/// <summary>
/// // *** 设置位置及角度和目标一致
/// </summary>
public static void SetPosAndRot(this Transform _tra, Transform _target)
{
_tra.SetPositionAndRotation(_target.position, _target.rotation);
}
/// <summary>
/// // *** 设置X坐标数值
/// </summary>
public static void SetPosX(this Transform _target, float posX)
{
_target.position = new Vector3(posX, _target.position.y, _target.position.z);
}
/// <summary>
/// // *** 设置Y坐标数值
/// </summary>
public static void SetPosY(this Transform _target, float posY)
{
_target.position = new Vector3(_target.position.x, posY, _target.position.z);
}
/// <summary>
/// // *** 设置Z坐标数值
/// </summary>
public static void SetPosZ(this Transform _target, float posZ)
{
_target.position = new Vector3(_target.position.x, _target.position.y, posZ);
}