TCO 11 muddy round (贪心求 期望dp)

全国各城市POI数据2012年-2023-最新整理zip 全国各城市POI数据2012年-2023-最新整理zip 新增2024全国POI矢量数据 数据时间2024年5月 shp格式 36万个数据 数据来源OpenStreetMap 一、全国范围2012、2014、2016、2018、2020、2022年和2023年常用POI数据集 数据是全国范围2012、2014、2016、2018、2020、2022年、2023年常用POI数据集,主要包括:包括餐饮、风景名胜、公共设施、公司企业、停车场、收费站、厕所、服务器等等。 【资源信息】 中文名称: 全国范围POI数据集 显示时间: 2012、2014、2016、2018、2020、2022、2023年 数据来源: 高德地图、百度地图、网络搜集等 数据格式:矢量点数据(shp) 数据坐标:WGS_1984 二、全国各城市POI兴趣点数据 数据年份:2012-2023年 数据范围:每年样本量6000w-9000w POI类别:150+POI兴趣点类别 原始来源:2012-2017年来源于百度,2018-2022来源于高德 数据指标:POI名称,经度,纬度,省份,城市,区域(各年指标有所差别) 立即下载

TCO 11 muddy round

Problem Statement

Fox Ciel is going to walk through an unpaved road to meet her friend. The road is one-dimensional. It is separated into N parts numbered from 0 to N-1, where part 0 is Ciel’s current part and part N-1 is her destination part.

Ciel will perform her trip tomorrow. Unfortunately today it is raining, so tomorrow some parts of the road will be muddy. You are given a int[] road containing N elements. The probability that the i-th part of the road will be muddy tomorrow is road[i]/100.

Ciel can walk along the road using any combination of strides with lengths 1 and 2. If she is at part i, a stride of length 1 will move her to part i+1 and a stride of length 2 will move her to part i+2 (skipping part i+1). If there are many ways to reach part N-1 from part 0, Ciel will choose the one among them where the number of visited muddy parts is minimal.

Return the expected number of muddy parts that she will visit tomorrow.

Definition

Class: MuddyRoad
Method: getExpectedValue
Parameters: int[]
Returns: double
Method signature: double getExpectedValue(int[] road)
(be sure your method is public)

Notes

Assume that events "i-th part of the road will be muddy tomorrow" are totally independent.
Ciel has very good sight, so when starting her trip at part 0, she is already able to see for each part whether it is muddy or not.

Constraints

road will contain between 2 and 50 elements, inclusive.
Each element of road will be between 0 and 100, inclusive.
The first element and the last element of road will be 0.

Examples
0)

{0, 60, 60, 0}

Returns: 0.36

There can be four different states of the road tomorrow:

…. with probability = 0.16, 0 steps to muddy parts
.M.. with probability = 0.24, 0 steps to muddy parts
..M. with probability = 0.24, 0 steps to muddy parts
.MM. with probability = 0.36, 1 step to muddy parts

(Here, ‘.’ represents a non-muddy part and ‘M’ represents a muddy part.)

Thus, the expected number of steps is 00.16+00.24+00.24+10.36=0.36.
1)

{0, 50, 50, 50, 50, 0}

Returns: 0.5625

2)

{0, 0, 100, 100, 100, 100, 100, 100, 0, 0, 100, 0}

Returns: 3.0

3)

{0, 12, 34, 56, 78, 91, 23, 45, 67, 89, 0}

Returns: 1.7352539420031923

4)

{0, 50, 50, 100, 50, 100, 50, 50, 100, 66, 0}

Returns: 2.288125

This problem statement is the exclusive and proprietary property of TopCoder, Inc. Any unauthorized use or reproduction of this information without the prior written consent of TopCoder, Inc. is strictly prohibited. (c)2010, TopCoder, Inc. All rights reserved.
This problem was used for:
2011 TCO Algorithm Online Round 1 - Division I, Level Two

Ciel knows in advance which parts are muddy and which parts are not. This means that whenever deciding to jump to the next or the second-next part she already knows the minimum number of muddy parts that she will have to go through if she picks each of them. The Fox may do a different strategy for each different composition of muddy parts. We are actually solving a problem on top of another problem. We need to find the strategy that the Fox will use given a muddy composition and then we need to calculate the expected number of muddy parts the Fox will visit given the probabilities that each part is muddy.

