<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[ManwithRose]]></title><description><![CDATA[专注于实现]]></description><link>https://blog.youkuaiyun.com/nullisall</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; nullisall]]></copyright><item><title><![CDATA[[Unity3D] 关于公告板实现的错误认识]]></title><link>https://blog.youkuaiyun.com/nullisall/article/details/25455591</link><guid>https://blog.youkuaiyun.com/nullisall/article/details/25455591</guid><author>nullisall</author><pubDate>Sat, 10 May 2014 09:51:30 +0800</pubDate><description><![CDATA[实现一个公告板最直接的是觉得应该这样做：
        transform.LookAt(transform.position + m_Camera.transform.rotation * Vector3.back,
            Vector3.up);]]></description><category></category></item><item><title><![CDATA[[C语言控]用C语言调用DirectWrite]]></title><link>https://blog.youkuaiyun.com/nullisall/article/details/23973319</link><guid>https://blog.youkuaiyun.com/nullisall/article/details/23973319</guid><author>nullisall</author><pubDate>Fri, 18 Apr 2014 00:28:08 +0800</pubDate><description><![CDATA[微软没有提供DirectWrite的C语言兼容接口，非要用C来调用DirectWrite？]]></description><category></category></item><item><title><![CDATA[[Unity3D] 使用Google Drive发布Unity3D Web程序]]></title><link>https://blog.youkuaiyun.com/nullisall/article/details/23778505</link><guid>https://blog.youkuaiyun.com/nullisall/article/details/23778505</guid><author>nullisall</author><pubDate>Wed, 16 Apr 2014 02:22:13 +0800</pubDate><description><![CDATA[一、透视投影


计算机图形学中4x4变换矩阵的意义]]></description><category></category></item><item><title><![CDATA[[Unity3D] [Shader] 实现基于NDC的Sprite渐隐Shader]]></title><link>https://blog.youkuaiyun.com/nullisall/article/details/23704625</link><guid>https://blog.youkuaiyun.com/nullisall/article/details/23704625</guid><author>nullisall</author><pubDate>Mon, 14 Apr 2014 23:08:59 +0800</pubDate><description><![CDATA[1. 准备
Unity3Dphttp://download.unity3d.com/download_unity/builtin_shaders-4.3.4.zip]]></description><category></category></item></channel></rss>