今天主要给大家带来一个在荣耀8上看到的一个小有意思的时钟效果,这个效果比较简单,俗话说,“人生在世,无非就是把复杂的事情整简单,抑或把简单的事情搞复杂”,既然比较简单,那咱们就多用几种方案来实现,进而开拓一下思路;
首先先上效果图:

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从效果图上看,和常见表盘一样,每根线代表一条时间刻度,一个红色小圈随着时间的变化不断的移动,而差异的点主要在于表盘有一个突起,并且这个突起随着红点的移动而移动,现在针对这个效果,我们从以下三个思路来实现:
一、使用切图作为蒙板与刻度线进行图像混合;
二、自行勾勒对应形状Path与刻度线进行图像混合;
三、动态计算刻度线长度;
有同学可能会认为第一种和第二种核心原理一样,都是用的混合模式(Xfermode),确实如此,但最终实现结果会有差异,值得考虑;
接下来咱们分别来看下这三种实现;
一、使用切图作为蒙板与刻度线进行图像混合:
使用切图蒙版方案可以概括为如图的过程:

无非就是用蒙版遮盖掉我们不想进行显示的区域,思路整理起来就是下面的过程:
1. 绘制表盘刻度;
2. 使用遮罩图与表盘刻度进行混合;
3. 不断旋转遮罩图;
核心代码整理如下:
- <span style="font-family: SimSun;"><span style="font-size:14px;">protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
-
- int layerCount = canvas.saveLayer(mClockViewRectF, mPaint, Canvas.ALL_SAVE_FLAG);
-
-
- mPaint.setColor(mClockScaleLineColor);
-
-
- float clockScaleLineStartY = mAdjustClockScaleLineStartX + mClockViewRectF.top;
- float clockScaleLineEndY = clockScaleLineStartY + mClockScaleLineHeight;
- for (int i = 0; i < DEFAULT_TOTAL_CLOCK_SCALE_LINE_NUM; i++) {
- canvas.drawLine(mClockViewCenterX, clockScaleLineStartY,
- mClockViewCenterX, clockScaleLineEndY, mPaint);
- canvas.rotate(ANGLE_PER_SCALE, mClockViewCenterX, mClockViewCenterY);
- }
- mPaint.setXfermode(mXfermode);
- canvas.rotate(mNowClockAngle, mClockViewCenterX, mClockViewCenterY);
- canvas.drawBitmap(mClockMaskBitmap, null, mClockViewRectF, mPaint);
- mPaint.setXfermode(null);
-
-
- mPaint.setColor(mClockPointColor);
- canvas.drawCircle(mClockPointCenterX, mClockPointCenterY, mClockPointRadius, mPaint);
-
- canvas.restoreToCount(layerCount);
- updateTimeText(canvas);
- }</span></span>
该方案实现效果如下:

二、自行勾勒对应形状Path与刻度线进行图像混合:
用path勾勒对应形状Path,可以将蒙版图分为如下图所示两部分。一是除了突起部分的圆环部分,二是突起部分,这个突起部分可以使用贝塞尔曲线进行拟合,也可以使用线性拟合(即采用直线连接每个刻度线的顶端),本次选择采用线性拟合的方式,有兴趣的同学可以尝试贝塞尔曲线方式;

先定义一个数组表示突起部分刻度线的相对长度关系:
- <span style="font-family: SimSun;"><span style="font-size:14px;"> private static final float[] CLOCK_SCALE_LINE_BASE_LEN_ARRAY = new float[]{
- 1F, 1.1F, 1.21F, 1.32F, 1.452F,
- 1.551F, 1.6827F, 1.75F, 1.6827F, 1.551F,
- 1.452F, 1.32F, 1.21F, 1.1F, 1F};</span></span>
生成Path蒙版的代码如下:
- <span style="font-family: SimSun;"><span style="font-size:14px;">private void generateMaskPath() {
- Point point = new Point(mClockViewCenterX, mClockViewCenterY - mClockMaskRadius - mClockScaleLineHeight);
- mClockMaskPath.moveTo(point.x, point.y);
-
-
- int arrayLen = CLOCK_SCALE_LINE_BASE_LEN_ARRAY.length;
- for (int index = 0; index < arrayLen; index++) {
- calculateNextPoint(point, CLOCK_SCALE_LINE_BASE_LEN_ARRAY[index],
- (float) Math.toRadians(ANGLE_PER_SCALE * (index + 1)));
- mClockMaskPath.lineTo(point.x, point.y);
- }
-
-
- int insertLen = mClockScaleLineMaxHeight - mClockScaleLineHeight;
- RectF cycleRectF = new RectF(mClockViewRectF);
- cycleRectF.inset(insertLen, insertLen);
- mClockMaskPath.arcTo(cycleRectF, arrayLen * ANGLE_PER_SCALE - 90,
- (DEFAULT_TOTAL_CLOCK_SCALE_LINE_NUM - arrayLen) * ANGLE_PER_SCALE);
- }</span></span>
核心绘制逻辑如下:
- <span style="font-family: SimSun;"><span style="font-size:14px;"> @Override
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
-
- int layerOne = canvas.saveLayer(mClockViewRectF, mPaint, Canvas.ALL_SAVE_FLAG);
-
-
- mPaint.setColor(mClockScaleLineColor);
- float clockScaleLineStartY = mAdjustClockScaleLineStartX + mClockViewRectF.top;
- float clockScaleLineEndY = clockScaleLineStartY + mClockScaleLineMaxHeight;
- for (int i = 0; i < DEFAULT_TOTAL_CLOCK_SCALE_LINE_NUM; i++) {
- canvas.drawLine(mClockViewCenterX, clockScaleLineStartY,
- mClockViewCenterX, clockScaleLineEndY, mPaint);
- canvas.rotate(ANGLE_PER_SCALE, mClockViewCenterX, mClockViewCenterY);
- }
-
- mPaint.setXfermode(mXfermode);
- canvas.rotate(mNowClockAngle - mClockMaskAdjustAngle, mClockViewCenterX, mClockViewCenterY);
-
- int layerTwo = canvas.saveLayer(mClockViewRectF, mPaint, Canvas.ALL_SAVE_FLAG);
- mPaint.setXfermode(null);
- canvas.drawOval(mClockViewRectF, mPaint);
- mPaint.setXfermode(mXfermode);
- canvas.drawPath(mClockMaskPath, mPaint);
- canvas.restoreToCount(layerTwo);
-
- mPaint.setXfermode(null);
-
- mPaint.setColor(mClockPointColor);
- canvas.rotate(mClockMaskAdjustAngle, mClockViewCenterX, mClockViewCenterY);
- canvas.drawCircle(mClockPointCenterX, mClockPointCenterY, mClockPointRadius, mPaint);
-
- canvas.restoreToCount(layerOne);
- updateTimeText(canvas);
- }</span></span>
该方案实现效果如下:

单从效果来说,似乎与第一种方案无异,一会儿咱们再进行比较,接下来看第三种方案;
三、动态计算刻度线长度:
首先咱们稍微整理一下思路:
1. 除了突起的刻度线,其他刻度线长度一致,咱们不妨先将长度一致的先绘制;
2. 经过观察,突起部分中间长,两边短,呈对称性,所以考虑一半即可,这样就只需考虑len1 - len5;
3. 长度变化是有规律的,具有周期性,周期为totalTime * perAngle / 360,也即转一圈的时间(一分钟),除以刻度线的条数;
我们有如下几个长度的线,len1, len2, len3, len4, len5, 那么在一个周期时间内,len1 变到 len2, len2变到 len3...... 我们就可以得到这样如下公式:
上述公式中,len表示长度,factor表示归一化时间因子,从0到1变化;
4. 右边的几条线,只不过把左边的变长改为变短即可,依旧能适应上述公式;
经过上面的分析,绘制的核心代码如下:
- <span style="font-family: SimSun;"><span style="font-size:14px;"> @Override
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
-
- float normalizedTimePeriod = mRemainderOfNowClockAngle / ANGLE_PER_SCALE;
- int clockScaleLineStartY = mClockViewRect.top + mClockScaleLineMaxHeight;
-
- canvas.save();
-
-
- canvas.rotate(mNowClockAngle, mClockViewCenterX, mClockViewCenterY);
-
-
- mPaint.setColor(mClockPointColor);
- canvas.drawCircle(mClockPointCenterX, mClockPointCenterY, mClockPointRadius, mPaint);
-
-
- int adjustArrayLen = CLOCK_SCALE_LINE_BASE_LEN_ARRAY.length - 1;
-
-
- canvas.rotate(-mRemainderOfNowClockAngle - (adjustArrayLen - 2) / 2f * ANGLE_PER_SCALE,
- mClockViewCenterX, mClockViewCenterY);
- mPaint.setColor(mClockScaleLineColor);
-
-
-
- for (int index = adjustArrayLen - 1; index >= 0; index--) {
-
-
- float specialLineNowLen = (mClockScaleLineHeight * (CLOCK_SCALE_LINE_BASE_LEN_ARRAY[index]
- + normalizedTimePeriod * (CLOCK_SCALE_LINE_BASE_LEN_ARRAY[index + 1]
- - CLOCK_SCALE_LINE_BASE_LEN_ARRAY[index])));
- float specialClockEndY = clockScaleLineStartY - specialLineNowLen;
- canvas.drawLine(mClockViewCenterX, clockScaleLineStartY, mClockViewCenterX, specialClockEndY, mPaint);
- canvas.rotate(ANGLE_PER_SCALE, mClockViewCenterX, mClockViewCenterY);
- }
-
-
- int clockScaleLineEndY = mClockScaleLineMaxHeight + mClockViewRect.top - mClockScaleLineHeight;
- for (int other = 0; other < (DEFAULT_TOTAL_CLOCK_SCALE_LINE_NUM - adjustArrayLen); other++) {
- canvas.drawLine(mClockViewCenterX, clockScaleLineStartY, mClockViewCenterX,
- clockScaleLineEndY, mPaint);
- canvas.rotate(ANGLE_PER_SCALE, mClockViewCenterX, mClockViewCenterY);
- }
-
- canvas.restore();
- updateDigitalTimeText(canvas);
- }</span></span>
该方案实现效果如下:
OK,到此为止,三种方案已经实现完毕,最后,咱们一起从cpu占用、内存占用、FPS这几个方面进行个简单的比较:
测试机型为 moto 1085
性能指标 | 方案一(图片蒙版) | 方案二(path蒙版) | 方案三(动态计算) |
CPU | 30% | 34% | 20% |
内存 (增加内存) | 2.70M | 0.41M | 0.41M |
FPS(平均值) | 54 | 54 | 58 |
孰好孰坏,咱们用数据说话,大家可自行评判;
github 源码地址:https://github.com/Ajian-studio/GAHonorClock