I will mention two approaches, one that is the most common but may end up being tricky to implement and a second one that is very easy to implement. I will not explain the first one in its entirely, just until we reach the complicated part. If you wish to skip to the explanation of the approach that will be explained entirely you can skip to the subtitle that reads “the greedy approach”.

The first approach is to consider that the Fox will do a Dynamic programming-esque strategy : She will calculate a recurrence F(p) which returns the minimum number of muddy parts she will visit if she starts at part # p. We can assume that F(n-1) will be 0, because she has already reached the last location. Then F(n-2) will be equal to 1 if and only if part (n-2) is muddy. After that we can know that when solving F(x), Ciel will know F(x+1) and F(x+2), and then she will pick the one with the minimum such number - if F(x+1) is less than F(x+2) she will jump to part (x+1) - By using this approach, F(0) will give the minimum number of muddy parts. (Note that this is not the solution for the problem, but the solution that Ciel will use given a set of muddy parts.)

The idea is that once we know Ciel’s approach we can try to calculate the expected number of muddy parts that she will visit. The discrete expected value asks us to, for each possible value, calculate its probability and then multiply them and add these products together to find the expected value. Thus we will need a new function G(x, cost) which will give us the probability that the minimum number of muddy parts that Ciel will visit when starting at part x will be cost, in other words G(x, cost) is the probability that [[F(x)=cost]]. Let us say that we decided to make G(x, cost) a recurrence. Then we will have two scenarios:

The part at x is muddy, this has probability p[x] (where p[x] is the probability that x will be muddy and equal to road[x]/100.0). Then the required cost for the next step is (rcost = cost-1).

The part at x is not muddy. Probability = 1.0 - p[x]. the required cost for the next step is (rcost = cost).

The initial idea is to make it a recurrence, we need to find the probability that the next picked part needs rcost muddy parts. Note that just knowing G(x+1, rcost) and G(x+2, rcost) is not enough. There are cases in which the cost F(x+1) will be equal to cost , but F(x+2) will not, yet we will still be able to pick F(x+1). How about we try all pairs (cost1, cost2) and find the probabilities: G(x+1, cost1) and G(x+2, cost2) ? Then given cost1 and cost2 we would know if the picked road will have cost equal to rcost (This happens when the minimum between cost1 and cost2 is equal to rcost). It is a sound idea, but here comes the catch: G(x+1, cost1) and G(x+2, cost2) are not independent events. The values F(x+1) and F(x+2) are interconnected, because it is possible to jump from F(x+1) to F(x+2). This means that, in order to calculate the probability for the event [ (muddy parts from x+1 is equal cost1) and (muddy parts from x+2 is equal cost2) ] we cannot just multiply G(x+1, cost1) * G(x+2, cost2).

The solution to that issue is not actually so hard to find. We may define a different recurrence H(x, cost1, cost2). The probability that [[ F(x) = cost1 AND F(x+1) = cost2) ]]. When you define this recurrence, it is possible to get G(x, cost), just sum together all values H(x, i) for each possible cost2 = i. This new recurrence is not very difficult to make but this approach will be left as an exercise.

The greedy approach
As we could see, it may at first seems easy to just think that the Ciel will use an approach that gives her all information about the parts by using dynamic programming, but at the end the implementation may be more complicated than it seems. The easier idea is to note that there is an optimal strategy that does not require information about all of the next muddy parts, but that it will also always minimize the number of visited muddy parts.

This time, we will try a different way to implement function F(x) - the minimum number of muddy parts visited if you start at part x. There are two possibilities about the next part (x+1): That it is muddy or that it is not muddy.

If (x+1) is not muddy. Then we must decide to jump to (x+1) or to (x+2). The important thing to notice here is that jumping to (x+1) will never be a bad decision. Simply because it will always be possible to jump from (x+1) to (x+2) if necessary. More formally, we can show that if (x+1) is not muddy then: F(x+1) <= F(x+2) - because we will always be able to move to (x+1) and then to (x+2) at no cost.

