HBITMAP hBitmap;
CStatic *pStatic = (CStatic *)GetDlgItem(uCtrlResource);
hBitmap = (HBITMAP)LoadImage(
AfxGetInstanceHandle(),
MAKEINTRESOURCE(uBmpResource),
IMAGE_BITMAP,
0,
0,
LR_LOADMAP3DCOLORS);
pStatic->ModifyStyle(0xF, SS_BITMAP);
pStatic->SetBitmap(hBitmap);