libuv学习笔记(16)

本文深入剖析了libuv中UDP模块的实现原理,包括uv_udp_t数据结构详解、相关核心函数如uv_udp_init_ex和uv_udp_open的工作流程,以及如何进行绑定、发送和接收操作。此外,还介绍了libuv如何处理UDP的读写操作,并提供了有关组播功能的参考资料。

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libuv学习笔记(16)

uv_udp_t数据结构与相关函数

数据结构

typedef struct uv_udp_s uv_udp_t;
struct uv_udp_s {
  UV_HANDLE_FIELDS//uv_handt_t的成员
  //目前等待发送的数据
  size_t send_queue_size;
  //等待处理的发送请求
  size_t send_queue_count;
  //UV_UDP_PRIVATE_FIELDS展开如下:
  SOCKET socket;                                                              
  unsigned int reqs_pending;                                                  
  int activecnt;                                                              
  uv_req_t recv_req;//接收请求                                                          
  uv_buf_t recv_buffer;//接收的数据                                                       
  struct sockaddr_storage recv_from;//数据来源的地址信息                                          
  int recv_from_len;                                                          
  uv_udp_recv_cb recv_cb;                                                     
  uv_alloc_cb alloc_cb;                                                       
  LPFN_WSARECV func_wsarecv;//异步函数指针                                                  
  LPFN_WSARECVFROM func_wsarecvfrom;//异步函数指针
};

相关函数

初始化,导出函数,uv.h中声明,udp.c中定义
int uv_udp_init_ex(uv_loop_t* loop, uv_udp_t* handle, unsigned int flags) {
  int domain;
  //只是用低八位
  domain = flags & 0xFF;
  if (domain != AF_INET && domain != AF_INET6 && domain != AF_UNSPEC)
    return UV_EINVAL;
  if (flags & ~0xFF)
    return UV_EINVAL;
  //初始化handle,将handle添加到loop的handle队列
  uv__handle_init(loop, (uv_handle_t*) handle, UV_UDP);
  handle->socket = INVALID_SOCKET;
  handle->reqs_pending = 0;
  handle->activecnt = 0;
  handle->func_wsarecv = WSARecv;
  handle->func_wsarecvfrom = WSARecvFrom;
  handle->send_queue_size = 0;
  handle->send_queue_count = 0;
  uv_req_init(loop, (uv_req_t*) &(handle->recv_req));//初始化接收请求
  handle->recv_req.type = UV_UDP_RECV;
  handle->recv_req.data = handle;