If part (x+1) is muddy. Then it makes sense intuitively to try to avoid it and jump directly to (x+2). This is actually always a good idea. In order to prove it, let us formalize things. We have:

F(x+1) = 1 + min(F(x+2), F(x+3) )

F(x+2) <= F(x+1)
F(x+2) <= 1 + min(F(x+2), F(x+3) )

i) F(x+2) <= 1 + F(x+2) //( if F(x+2) <= F(x+3) )

ii) F(x+2) <= 1 + F(x+3) //( if F(x+2) > F(x+3) )

i) is clearly true, as 1+F(x+2) is always larger than F(x+2). ii) is also true. It just needs us to notice that if F(x+2) is greater than F(x+3) and F(x+2) is <= 1 + F(x+3), then we can claim that:

if (F(x+2) > F(x+3)) ==> F(x+2) = F(x+3) + 1

Another interpretation is that for two consecutive parts, x and x+1, F(x) can exceed F(x+1) by at most 1 unit. This is true because if (x) was muddy then we can always go from (x) to (x+1) and the total cost would be (1 + F(x+1)). Therefore, the minimum cost from (x) will be at most (1 + F(x+1)).

Thus the optimal estrategy to find F(x) depends only on whether the next part (x+1) is muddy or not. If it is muddy then the fox must jump directly to part (x+2) and if it is not muddy, she should jump to part (x+1). This strategy will always yield an optimal result. What is important about this strategy is that it does not need prior knowledge of the results for F(x+1) and F(x+2), it only needs to know if the next part is muddy.

We can now procceed to solve the actual problem. Let us call E(x) the expected number of muddy parts we will visit if we start at part (x). There is a p[x] probability that part (x) is muddy, this raises the expected number by p[x]. Then there is a p[x+1] probability that the next cell is muddy.

If the next cell is muddy, then the result is E(x+2).

If the next cell is not muddy, then the result is N(x+1).

N(x) is a different function, because it returns the expected number of muddy parts to be visited when starting at x knowing that part (x) is not muddy. So we have:

E(x) = p[x] + p[x+1] * E(x + 2) + (1 - p[x+1]) * N(x + 1)

N(x) is evaluated the same way. Except that we know that (x) is not muddy.

N(x) = p[x+1] * E(x + 2) + (1 - p[x+1]) * N(x + 1)

Note that E(x) = N(x) + p[x]. So we can convert everything to a single recurrence:

N(x) = p[x+1] * (p[x+2] + N(x + 2)) + (1 - p[x+1]) * N(x + 1)

After calculating all values of N(x) we can find E(0) = p[0] + N(0). N(x) is a very simple recurrence. We can calculate it from top to bottom. Note that N(n-1) is equal to 0, because we assume that part (n-1) is not muddy and the path is finished once we reached part (n-1). N(n-2) is also known, the Fox will always jump directly to part (n-1), and the probability that (n-1) is muddy is p[n-1], so N(n-2) = p[n-1]. After that, we can calculate the values for all indexes i from n-3 to 0 with an iterative dynamic programming solution.

Summary

It pays to find a strategy for Ciel that is as simple as possible. There is a greedy strategy: If the next part is not muddy, jump to it else jump to the second next part.

By using that simple strategy, the expected number of muddy parts visited can be found with a recurrence that for each part, picks the probability the next part is muddy and then gets the appropriate value. The recurrence is easy to implement iteratively.

题意参考:https://wenku.baidu.com/view/74fc16de360cba1aa811da9c.html

感悟: 这个地方线性解决了这个问题.. (用的是贪心的策略.. 感觉很难想)ppt中都是用dp做的.

另外要知道, 题目给的是每一个各自是muddy的概率,并不是 人走到那个地方的概率. 反而如果那个地方是 muddy 的概率下,应该贪心地去别的地方更好.

贪心策略, 如果i+1是 muddy 那么去i+2更好, 如果i+1不是muddy 那么去i+1更好, 然后题目中有两个函数, 一个N[x] p[x];

public double getExpectedValue(int[] road)
{
int n = road.length;
double[] p = new double[n];
for (int i=0; i<n; i++) {
p[i] = road[i] / 100.0;
}

//N[x] is the expected number of muddy parts
//we will have to step in if starting at
//part x. Without counting part x's mud.
double[] N = new double[n];
N[n-1] = 0.0;
N[n-2] = p[n-1]; //p[n-1] is actually always
                  // 0 due to the constraints.

for (int i=n-3; i>=0; i--) {
    //If the next part is muddy, jump to i+2
    //Which could be muddy with probability p[i+2]
    N[i] = p[i+1] * ( p[i+2] + N[i+2] );

