<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[极速飞翔的专栏]]></title><description><![CDATA[留下生活的痕迹......]]></description><link>https://blog.youkuaiyun.com/pfjhbui</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; pfjhbui]]></copyright><item><title><![CDATA[指针移动任意字节数]]></title><link>https://blog.youkuaiyun.com/pfjhbui/article/details/3211734</link><guid>https://blog.youkuaiyun.com/pfjhbui/article/details/3211734</guid><author>pfjhbui</author><pubDate>Mon, 03 Nov 2008 17:13:00 +0800</pubDate><description><![CDATA[    最近在碰到一个问题,先定义两个结构体:struct PT_2D {    double x;    double y;};struct PT_3D: public PT_2D{    double x;    double y;    double z;};void Draw(PT_2D *pts,int num){ ]]></description><category></category></item><item><title><![CDATA[复制指定文件(夹)到指定位置]]></title><link>https://blog.youkuaiyun.com/pfjhbui/article/details/2665664</link><guid>https://blog.youkuaiyun.com/pfjhbui/article/details/2665664</guid><author>pfjhbui</author><pubDate>Thu, 17 Jul 2008 13:38:00 +0800</pubDate><description><![CDATA[本程序可以复制一个文件(夹)到指定的位置,当然,写法还很多,如使用IMAPIFolder::CopyFolder函数下面这段代码使用了SHFileOperation和CopyFile两个函数,子文件夹用前者,单个文件使用后者.BOOL CopyFolder(CString fromPath,CString toPath){     CFileFind finder;    BOOL   bWo]]></description><category></category></item><item><title><![CDATA[vector::erase(iterator first, iterator last)使用须知]]></title><link>https://blog.youkuaiyun.com/pfjhbui/article/details/2607379</link><guid>https://blog.youkuaiyun.com/pfjhbui/article/details/2607379</guid><author>pfjhbui</author><pubDate>Thu, 03 Jul 2008 10:58:00 +0800</pubDate><description><![CDATA[    今天使用了vector::erase删除函数,开始以为就是删除包括两个参数在内的元素,因为其它代码的关系,调试了一个多小时才知道是erase的问题,我们知道,要清除vector所有元素用clear(),它调用的是erase( begin(), end()),这样我们就不难知道,删除连续几个元素时,first指向第一个元素位置,last应该指向要删除最后一个元素的下一个元素位置. ]]></description><category></category></item><item><title><![CDATA[关于_variant_t变量]]></title><link>https://blog.youkuaiyun.com/pfjhbui/article/details/2448292</link><guid>https://blog.youkuaiyun.com/pfjhbui/article/details/2448292</guid><author>pfjhbui</author><pubDate>Thu, 15 May 2008 14:46:00 +0800</pubDate><description><![CDATA[_variant_t类封闭了VARIANT数据类型,VARIANT是一个结构体类型,我们可以看一下它的定义typedef struct tagVARIANT  {   VARTYPE vt;   unsigned short wReserved1;   unsigned short wReserved2;   unsigned short wReserved3;   union {      ]]></description><category></category></item><item><title><![CDATA[光笔笔迹跟踪算法]]></title><link>https://blog.youkuaiyun.com/pfjhbui/article/details/2448211</link><guid>https://blog.youkuaiyun.com/pfjhbui/article/details/2448211</guid><author>pfjhbui</author><pubDate>Thu, 15 May 2008 14:23:00 +0800</pubDate><description><![CDATA[1.先存储背景帧到BYTE* backgrand_bitmap;2.怎么判断光笔  采用RGB色差可快速判断有无光笔进入,当当前帧cur_bitmap的一象素与背景上对应象素的色差大于一个值(可预先设定)就判定些象素为光笔区域,并记下当前位置.3.