  //如果有错误,移除loophandle队列中的本handle
  if (domain != AF_UNSPEC) {//不支持AF_UNSPEC
    SOCKET sock;
    DWORD err;
    sock = socket(domain, SOCK_DGRAM, 0);//获取一个socket
    if (sock == INVALID_SOCKET) {
      err = WSAGetLastError();
      QUEUE_REMOVE(&handle->handle_queue);
      return uv_translate_sys_error(err);
    }
    err = uv_udp_set_socket(handle->loop, handle, sock, domain);
    if (err) {
      closesocket(sock);
      QUEUE_REMOVE(&handle->handle_queue);
      return uv_translate_sys_error(err);
    }
  }
  return 0;
}
打开一个socket作为uv_udp_t,导出函数,uv.h中声明,udp.c中定义
int uv_udp_open(uv_udp_t* handle, uv_os_sock_t sock) {
  WSAPROTOCOL_INFOW protocol_info;
  int opt_len;
  int err;
  //获取socket地址类型
  opt_len = (int) sizeof protocol_info;
  //获取协议详细信息
  if (getsockopt(sock,
                 SOL_SOCKET,
                 SO_PROTOCOL_INFOW,
                 (char*) &protocol_info,
                 &opt_len) == SOCKET_ERROR) {
    return uv_translate_sys_error(GetLastError());
  }
  //将socket与uv_udp_t联系起来
  err = uv_udp_set_socket(handle->loop,
                          handle,
                          sock,
                          protocol_info.iAddressFamily);
  return uv_translate_sys_error(err);
}
static int uv_udp_set_socket(uv_loop_t* loop, uv_udp_t* handle, SOCKET socket,
    int family) {
  DWORD yes = 1;
  WSAPROTOCOL_INFOW info;
  int opt_len;
  if (handle->socket != INVALID_SOCKET)
    return UV_EBUSY;
  //socket设置为非阻塞模式 
  if (ioctlsocket(socket, FIONBIO, &yes) == SOCKET_ERROR) {
    return WSAGetLastError();
  }
  if (!SetHandleInformation((HANDLE)socket, HANDLE_FLAG_INHERIT, 0)) {
    return GetLastError();
  }
  //与iocp端口联系起来
  if (CreateIoCompletionPort((HANDLE)socket,
                             loop->iocp,
                             (ULONG_PTR)socket,
                             0) == NULL) {
    return GetLastError();
  }
  if (pSetFileCompletionNotificationModes) {
    //只能在原生的udp socket上使用SetFileCompletionNotificationModes函数
    opt_len = (int) sizeof info;
    if (getsockopt(socket,
                   SOL_SOCKET,
                   SO_PROTOCOL_INFOW,
                   (char*) &info,
                   &opt_len) == SOCKET_ERROR) {
      return GetLastError();
    }
    if (info.ProtocolChain.ChainLen == 1) {//lsp链长度为1
      if (pSetFileCompletionNotificationModes((HANDLE)socket,
          FILE_SKIP_SET_EVENT_ON_HANDLE |//并不会改变socket句柄的状态(signal)
          FILE_SKIP_COMPLETION_PORT_ON_SUCCESS)) {//不要将以同步方式完成的异步请求添加到与设
                                                  //备相关联的完成端口中。
        handle->flags |= UV_HANDLE_SYNC_BYPASS_IOCP;
        handle->func_wsarecv = uv_wsarecv_workaround;
        handle->func_wsarecvfrom = uv_wsarecvfrom_workaround;
      } else if (GetLastError() != ERROR_INVALID_FUNCTION) {
        return GetLastError();
      }
    }
  }
  handle->socket = socket;//与uv_udp_t联系起来
  if (family == AF_INET6) {
    handle->flags |= UV_HANDLE_IPV6;
  } else {
    assert(!(handle->flags & UV_HANDLE_IPV6));
  }
  return 0;
}
绑定,导出函数,uv.h中声明,udp.c中定义
int uv_udp_bind(uv_udp_t* handle,
                const struct sockaddr* addr,
                unsigned int flags) {
  unsigned int addrlen;
  if (handle->type != UV_UDP)
    return UV_EINVAL;

  if (addr->sa_family == AF_INET)
    addrlen = sizeof(struct sockaddr_in);
  else if (addr->sa_family == AF_INET6)
    addrlen = sizeof(struct sockaddr_in6);
  else
    return UV_EINVAL;
  //调用内部函数处理
  return uv__udp_bind(handle, addr, addrlen, flags);
}

