:37 +0800</pubDate><description><![CDATA[设置位坐标位置的快捷方法，设置位置及角度和目标一致，设置X坐标数值，设置Y坐标数值，设置Z坐标数值]]></description><category></category></item><item><title><![CDATA[为什么Unity脚本文件名需要和类名相同？]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/129023881</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/129023881</guid><author>pi_007</author><pubDate>Tue, 14 Feb 2023 12:03:22 +0800</pubDate><description><![CDATA[为什么Unity脚本文件名需要和类名相同？Unity是根据脚本文件名来“寻找”同名的类。]]></description><category></category></item><item><title><![CDATA[Unity enum 枚举与描述的互转]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/124495484</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/124495484</guid><author>pi_007</author><pubDate>Fri, 29 Apr 2022 14:34:40 +0800</pubDate><description><![CDATA[通过枚举获取对应的描述

通过描述获取对应的枚举


 public enum RunTimePosition
    {
        /// &lt;summary&gt;
        /// 列车长
        /// &lt;/summary&gt;
        [Description("列车长")] LieCheZhang = 1,
        
        /// &lt;summary&gt;
        /// 列车员1-男
        /// &lt;/su]]></description><category></category></item><item><title><![CDATA[Unity JSON文件的读写]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/124495388</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/124495388</guid><author>pi_007</author><pubDate>Fri, 29 Apr 2022 14:29:41 +0800</pubDate><description><![CDATA[Unity JSON ]]></description><category></category></item><item><title><![CDATA[Unity 移除非文件名字符]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/124495075</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/124495075</guid><author>pi_007</author><pubDate>Fri, 29 Apr 2022 14:19:41 +0800</pubDate><description><![CDATA[去掉字符串中不能作为文件名的字符


        /// &lt;summary&gt;
        /// // *** 移除非文件名字符
        /// &lt;/summary&gt;
        public static string RemoveSpecialChar(string str)
        {
            if (string.IsNullOrWhiteSpace(str))
            {
                retur]]></description><category></category></item><item><title><![CDATA[Unity 判断字符串是否包含特殊字符]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/124494898</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/124494898</guid><author>pi_007</author><pubDate>Fri, 29 Apr 2022 14:13:12 +0800</pubDate><description><![CDATA[Unity 特殊字符]]></description><category></category></item><item><title><![CDATA[Unity 打开文件夹]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/124494198</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/124494198</guid><author>pi_007</author><pubDate>Fri, 29 Apr 2022 13:43:44 +0800</pubDate><description><![CDATA[打开Windows的资源管理器

按照path打开文件夹






        /// &lt;summary&gt;
        /// // *** 打开文件夹
        /// &lt;/summary&gt;
        public static void OpenDirectory(string path)
        {
            if (string.IsNullOrEmpty(path)) return;

            path = pat]]></description><category></category></item><item><title><![CDATA[Unity中启动外部文件]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/124494052</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/124494052</guid><author>pi_007</author><pubDate>Fri, 29 Apr 2022 13:40:04 +0800</pubDate><description><![CDATA[Unity 启动外部文件]]></description><category></category></item><item><title><![CDATA[Unity 获取文件夹中所有指定拓展名的文件信息]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/119174928</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/119174928</guid><author>pi_007</author><pubDate>Wed, 28 Jul 2021 11:09:15 +0800</pubDate><description><![CDATA[/// &lt;summary&gt;
    /// 获取文件夹中所有指定扩展名的文件信息
    /// &lt;/summary&gt;
    /// &lt;param name="dirPath"&gt;&lt;/param&gt;
    /// &lt;param name="extension"&gt;&lt;/param&gt;
    /// &lt;returns&gt;&lt;/returns&gt;
    pub...]]></description><category></category></item><item><title><![CDATA[Unity 设置所有父节点可见]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/119174832</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/119174832</guid><author>pi_007</author><pubDate>Wed, 28 Jul 2021 11:06:14 +0800</pubDate><description><![CDATA[/// &lt;summary&gt;
    /// // *** 设置本节点及所有父节点的可见
    /// &lt;/summary&gt;
    public static void SetUpActive(this Transform _tra)
    {
      Transform tempTra = _tra;
      do
      {
        if (!tempTr...]]></description><category></category></item><item><title><![CDATA[Unity 打开文件夹]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/119174701</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/119174701</guid><author>pi_007</author><pubDate>Wed, 28 Jul 2021 11:04:32 +0800</pubDate><description><![CDATA[/// &lt;summary&gt;
    /// // *** 打开文件夹
    /// &lt;/summary&gt;
    public static void OpenDirectory(string path)
    {
      if (string.IsNullOrEmpty(path)) return;

      path = path.Replace("/", "\\");
      ...]]></description><category></category></item><item><title><![CDATA[unity // *** 清空子节点]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/102950048</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/102950048</guid><author>pi_007</author><pubDate>Thu, 07 Nov 2019 10:51:16 +0800</pubDate><description><![CDATA[清空子节点，
清空可见子节点]]></description><category></category></item><item><title><![CDATA[U3D编辑器]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/102949915</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/102949915</guid><author>pi_007</author><pubDate>Thu, 07 Nov 2019 10:47:30 +0800</pubDate><description><![CDATA[namespace MiliP
{
  using UnityEngine;
  using UnityEditor;
  using UnityEngine.UI;
  using System.IO;
  using HuoYun;

  public class MiliPEditer
  {
    const string MenuPath = "T...]]></description><category></category></item><item><title><![CDATA[公用方法类]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/102949623</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/102949623</guid><author>pi_007</author><pubDate>Thu, 07 Nov 2019 10:40:46 +0800</pubDate><description><![CDATA[using System.IO;
using System.Text.RegularExpressions;
using UnityEngine;
using System.Linq;
using System;
using UniRx;
using System.Text;
using Debug = UnityEngine.Debug;

namespace MiliP
{
  // **...]]></description><category></category></item><item><title><![CDATA[unity中获取从根节点到本transfrom节点的路径的公用方法]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/99839438</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/99839438</guid><author>pi_007</author><pubDate>Tue, 20 Aug 2019 13:51:33 +0800</pubDate><description><![CDATA[using UnityEngine;
using System.Text;
 // *** 静态类
 public static class Extensions
 {
 /// &lt;summary&gt;
 /// // *** 获取某对象从根节点到自身的路径
 /// &lt;/summary&gt;
 public...]]></description><category></category></item><item><title><![CDATA[SVN上传文件提示磁盘空间不足的问题]]></title><link>https://blog.youkuaiyun.com/pi_007/article/details/99733593</link><guid>https://blog.youkuaiyun.com/pi_007/article/details/99733593</guid><author>pi_007</author><pubDate>Mon, 19 Aug 2019 16:12:39 +0800</pubDate><description><![CDATA[现象是：

1.SVN服务器1T，剩余空间足够；

2.上传10个1G+的视频；

3.C盘还有2G+的空间；

4.上传过程中界面显示快上传好了的时候提示磁盘空间不足；

参考了以下链接：

https://blog.youkuaiyun.com/vshpper/article/details/38059489

https://blog.youkuaiyun.com/xu1314/article/details/66...]]></description><category></category></item></channel></rss>