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Despite the focus on role playing games, this books is a great all-around introduction to game programming in general. It also provides excellent coverage of DirectX.
This book provides some of the best introductory coverage of DirectX currently on the market. Each component of DirectX is explained in detail, with numerous examples. A great place to start.
Within reading the first chapter I knew this book was going to be extremely useful and insightful. After several more I knew it was a definite classic for a guide for how to design games from the whiteboard, to the pitch, to the glass CD. I've really enjoyed the case studies, which often mimic things I've noticed or thought about, then dissect the concepts and are always delivered in an intelligent manner.
I have yet to see a game design/development book that has used examples which intrigued me, and this book is full of them. It helps provide a continuous level of confidence in the authors' statements and suggestions since they obviously know what they are talking about and can 'walk the walk' of concise designs. Review by Geoff Howland
Written by two of the owners of GameDev.net, this book serves as an excellent introduction to not only OpenGL, but 3D game programming in general.
本文推荐了几本适合游戏开发者阅读的书籍,涵盖了从游戏设计到编程技术的多个方面。包括全面介绍游戏编程的书籍、DirectX的详细介绍及案例、OpenGL及3D游戏编程的基础教程。




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