调用摄像头 https://developer.mozilla.org/zh-CN/docs/Web/API/MediaDevices/getUserMedia
<video id="video" width="1200" height="880" autoplay ></video>
<canvas id="canvas" width="1500" height="1100" style="display:none;"></canvas>
window.onload = function() {
let video = document.getElementById("video")
let videoObj = { video: { width: 1500, height: 1100 } }
let errBack = function(error) {
console.log(error.message);
console.log("Video capture error: ", error.message+" " +error.code);
}
navigator.mediaDevices.getUserMedia(videoObj).then(function(stream) {
video.srcObject = stream
video.play()
}).catch(function(err){
errBack(err)
})
}
拍照功能,实际是通过canvas获取,然后下载
<button onclick="catchPhoto()" style="border: none; border: 1px solid #1DA57A; padding:

本文介绍如何使用HTML5的MediaDevices.getUserMedia接口调用摄像头,并结合Canvas进行拍照,实现照片的即时下载功能。
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