note-Effective Unit Testing by Eliotte Rusty Harold

本文深入探讨了单元测试的重要性和最佳实践,强调了每个测试只针对单一功能,避免条件逻辑,确保测试独立且可重复。文章提供了如何编写清晰、快速、无副作用的测试案例指导,以及如何避免测试的不确定性,如时间依赖、网络可用性等。

/**

  • https://www.youtube.com/watch?v=fr1E9aVnBxw
  • Verify that a know, fixed input produces a known, fixed output
  • If it’s a deterministic answer, write a characterization test.
  • If the problem is fuzzy or not perfectly defined, test a similar problem with less fuzzy answers.
  • Eliminate everything that makes input or output unclear or contingent.
  • Never generate random input. Always use fixed values.
  • Don’t use named constants from the model code. They may be wrong or change. Prefer literal strings and numbers.
  • Don’t access the network and preferably not the file system.
  • Control time, the speed of light, or the gravitational constant of the universe.
  • Write Your Tests First!
  • It’s not just about testing; it’s about software development
  • Test first development creates better API because you start with the user, not the used.
  • Test first hides implementation and avoids exposing internal implementation details. It avoids brittle, tightly coupled tests.
  • Why Unit Tests?
  • Unit measn One, Each test tests exactly one thing.
  • Each test method is one test
  • Best practice: one assert per test method
  • Share setup in a fixture, not the same method
  • You can have multiple test classes per model class. Do not feel compelled to stuff all your tests for Foo into FooTest.
  • Unit also means Independent
  • Tests can and do dun in any order
  • Tests can and do run in parallel in multiple threads.
  • Tests should not interfere with each other
  • Tests and Thread Safety
  • Don’t use synchronization, semaphores, or special data structures.
  • Do not share data between tests:
  • Do not use non-constant static fields in your tests.
  • Be wary of global state in the model code under test.
  • Best practice: one assert per test method.
  • Share setup in a fixture, not the same method.
  • The Two Least Known Facts of Unit Testing
    1. Tests do not share instance data.
    1. You can have many test classes per model class
  • Speed
  • A single test should run in a second or less.
  • A complete suite should run in a minute or less
  • Separate larger tests into additional suites
  • This is for ease of development.
  • Fail fast. Fun slowest tests last.
  • Passing tests should produce no output
  • Failing tests should produce clear output
  • Rotate your test data.
  • Don’t use the same data in every test.
  • E.G. don’ts set all ints you test to 3. Use 3,33,1117,-98,etc.
  • This makes it much easier to see immediately which test is failing and why.
  • Flakiness
  • Work really, really hard to avoid
  • Sources of flakiness:
  • Time dependence
  • Network availability
  • Explicit Randomness
  • Multithreading
  • System Skew
  • Undefined behaviour
  • Floating point roundoff
  • Integer width
  • Default character set
  • etc.
  • Avoid Conditional Logic in Tests
  • Debugging
  • Write a failing test before you fix the bug
  • If the test passes, the bug isn’t what you think it is.
  • Refactoring
  • Break the code before you refactor it
  • Do the tests fail?
  • Check your code coverage
  • If necessary, write additional tests before doing unsafe refactorings.
  • Development Practices
  • Use continuous integration(e.g. Travis).
  • Use a submit queue
  • Never, ever allow a check in with a failing test.
  • If it does happen, rollback first; ask questions later.
  • A red test blocks all merges. No further check ins until the build is green.
  • Final Thoughts
  • Write your test first.
  • Make all tests unambiguous and reproducible.
    */
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