怎么跟踪光笔的轨迹   const int distance=10;    设定一区域CRect(m_last_pos_x-dist]]></description><category></category></item><item><title><![CDATA[判断两色素颜色的相似度]]></title><link>https://blog.youkuaiyun.com/pfjhbui/article/details/2448114</link><guid>https://blog.youkuaiyun.com/pfjhbui/article/details/2448114</guid><author>pfjhbui</author><pubDate>Thu, 15 May 2008 13:51:00 +0800</pubDate><description><![CDATA[ 在RGB颜色模型中,R,G,B三个分量相当于三位空间的x轴,y轴和z轴,这样一来,判断两象素的相似度即计算两个像素在RGB空间的距离(色差),代码如下:Const int Distance=150;      //设置阀值,小于Distance就可认定像素a和像素b相似BOOL ColorComp(int ar,int ag,int ab,int br,int bg,in]]></description><category></category></item><item><title><![CDATA[How to automate PowerPoint by using Visual C++ 5.0 or Visual C++ 6.0 with The Microsoft Foundation Classes]]></title><link>https://blog.youkuaiyun.com/pfjhbui/article/details/2267878</link><guid>https://blog.youkuaiyun.com/pfjhbui/article/details/2267878</guid><author>pfjhbui</author><pubDate>Wed, 09 Apr 2008 10:19:00 +0800</pubDate><description><![CDATA[本文转自微软帮助文档: http://support.microsoft.com/kb/222960/EN-US/#topSUMMARYloadTOCNode(1, summary);This article describes how to automate Microsoft PowerPoint by using Visual C++ 5.0 or Visual C++ ]]></description><category></category></item><item><title><![CDATA[·剖析MFC六大关键技术(五六)－－消息映射与命令传递 (转载，版权归原作者) ]]></title><link>https://blog.youkuaiyun.com/pfjhbui/article/details/2237685</link><guid>https://blog.youkuaiyun.com/pfjhbui/article/details/2237685</guid><author>pfjhbui</author><pubDate>Tue, 01 Apr 2008 15:16:00 +0800</pubDate><description><![CDATA[说到消息，在MFC中，“最熟悉的神秘”可算是消息映射，那是我们刚开始接触MFC时就要面对的东西。有过SDK编程经验的朋友转到MFC编程的时候，一下子觉得什么都变了样。特别是窗口消息及对消息的处理跟以前相比，更是风马牛不相及的。如文档不是窗口，是怎样响应命令消息的呢？ 初次用MFC编程，我们只会用MFC ClassWizard为我们做大量的东西，最主要的是添加消息响应。记忆中，如果是自已添加消息响应]]></description><category></category></item><item><title><![CDATA[VC DirectShow开发环境变量配置及问题]]></title><link>https://blog.youkuaiyun.com/pfjhbui/article/details/2182295</link><guid>https://blog.youkuaiyun.com/pfjhbui/article/details/2182295</guid><author>pfjhbui</author><pubDate>Fri, 14 Mar 2008 14:10:00 +0800</pubDate><description><![CDATA[开发,Filter 开发, 多媒体编程, Directshow Filter -www.DirectShow.cn4p~0A/U3B&R开发环境:SDK：DirectX SDK Extras 2005,2 版Visual C++ 6.0发, Filter  开发,多媒体编程, Directshow Filter - www.DirectShow.cn:U FD@W&Z^/P一 基本需求]]></description><category></category></item><item><title><![CDATA[DirectShow SDK下载]]></title><link>https://blog.youkuaiyun.com/pfjhbui/article/details/2177789</link><guid>https://blog.youkuaiyun.com/pfjhbui/article/details/2177789</guid><author>pfjhbui</author><pubDate>Thu, 13 Mar 2008 16:55:00 +0800</pubDate><description><![CDATA[  今天忙了一下午终于找到下载DirectShow SDK的网址啦,和大家共享!!dxsdk_feb2005_extras sdk 下载网址 ：http://download.microsoft.com/download/d/9/1/d91c44b9-fbac-4e8e-bee1-4a75777923ec/dxsdk_feb2005_extras.exedx90bsdk 下载址:htt]]></description><category></category></item></channel></rss>