uv__udp_bind调用uv_udp_maybe_bind

static int uv_udp_maybe_bind(uv_udp_t* handle,
                             const struct sockaddr* addr,
                             unsigned int addrlen,
                             unsigned int flags) {
  int r;
  int err;
  DWORD no = 0;
  if (handle->flags & UV_HANDLE_BOUND)
    return 0;
  if ((flags & UV_UDP_IPV6ONLY) && addr->sa_family != AF_INET6) {
    //地址类型错误
    return ERROR_INVALID_PARAMETER;
  }
  if (handle->socket == INVALID_SOCKET) {//没有socket就创建
    SOCKET sock = socket(addr->sa_family, SOCK_DGRAM, 0);
    if (sock == INVALID_SOCKET) {
      return WSAGetLastError();
    }
    //socket与handle以及iocp端口联系起来
    err = uv_udp_set_socket(handle->loop, handle, sock, addr->sa_family);
    if (err) {
      closesocket(sock);
      return err;
    }
  }
  if (flags & UV_UDP_REUSEADDR) {
    DWORD yes = 1;
    /* Set SO_REUSEADDR on the socket. */
    if (setsockopt(handle->socket,
                   SOL_SOCKET,
                   SO_REUSEADDR,//允许重复绑定
                   (char*) &yes,
                   sizeof yes) == SOCKET_ERROR) {
      err = WSAGetLastError();
      return err;
    }
  }
  if (addr->sa_family == AF_INET6)
    handle->flags |= UV_HANDLE_IPV6;
  if (addr->sa_family == AF_INET6 && !(flags & UV_UDP_IPV6ONLY)) {
    setsockopt(handle->socket,
               IPPROTO_IPV6,
               IPV6_V6ONLY,
               (char*) &no,
               sizeof no);
  }
  /绑定
  r = bind(handle->socket, addr, addrlen);
  if (r == SOCKET_ERROR) {
    return WSAGetLastError();
  }
  handle->flags |= UV_HANDLE_BOUND;
  return 0;
}
发送数据
int uv__udp_send(uv_udp_send_t* req,
                 uv_udp_t* handle,
                 const uv_buf_t bufs[],
                 unsigned int nbufs,
                 const struct sockaddr* addr,
                 unsigned int addrlen,
                 uv_udp_send_cb send_cb) {
  const struct sockaddr* bind_addr;
  int err;
  if (!(handle->flags & UV_HANDLE_BOUND)) {//未绑定,绑定默认地址
    if (addrlen == sizeof(uv_addr_ip4_any_)) {
      bind_addr = (const struct sockaddr*) &uv_addr_ip4_any_;
    } else if (addrlen == sizeof(uv_addr_ip6_any_)) {
      bind_addr = (const struct sockaddr*) &uv_addr_ip6_any_;
    } else {
      abort();
    }
    err = uv_udp_maybe_bind(handle, bind_addr, addrlen, 0);
    if (err)
      return uv_translate_sys_error(err);
  }
  err = uv__send(req, handle, bufs, nbufs, addr, addrlen, send_cb);
  if (err)
    return uv_translate_sys_error(err);
  return 0;
}

发送的内部处理函数

static int uv__send(uv_udp_send_t* req,
                    uv_udp_t* handle,
                    const uv_buf_t bufs[],
                    unsigned int nbufs,
                    const struct sockaddr* addr,
                    unsigned int addrlen,
                    uv_udp_send_cb cb) {
  uv_loop_t* loop = handle->loop;
  DWORD result, bytes;
  //初始化发送请求
  uv_req_init(loop, (uv_req_t*) req);
  req->type = UV_UDP_SEND;
  req->handle = handle;
  req->cb = cb;
  memset(&req->u.io.overlapped, 0, sizeof(req->u.io.overlapped));
  //异步发送
  result = WSASendTo(handle->socket,
                     (WSABUF*)bufs,
                     nbufs,
                     &bytes,
                     0,
                     addr,
                     addrlen,
                     &req->u.io.overlapped,
                     NULL);

  if (UV_SUCCEEDED_WITHOUT_IOCP(result == 0)) {
    //不使用iocp,直接将请求添加到loop的请求列表
    req->u.io.queued_bytes = 0;
    handle->reqs_pending++;
    handle->send_queue_size += req->u.io.queued_bytes;
    handle->send_queue_count++;
    REGISTER_HANDLE_REQ(loop, handle, req);
    uv_insert_pending_req(loop, (uv_req_t*)req);
  } else if (UV_SUCCEEDED_WITH_IOCP(result == 0)) {
    //使用iocp
    req->u.io.queued_bytes = uv__count_bufs(bufs, nbufs);//本次发送的数据
    handle->reqs_pending++;
    handle->send_queue_size += req->u.io.queued_bytes;//等待发送的数据
    handle->send_queue_count++;//等待处理的发送请求
    REGISTER_HANDLE_REQ(loop, handle, req);//注册请求
  } else {
    return WSAGetLastError();
  }
  return 0;
}

