libuv学习笔记(16)
uv_udp_t数据结构与相关函数
数据结构
typedef struct uv_udp_s uv_udp_t;
struct uv_udp_s {
UV_HANDLE_FIELDS//uv_handt_t的成员
//目前等待发送的数据
size_t send_queue_size;
//等待处理的发送请求
size_t send_queue_count;
//UV_UDP_PRIVATE_FIELDS展开如下:
SOCKET socket;
unsigned int reqs_pending;
int activecnt;
uv_req_t recv_req;//接收请求
uv_buf_t recv_buffer;//接收的数据
struct sockaddr_storage recv_from;//数据来源的地址信息
int recv_from_len;
uv_udp_recv_cb recv_cb;
uv_alloc_cb alloc_cb;
LPFN_WSARECV func_wsarecv;//异步函数指针
LPFN_WSARECVFROM func_wsarecvfrom;//异步函数指针
};
相关函数
初始化,导出函数,uv.h中声明,udp.c中定义
int uv_udp_init_ex(uv_loop_t* loop, uv_udp_t* handle, unsigned int flags) {
int domain;
//只是用低八位
domain = flags & 0xFF;
if (domain != AF_INET && domain != AF_INET6 && domain != AF_UNSPEC)
return UV_EINVAL;
if (flags & ~0xFF)
return UV_EINVAL;
//初始化handle,将handle添加到loop的handle队列
uv__handle_init(loop, (uv_handle_t*) handle, UV_UDP);
handle->socket = INVALID_SOCKET;
handle->reqs_pending = 0;
handle->activecnt = 0;
handle->func_wsarecv = WSARecv;
handle->func_wsarecvfrom = WSARecvFrom;
handle->send_queue_size = 0;
handle->send_queue_count = 0;
uv_req_init(loop, (uv_req_t*) &(handle->recv_req));//初始化接收请求
handle->recv_req.type = UV_UDP_RECV;
handle->recv_req.data = handle;
//如果有错误,移除loophandle队列中的本handle
if (domain != AF_UNSPEC) {//不支持AF_UNSPEC
SOCKET sock;
DWORD err;
sock = socket(domain, SOCK_DGRAM, 0);//获取一个socket
if (sock == INVALID_SOCKET) {
err = WSAGetLastError();
QUEUE_REMOVE(&handle->handle_queue);
return uv_translate_sys_error(err);
}
err = uv_udp_set_socket(handle->loop, handle, sock, domain);
if (err) {
closesocket(sock);
QUEUE_REMOVE(&handle->handle_queue);
return uv_translate_sys_error(err);
}
}
return 0;
}
打开一个socket作为uv_udp_t,导出函数,uv.h中声明,udp.c中定义
int uv_udp_open(uv_udp_t* handle, uv_os_sock_t sock) {
WSAPROTOCOL_INFOW protocol_info;
int opt_len;
int err;
//获取socket地址类型
opt_len = (int) sizeof protocol_info;
//获取协议详细信息
if (getsockopt(sock,
SOL_SOCKET,
SO_PROTOCOL_INFOW,
(char*) &protocol_info,
&opt_len) == SOCKET_ERROR) {
return uv_translate_sys_error(GetLastError());
}
//将socket与uv_udp_t联系起来
err = uv_udp_set_socket(handle->loop,
handle,
sock,
protocol_info.iAddressFamily);
return uv_translate_sys_error(err);
}
static int uv_udp_set_socket(uv_loop_t* loop, uv_udp_t* handle, SOCKET socket,
int family) {
DWORD yes = 1;
WSAPROTOCOL_INFOW info;
int opt_len;
if (handle->socket != INVALID_SOCKET)
return UV_EBUSY;
//socket设置为非阻塞模式
if (ioctlsocket(socket, FIONBIO, &yes) == SOCKET_ERROR) {
return WSAGetLastError();
}
if (!SetHandleInformation((HANDLE)socket, HANDLE_FLAG_INHERIT, 0)) {
return GetLastError();
}
//与iocp端口联系起来
if (CreateIoCompletionPort((HANDLE)socket,
loop->iocp,
(ULONG_PTR)socket,
0) == NULL) {
return GetLastError();
}
if (pSetFileCompletionNotificationModes) {
//只能在原生的udp socket上使用SetFileCompletionNotificationModes函数
opt_len = (int) sizeof info;
if (getsockopt(socket,
SOL_SOCKET,
SO_PROTOCOL_INFOW,
(char*) &info,
