cocos2d-replace动画-CCTransitionScene

本文展示了Cocos2dx中多种场景过渡效果的实现方式,包括淡入淡出、翻页、缩放等,并提供了具体的代码示例。

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CCTransitionScene* reScene =NULL;

    CCScene* s =TestLayer::scene();

    float t= 1.2f;

    

    switch (_index) {

        case _CCTransitionJumpZoom:

            reScene = CCTransitionJumpZoom::create(t,s)  ;

            break;

        case _CCTransitionProgressRadialCCW:

            reScene = CCTransitionProgressRadialCCW::create(t,s);

            break;

        case _CCTransitionProgressRadialCW:

            reScene = CCTransitionProgressRadialCW::create(t,s);

            break;

        case _CCTransitionProgressHorizontal:

            reScene=CCTransitionProgressHorizontal::create(t, s);

            break;

        case _CCTransitionProgressVertical:

                reScene=CCTransitionProgressVertical::create(t, s);

            break;

        case _CCTransitionProgressInOut:

                reScene=CCTransitionProgressInOut::create(t, s);

            break;

        case _CCTransitionProgressOutIn:

                reScene=CCTransitionProgressOutIn::create(t, s);

            break;

        case _CCTransitionCrossFade:

                reScene =CCTransitionCrossFade::create(t, s);

            break;

        case _CCTransitionPageTurn:

                reScene =CCTransitionPageTurn::create(t, s, false);

            break;

        case _CCTransitionFadeTR:

                reScene = CCTransitionFadeTR::create(t, s);

            break;

        case _CCTransitionFadeBL:

                reScene = CCTransitionFadeBL::create(t, s);

            break;

        case _CCTransitionFadeUp:

                reScene = CCTransitionFadeUp::create(t, s);

            break;

        case _CCTransitionFadeDown:

                reScene = CCTransitionFadeDown::create(t, s);

            break;

        case _CCTransitionTurnOffTiles:

                reScene = CCTransitionTurnOffTiles::create(t, s);

            break;

        case _CCTransitionSplitRows:

                reScene = CCTransitionSplitRows::create(t, s);

            break;

        case _CCTransitionSplitCols:

                reScene = CCTransitionSplitCols::create(t, s);

            break;

        case _CCTransitionFade:

                reScene = CCTransitionFade::create(t, s,ccRED);

            break;

        case _CCTransitionFlipX:

            reScene=CCTransitionFlipX::create(t, s, kCCTransitionOrientationLeftOver);

            break;

        case _CCTransitionFlipY:

            reScene=CCTransitionFlipY::create(t, s, kCCTransitionOrientationUpOver);

            break;

        case _CCTransitionFlipAngular:

            reScene=CCTransitionFlipAngular::create(t, s,kCCTransitionOrientationLeftOver);

            break;

        case _CCTransitionZoomFlipX:

            reScene=CCTransitionZoomFlipX::create(t, s,kCCTransitionOrientationLeftOver);

            break;

        case _CCTransitionZoomFlipY:

            reScene=CCTransitionZoomFlipY::create(t, s,kCCTransitionOrientationUpOver);

            break;

        case _CCTransitionZoomFlipAngular:

            reScene = CCTransitionZoomFlipAngular::create(t, s,kCCTransitionOrientationLeftOver);

            break;

        case _CCTransitionShrinkGrow:

            reScene = CCTransitionShrinkGrow::create(t, s);

            break;

        case _CCTransitionRotoZoom:

            reScene = CCTransitionRotoZoom::create(t, s);

            break;

        case _CCTransitionMoveInL:

                reScene  =CCTransitionMoveInL::create(t, s);

            break;

        case _CCTransitionMoveInR:

                reScene  =CCTransitionMoveInR::create(t, s);

            break;

        case _CCTransitionMoveInT:

                reScene  =CCTransitionMoveInT::create(t, s);

            break;

        case _CCTransitionMoveInB:

                reScene  =CCTransitionMoveInB::create(t, s);

            break;

        case _CCTransitionSlideInL:

            reScene = CCTransitionSlideInL::create(t, s);

            break;

        case _CCTransitionSlideInR:

               reScene = CCTransitionSlideInR::create(t, s);

            break;

        case _CCTransitionSlideInT:

                reScene = CCTransitionSlideInT::create(t, s);

            break;

        case _CCTransitionSlideInB:

               reScene = CCTransitionSlideInB::create(t, s);

            break;

        default:

            break;

    }

    


    CCDirector::sharedDirector()->pushScene(reScene);

    int x = _index;

    x = ++x == _CCTransitionCount ? _CCTransitionJumpZoom : x;

    _index = (TransitionType)x;

    

}



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