对发送请求的处理:

void uv_process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle,
    uv_udp_send_t* req) {
  int err;
  assert(handle->type == UV_UDP);
  assert(handle->send_queue_size >= req->u.io.queued_bytes);
  assert(handle->send_queue_count >= 1);
  handle->send_queue_size -= req->u.io.queued_bytes;//等待发送的数据
  handle->send_queue_count--;//等待处理的请求
  UNREGISTER_HANDLE_REQ(loop, handle, req);//取消请求的注册
  if (req->cb) {
    err = 0;
    if (!REQ_SUCCESS(req)) {
      err = GET_REQ_SOCK_ERROR(req);
    }
    req->cb(req, uv_translate_sys_error(err));//回调函数
  }
  DECREASE_PENDING_REQ_COUNT(handle);//handle活动请求递减,如果处于closing状态且活动请求为0,关闭handle
}
开始读取

内部调用uv__udp_recv_start

int uv__udp_recv_start(uv_udp_t* handle, uv_alloc_cb alloc_cb,
    uv_udp_recv_cb recv_cb) {
  uv_loop_t* loop = handle->loop;
  int err;
  if (handle->flags & UV_HANDLE_READING) {
    return WSAEALREADY;
  }
  //没绑定就绑定默认的地址
  err = uv_udp_maybe_bind(handle,
                          (const struct sockaddr*) &uv_addr_ip4_any_,
                          sizeof(uv_addr_ip4_any_),
                          0);
  if (err)
    return err;
  handle->flags |= UV_HANDLE_READING;
  INCREASE_ACTIVE_COUNT(loop, handle);
  loop->active_udp_streams++;
  handle->recv_cb = recv_cb;
  handle->alloc_cb = alloc_cb;
  if (!(handle->flags & UV_HANDLE_READ_PENDING))
    uv_udp_queue_recv(loop, handle);//投递接收数据的请求
  return 0;
}

投递请求

static void uv_udp_queue_recv(uv_loop_t* loop, uv_udp_t* handle) {
  uv_req_t* req;
  uv_buf_t buf;
  DWORD bytes, flags;
  int result;
  assert(handle->flags & UV_HANDLE_READING);
  assert(!(handle->flags & UV_HANDLE_READ_PENDING));
  req = &handle->recv_req;
  memset(&req->u.io.overlapped, 0, sizeof(req->u.io.overlapped));

  //uv_active_udp_streams_threshold为0,不再需要预分配了
  if (loop->active_udp_streams < uv_active_udp_streams_threshold) {
    ...
  } else {
    handle->flags |= UV_HANDLE_ZERO_READ;
    buf.base = (char*) uv_zero_;
    buf.len = 0;
    flags = MSG_PEEK;
    result = handle->func_wsarecv(handle->socket,
                                  (WSABUF*) &buf,
                                  1,
                                  &bytes,
                                  &flags,
                                  &req->u.io.overlapped,
                                  NULL);

    if (UV_SUCCEEDED_WITHOUT_IOCP(result == 0)) {
      //不使用iocp
      handle->flags |= UV_HANDLE_READ_PENDING;
      req->u.io.overlapped.InternalHigh = bytes;
      handle->reqs_pending++;
      uv_insert_pending_req(loop, req);
    } else if (UV_SUCCEEDED_WITH_IOCP(result == 0)) {
      //使用iocp
      handle->flags |= UV_HANDLE_READ_PENDING;
      handle->reqs_pending++;
    } else {
      //出错
      SET_REQ_ERROR(req, WSAGetLastError());
      uv_insert_pending_req(loop, req);
      handle->reqs_pending++;
    }
  }
}