&opt_len) == SOCKET_ERROR) {
return GetLastError();
}
if (info.ProtocolChain.ChainLen == 1) {//lsp链长度为1
if (pSetFileCompletionNotificationModes((HANDLE)socket,
FILE_SKIP_SET_EVENT_ON_HANDLE |//并不会改变socket句柄的状态(signal)
FILE_SKIP_COMPLETION_PORT_ON_SUCCESS)) {//不要将以同步方式完成的异步请求添加到与设
//备相关联的完成端口中。
handle->flags |= UV_HANDLE_SYNC_BYPASS_IOCP;
handle->func_wsarecv = uv_wsarecv_workaround;
handle->func_wsarecvfrom = uv_wsarecvfrom_workaround;
} else if (GetLastError() != ERROR_INVALID_FUNCTION) {
return GetLastError();
}
}
}
handle->socket = socket;//与uv_udp_t联系起来
if (family == AF_INET6) {
handle->flags |= UV_HANDLE_IPV6;
} else {
assert(!(handle->flags & UV_HANDLE_IPV6));
}
return 0;
}
绑定,导出函数,uv.h中声明,udp.c中定义
int uv_udp_bind(uv_udp_t* handle,
const struct sockaddr* addr,
unsigned int flags) {
unsigned int addrlen;
if (handle->type != UV_UDP)
return UV_EINVAL;
if (addr->sa_family == AF_INET)
addrlen = sizeof(struct sockaddr_in);
else if (addr->sa_family == AF_INET6)
addrlen = sizeof(struct sockaddr_in6);
else
return UV_EINVAL;
//调用内部函数处理
return uv__udp_bind(handle, addr, addrlen, flags);
}
uv__udp_bind调用uv_udp_maybe_bind
static int uv_udp_maybe_bind(uv_udp_t* handle,
const struct sockaddr* addr,
unsigned int addrlen,
unsigned int flags) {
int r;
int err;
DWORD no = 0;
if (handle->flags & UV_HANDLE_BOUND)
return 0;
if ((flags & UV_UDP_IPV6ONLY) && addr->sa_family != AF_INET6) {
//地址类型错误
return ERROR_INVALID_PARAMETER;
}
if (handle->socket == INVALID_SOCKET) {//没有socket就创建
SOCKET sock = socket(addr->sa_family, SOCK_DGRAM, 0);
if (sock == INVALID_SOCKET) {
return WSAGetLastError();
}
//socket与handle以及iocp端口联系起来
err = uv_udp_set_socket(handle->loop, handle, sock, addr->sa_family);
if (err) {
closesocket(sock);
return err;
}
}
if (flags & UV_UDP_REUSEADDR) {
DWORD yes = 1;
/* Set SO_REUSEADDR on the socket. */
if (setsockopt(handle->socket,
SOL_SOCKET,
SO_REUSEADDR,//允许重复绑定
(char*) &yes,
sizeof yes) == SOCKET_ERROR) {
err = WSAGetLastError();
return err;
}
}
if (addr->sa_family == AF_INET6)
handle->flags |= UV_HANDLE_IPV6;
if (addr->sa_family == AF_INET6 && !(flags & UV_UDP_IPV6ONLY)) {
setsockopt(handle->socket,
IPPROTO_IPV6,
IPV6_V6ONLY,
(char*) &no,
sizeof no);
}
/绑定
r = bind(handle->socket, addr, addrlen);
if (r == SOCKET_ERROR) {
return WSAGetLastError();
}
handle->flags |= UV_HANDLE_BOUND;
return 0;
}
发送数据
int uv__udp_send(uv_udp_send_t* req,
uv_udp_t* handle,
const uv_buf_t bufs[],
unsigned int nbufs,
const struct sockaddr* addr,
unsigned int addrlen,
uv_udp_send_cb send_cb) {
const struct sockaddr* bind_addr;
int err;
if (!(handle->flags & UV_HANDLE_BOUND)) {//未绑定,绑定默认地址
if (addrlen == sizeof(uv_addr_ip4_any_)) {
bind_addr = (const struct sockaddr*) &uv_addr_ip4_any_;
} else if (addrlen == sizeof(uv_addr_ip6_any_)) {
bind_addr = (const struct sockaddr*) &uv_addr_ip6_any_;
} else {
abort();
}
err = uv_udp_maybe_bind(handle, bind_addr, addrlen, 0);
if (err)
return uv_translate_sys_error(err);
}
