Builder模式

 

//Product.h

#ifndef _PRODUCT_H

#define _PRODUCT_H

class Product

{

public:

        Product();

        ~Product();

        void ProducePart();

};

#endif

 

//Product.cpp

#include "Product.h"

#include <iostream>

using namespace std;

 

Product::Product()

{

        ProducePart();

        cout << "Produce Product..." << endl;

}

Product::~Product()

{}

Product::ProducePart()

{

        cout << "Produce Part..." << endl;

}

 

//Builder.h

#ifndef _BUILDER_H

#define _BUILDER_H

 

class Builder

{

public:

        ~Builder();

        virtual void BuildPartA(const sting & paraA) = 0;

        virtual void BuildPartB(const string & paraB) = 0;

        virtual void BuildPartC(const string & paraC) = 0;

        virtual Product * GetProduct() = 0;

protected:

        Builder();

};

 

class ConcreteBuilder:Builder

{

public:

        ConcreteBuilder();

        ~ConcreteBuilder();

        void BuildPartA(const sting & paraA);

        void BuildPartB(const string & paraB);

        void BuildPartC(const string & paraC);

        Product * GetProduct();

};

#endif

 

//Builder.cpp

#include "Builder.h"

#include "Product.h"

 

#include <string>

using namespace std;

 

Builder::Builder()

{}

Builder::~Builder()

{}

 

ConcreteBuilder::ConcreteBuilder()

{}

ConcreteBuilder::~ConcreteBuilder()

{}

void ConcreteBuilder::BuildPartA(const string & paraA)

{

        cout << "Step1: Build PartA.." << paraA << endl;

}

void ConcreteBuilder::BuildPartB(const string & paraB)

{

        cout << "Step2: Build PartB.." << paraB << endl;

}

void ConcreteBuilder::BuildPartC(const string & paraC)

{

        cout << "Step3: Build PartC.." << paraC << endl;

}

Product * ConcreteBuilder::GetProduct()

{

        BuildPartA("pre-define");

        BuildPartB("pre-define");

        BuildPartC("pre-define");

        return new Product();

}

 

//Director.h

#ifndef _DIRECTOR_H

#define _DIRECTOR_H

 

class Builder;

 

class Director

{

public:

        Director(Builder * bld);

        ~Director();

        void construct();

private:

        Builder * _bld;

};

#endif

 

//Director.cpp

#include "Director.h"

#include "Builder.h"

 

using namespace std;

 

Director::Director(Builder *bld)

{

        _bld = bld;

}

Director::~Director()

{}

void Director::construct()

{

        _bld->constructPartA("user-define");

        _bld->constructPartB("user-define");

        _bld->constructPartC("user-define");

}

 

//main.cpp

#include "Builder.h"

#include "Director.h"

#include "Product.h"

 

#include <iostream>

using namespace std;

 

void main(int argc, char * argv[])

{

        Director *d = new Director(new ConcreteBuilder());

        d->construct();

        return 0;

}

 

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