简单的三子棋








game.h

#ifndef _GAME_H__
#define _GAME_H__
#include
   
   
    
    
#include
    
    
     
     
#include
     
     
      
      
#include
      
      
       
       


#define ROWS 3
#define COLS 3
void init_board(char board[ROWS][COLS],int row,int col);
void display_board(char board[ROWS][COLS], int row, int col);
void player_board(char board[ROWS][COLS], int row, int col);
void comp_board(char board[ROWS][COLS], int row, int col);
int is_win(char board[ROWS][COLS], int row, int col);
int is_full(char board[ROWS][COLS], int row, int col);
#endif
game.c


#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"


void init_board(char board[ROWS][COLS], int row, int col)//棋盘初始化
{
	memset(board ,' ', ROWS*COLS*sizeof(char));
}
void display_board(char board[ROWS][COLS], int row, int col)//棋盘打印
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
		if (i != 2)
		{
			printf("---|---|---\n");
		}
	}
}
void player_board(char board[ROWS][COLS], int row, int col)//玩家下棋
	{
		int x = 0;
		int y = 0;
		flag1:
		printf("请输入坐标:");
		scanf("%d%d",&x,&y);
		x = x - 1;
		y = y - 1;
		if ((x >= 0) && (x <= 2) && (y >= 0) && (y <= 2))
		{
			if (board[x][y] == ' ')
			{
				board[x][y] = 'x';
			}
			else
			{
				printf("输入错误\n");
				goto flag1;
			}
		}
		else
		{
			goto flag1;
		}
		printf("\n");
	}
void comp_board(char board[ROWS][COLS], int row, int col)//电脑下棋
	{
	srand((unsigned int)time(NULL));
		while (1)
		{
			int x = rand() % 3;
			int y = rand() % 3;
			if (board[x][y] == ' ')
			{
				board[x][y] = 'o';
				break;
		      }
		}
		printf("\n");
	}






int is_win(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == 'x')//人的行判断
		{
			return 1;
		}
		
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == 'o')//电脑的行判断
		{
			return 2;
		}
	}
	for (j = 0; j < col; j++)
	{


		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == 'x')//人的列判断
		{
			return 1;
		}
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == 'o')//电脑的列判断
		{
			return 2;
		}
	}
		if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == 'x')//人的斜判断
		{
			return 1;
		}
		if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == 'x')//人的斜判断
		{
			return 1;
		}
		
		
		if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == 'o')//电脑的斜判断
		{
			return 2;
		}
		if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == 'o')//电脑的斜判断
		{
			return 2;
		}
		int C = is_full(board, ROWS, COLS);//判断是否满了
		if (C == 5)
		{
			return 3;
		}
}
int is_full(char board[ROWS][COLS], int row, int col)
{
		int i = 0;
		int j = 0;
		for (i = 0; i < row; i++)
		{
			for (j = 0; j < col; j++)
			{
				if (board[i][j] == ' ')
				{
					
					return 4;
				}
			}
		}
			return 5;	
}



text.c


#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void venu()
{
	printf("*****************************\n");
	printf("******1.play 0.exit**********\n");
	printf("*****************************\n");


}
game()
{
	
	char board[ROWS][COLS];
	init_board(board, ROWS, COLS);//棋盘初始化
	display_board(board, ROWS, COLS);//打印棋盘
	while (1)
	{
		player_board(board, ROWS, COLS);//玩家下棋
		display_board(board, ROWS, COLS);
		if (is_win(board, ROWS, COLS) == 1)
		{
			printf("你赢了\n");
			break;
		}
		else if (is_win(board, ROWS, COLS) == 3)
		{
			printf("平局\n");
			break;
		}
		comp_board(board, ROWS, COLS);//电脑下棋
		display_board(board, ROWS, COLS);
		if (is_win(board, ROWS, COLS) == 2)
		{
			printf("电脑赢了\n");
			break;


		}
		else if (is_win(board, ROWS, COLS) == 3)
		{
			printf("平局\n");
			break;
		}
	}
}
int main()
{
	int input = 0;
	venu();
	do
	{
		printf("请选择 :\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			exit;
			break;
		default:
			printf("输入错误");
			break;


		}
	} while (input);
	return 0;
}
      
      
     
     
    
    
   
   
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值