err = uv__send(req, handle, bufs, nbufs, addr, addrlen, send_cb);
if (err)
return uv_translate_sys_error(err);
return 0;
}
发送的内部处理函数
static int uv__send(uv_udp_send_t* req,
uv_udp_t* handle,
const uv_buf_t bufs[],
unsigned int nbufs,
const struct sockaddr* addr,
unsigned int addrlen,
uv_udp_send_cb cb) {
uv_loop_t* loop = handle->loop;
DWORD result, bytes;
//初始化发送请求
uv_req_init(loop, (uv_req_t*) req);
req->type = UV_UDP_SEND;
req->handle = handle;
req->cb = cb;
memset(&req->u.io.overlapped, 0, sizeof(req->u.io.overlapped));
//异步发送
result = WSASendTo(handle->socket,
(WSABUF*)bufs,
nbufs,
&bytes,
0,
addr,
addrlen,
&req->u.io.overlapped,
NULL);
if (UV_SUCCEEDED_WITHOUT_IOCP(result == 0)) {
//不使用iocp,直接将请求添加到loop的请求列表
req->u.io.queued_bytes = 0;
handle->reqs_pending++;
handle->send_queue_size += req->u.io.queued_bytes;
handle->send_queue_count++;
REGISTER_HANDLE_REQ(loop, handle, req);
uv_insert_pending_req(loop, (uv_req_t*)req);
} else if (UV_SUCCEEDED_WITH_IOCP(result == 0)) {
//使用iocp
req->u.io.queued_bytes = uv__count_bufs(bufs, nbufs);//本次发送的数据
handle->reqs_pending++;
handle->send_queue_size += req->u.io.queued_bytes;//等待发送的数据
handle->send_queue_count++;//等待处理的发送请求
REGISTER_HANDLE_REQ(loop, handle, req);//注册请求
} else {
return WSAGetLastError();
}
return 0;
}
对发送请求的处理:
void uv_process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle,
uv_udp_send_t* req) {
int err;
assert(handle->type == UV_UDP);
assert(handle->send_queue_size >= req->u.io.queued_bytes);
assert(handle->send_queue_count >= 1);
handle->send_queue_size -= req->u.io.queued_bytes;//等待发送的数据
handle->send_queue_count--;//等待处理的请求
UNREGISTER_HANDLE_REQ(loop, handle, req);//取消请求的注册
if (req->cb) {
err = 0;
if (!REQ_SUCCESS(req)) {
err = GET_REQ_SOCK_ERROR(req);
}
req->cb(req, uv_translate_sys_error(err));//回调函数
}
DECREASE_PENDING_REQ_COUNT(handle);//handle活动请求递减,如果处于closing状态且活动请求为0,关闭handle
}
开始读取
内部调用uv__udp_recv_start
int uv__udp_recv_start(uv_udp_t* handle, uv_alloc_cb alloc_cb,
uv_udp_recv_cb recv_cb) {
uv_loop_t* loop = handle->loop;
int err;
if (handle->flags & UV_HANDLE_READING) {
return WSAEALREADY;
}
//没绑定就绑定默认的地址
err = uv_udp_maybe_bind(handle,
(const struct sockaddr*) &uv_addr_ip4_any_,
sizeof(uv_addr_ip4_any_),
0);
if (err)
return err;
handle->flags |= UV_HANDLE_READING;
INCREASE_ACTIVE_COUNT(loop, handle);
loop->active_udp_streams++;
handle->recv_cb = recv_cb;
handle->alloc_cb = alloc_cb;
if (!(handle->flags & UV_HANDLE_READ_PENDING))
uv_udp_queue_recv(loop, handle);//投递接收数据的请求
return 0;
}
投递请求
static void uv_udp_queue_recv(uv_loop_t* loop, uv_udp_t* handle) {
uv_req_t* req;
uv_buf_t buf;
DWORD bytes, flags;
int result;
assert(handle->flags & UV_HANDLE_READING);
assert(!(handle->flags & UV_HANDLE_READ_PENDING));
req = &handle->recv_req;
memset(&req->u.io.overlapped, 0, sizeof(req->u.io.overlapped));
//uv_active_udp_streams_threshold为0,不再需要预分配了
if (loop->active_udp_streams < uv_active_udp_streams_threshold) {
...