对读取请求的处理

void uv_process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle,
    uv_req_t* req) {
  uv_buf_t buf;
  int partial;
  assert(handle->type == UV_UDP);
  handle->flags &= ~UV_HANDLE_READ_PENDING;
  if (!REQ_SUCCESS(req)) {//未成功读取
    DWORD err = GET_REQ_SOCK_ERROR(req);
    if (err == WSAEMSGSIZE) {
      //包数据比缓存大
    } else if (err == WSAECONNRESET || err == WSAENETRESET) {
      if (!(handle->flags & UV_HANDLE_ZERO_READ)) {
        goto done;
      }
    } else {
      //真正的错误
      if (handle->flags & UV_HANDLE_READING) {
        uv_udp_recv_stop(handle);//停止接受
        buf = (handle->flags & UV_HANDLE_ZERO_READ) ?
              uv_buf_init(NULL, 0) : handle->recv_buffer;
        handle->recv_cb(handle, uv_translate_sys_error(err), &buf, NULL, 0);
      }
      goto done;
    }
  }
  if (!(handle->flags & UV_HANDLE_ZERO_READ)) {
    //成功读取
    partial = !REQ_SUCCESS(req);
    handle->recv_cb(handle,
                    req->u.io.overlapped.InternalHigh,
                    &handle->recv_buffer,
                    (const struct sockaddr*) &handle->recv_from,
                    partial ? UV_UDP_PARTIAL : 0);
  } else if (handle->flags & UV_HANDLE_READING) {
    DWORD bytes, err, flags;
    struct sockaddr_storage from;
    int from_len;
    handle->alloc_cb((uv_handle_t*) handle, 65536, &buf);
    if (buf.len == 0) {
      handle->recv_cb(handle, UV_ENOBUFS, &buf, NULL, 0);
      goto done;
    }
    assert(buf.base != NULL);
    memset(&from, 0, sizeof from);
    from_len = sizeof from;
    flags = 0;
    if (WSARecvFrom(handle->socket,
                    (WSABUF*)&buf,
                    1,
                    &bytes,
                    &flags,
                    (struct sockaddr*) &from,
                    &from_len,
                    NULL,
                    NULL) != SOCKET_ERROR) {
      handle->recv_cb(handle, bytes, &buf, (const struct sockaddr*) &from, 0);
    } else {
      err = WSAGetLastError();
      if (err == WSAEMSGSIZE) {
        handle->recv_cb(handle,
                        bytes,
                        &buf,
                        (const struct sockaddr*) &from,
                        UV_UDP_PARTIAL);
      } else if (err == WSAEWOULDBLOCK) {
        handle->recv_cb(handle, 0, &buf, NULL, 0);
      } else if (err == WSAECONNRESET || err == WSAENETRESET) {
        handle->recv_cb(handle, 0, &buf, NULL, 0);
      } else {
        uv_udp_recv_stop(handle);
        handle->recv_cb(handle, uv_translate_sys_error(err), &buf, NULL, 0);
      }
    }
  }

done:
  /* Post another read if still reading and not closing. */
  if ((handle->flags & UV_HANDLE_READING) &&
      !(handle->flags & UV_HANDLE_READ_PENDING)) {
    uv_udp_queue_recv(loop, handle);//继续投递读取请求
  }
  DECREASE_PENDING_REQ_COUNT(handle);
}
停止读取

内部调用uv__udp_recv_stop

int uv__udp_recv_stop(uv_udp_t* handle) {
  if (handle->flags & UV_HANDLE_READING) {
    handle->flags &= ~UV_HANDLE_READING;//取消接受标记
    handle->loop->active_udp_streams--;
    DECREASE_ACTIVE_COUNT(loop, handle);
  }
  return 0;
}

libuv还提供了一些组播相关的API,可以参考以下文章:
http://blog.youkuaiyun.com/langeldep/article/details/6167137

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