} else {
handle->flags |= UV_HANDLE_ZERO_READ;
buf.base = (char*) uv_zero_;
buf.len = 0;
flags = MSG_PEEK;
result = handle->func_wsarecv(handle->socket,
(WSABUF*) &buf,
1,
&bytes,
&flags,
&req->u.io.overlapped,
NULL);
if (UV_SUCCEEDED_WITHOUT_IOCP(result == 0)) {
//不使用iocp
handle->flags |= UV_HANDLE_READ_PENDING;
req->u.io.overlapped.InternalHigh = bytes;
handle->reqs_pending++;
uv_insert_pending_req(loop, req);
} else if (UV_SUCCEEDED_WITH_IOCP(result == 0)) {
//使用iocp
handle->flags |= UV_HANDLE_READ_PENDING;
handle->reqs_pending++;
} else {
//出错
SET_REQ_ERROR(req, WSAGetLastError());
uv_insert_pending_req(loop, req);
handle->reqs_pending++;
}
}
}
对读取请求的处理
void uv_process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle,
uv_req_t* req) {
uv_buf_t buf;
int partial;
assert(handle->type == UV_UDP);
handle->flags &= ~UV_HANDLE_READ_PENDING;
if (!REQ_SUCCESS(req)) {//未成功读取
DWORD err = GET_REQ_SOCK_ERROR(req);
if (err == WSAEMSGSIZE) {
//包数据比缓存大
} else if (err == WSAECONNRESET || err == WSAENETRESET) {
if (!(handle->flags & UV_HANDLE_ZERO_READ)) {
goto done;
}
} else {
//真正的错误
if (handle->flags & UV_HANDLE_READING) {
uv_udp_recv_stop(handle);//停止接受
buf = (handle->flags & UV_HANDLE_ZERO_READ) ?
uv_buf_init(NULL, 0) : handle->recv_buffer;
handle->recv_cb(handle, uv_translate_sys_error(err), &buf, NULL, 0);
}
goto done;
}
}
if (!(handle->flags & UV_HANDLE_ZERO_READ)) {
//成功读取
partial = !REQ_SUCCESS(req);
handle->recv_cb(handle,
req->u.io.overlapped.InternalHigh,
&handle->recv_buffer,
(const struct sockaddr*) &handle->recv_from,
partial ? UV_UDP_PARTIAL : 0);
} else if (handle->flags & UV_HANDLE_READING) {
DWORD bytes, err, flags;
struct sockaddr_storage from;
int from_len;
handle->alloc_cb((uv_handle_t*) handle, 65536, &buf);
if (buf.len == 0) {
handle->recv_cb(handle, UV_ENOBUFS, &buf, NULL, 0);
goto done;
}
assert(buf.base != NULL);
memset(&from, 0, sizeof from);
from_len = sizeof from;
flags = 0;
if (WSARecvFrom(handle->socket,
(WSABUF*)&buf,
1,
&bytes,
&flags,
(struct sockaddr*) &from,
&from_len,
NULL,
NULL) != SOCKET_ERROR) {
handle->recv_cb(handle, bytes, &buf, (const struct sockaddr*) &from, 0);
} else {
err = WSAGetLastError();
if (err == WSAEMSGSIZE) {
handle->recv_cb(handle,
bytes,
&buf,
(const struct sockaddr*) &from,
UV_UDP_PARTIAL);
} else if (err == WSAEWOULDBLOCK) {
handle->recv_cb(handle, 0, &buf, NULL, 0);
} else if (err == WSAECONNRESET || err == WSAENETRESET) {
handle->recv_cb(handle, 0, &buf, NULL, 0);
} else {
uv_udp_recv_stop(handle);
handle->recv_cb(handle, uv_translate_sys_error(err), &buf, NULL, 0);
}
}
}
done:
/* Post another read if still reading and not closing. */
if ((handle->flags & UV_HANDLE_READING) &&
!(handle->flags & UV_HANDLE_READ_PENDING)) {
uv_udp_queue_recv(loop, handle);//继续投递读取请求
}
DECREASE_PENDING_REQ_COUNT(handle);
}
停止读取
内部调用uv__udp_recv_stop
int uv__udp_recv_stop(uv_udp_t* handle) {
if (handle->flags & UV_HANDLE_READING) {
handle->flags &= ~UV_HANDLE_READING;//取消接受标记
handle->loop->active_udp_streams--;
DECREASE_ACTIVE_COUNT(loop, handle);
}
return 0;
}
libuv还提供了一些组播相关的API,可以参考以下文章:
http://blog.youkuaiyun.com/langeldep/article/details/6167137