    //If the next part is not muddy jump to it.
    N[i] += (1-p[i+1]) * N[i+1]; 
}
// p[0] will also always be 0 due to the constraints.
return N[0] + p[0];

}
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内容概要:本文档详细介绍了一种基于Simulink实现的全桥LLC谐振变换器闭环仿真模型,采用变频与移相混合控制策略,重点研究系统的动态响应、稳态性能及高效软开关特性。内容涵盖系统建模、PI控制器设计、闭环反馈机制构建以及谐振参数的优化配置,全面展示了从理论分析到仿真验证的全过程。通过在不同输入电压与负载条件下进行仿真测试,验证了该模型在提升转换效率、实现零电压开通(ZVS)和精确调控输出电压方面的优越性能。同时,配套提供参数设计报告、仿真说明文档及参考文献,有助于深入理解与复现实验结果。; 适合人群:具备电力电子与电力系统基础知识,熟悉Simulink/Matlab仿真环境,从事高频DC-DC变换器、新能源电源、车载充电机或相关领域研发工作的工程师及高校研究生。; 使用场景及目标:① 掌握全桥LLC谐振变换器的建模方法与闭环控制系统设计流程;② 深入理解变频+移相混合控制在高效率电源变换中的协同作用机制;③ 用于科研项目复现、教学案例演示或工业级电源产品的前期仿真预研;④ 为实际硬件原型开发提供可靠的理论支撑与关键参数设计依据。; 阅读建议:建议结合所提供的仿真文件与设计报告同步操作,重点关注控制环路搭建、谐振腔参数选取及其对系统性能的影响,推荐通过调整负载与输入条件进行多工况仿真分析,有条件者可进一步推进至样机实验验证。

ACMer退役记(ACM的心路历程)

在这里我要水一篇博客,目的是感谢一个人,我希望和你一起进步一起努力,我是因为喜欢ACM所以开始做ACM,而不是为了拿奖。虽然都走了,但是ACM没有走,学习算法的日子,AC的日子很快乐,我想我会继续努力,无论结果如何,差点丢掉了初心,谢谢你。 加油干! 人对现实的无力,是因为能力不足,如果真的有能力,一个人在比赛中拿牌,那又会害怕什么? 加油吧张俊浩,加油吧,想留下来的每个人,从今往后不再有督促...

日拱一卒,功不唐捐 6905

【顶级EI复现】新扩展移相角下的双有源桥DC-DC 变换器优化控制策略(Simulink仿真实现)

内容概要:本文聚焦于“新扩展移相角下的双有源桥DC-DC变换器优化控制策略”,在Simulink环境中实现高性能闭环控制仿真。通过引入改进型扩展移相调制(EPS)策略,结合KKT最优性条件与分段解析优化方法,系统实现了软开关(ZVS/ZCS)的精确控制,有效降低了功率器件的电压电流应力,提升了变换器在高频、高压隔离场景下的转换效率与动态响应能力。文档详细阐述了控制逻辑的设计原理与参数整定方法,并提供完整的Matlab/Simulink仿真模型与代码,确保研究成果可复现、可拓展,已通过顶级EI期刊标准验证,具备高精度、强鲁棒性的工程应用价值。; 适合人群:电力电子、电气工程及其自动化等相关专业的研究生、高校科研人员,以及从事新能源发电、电动汽车、微电网、储能系统等领域的技术研发工程师;尤其适用于需复现高水平论文成果的研究者。; 使用场景及目标:①深入理解双有源桥(DAB)变换器的工作机理与先进移相控制策略;②掌握基于Simulink的电力电子系统建模、仿真与优化技术;③复现并验证EI级期刊论文中的控制算法,支撑学术论文撰写、课题申报或实际工程原型开发。; 阅读建议:建议读者结合“改进型EPS调制”“软开关实现条件”“最小应力优化目标”等核心技术要点,利用所提供的仿真模型进行分模块调试与参数扫描分析,深入探究控制环路设计逻辑与系统稳定性边界,同时可参考荔枝科研社资源目录获取同类案例以拓宽研究思路和技术视野。

(Multisim课设资料)最全面函数信号发生器(三角波+正弦波+方波信号+锯齿波仿真设计+报告文档

内容概要:本文档是一份关于“(Multisim课设资料)最全面函数信号发生器”的综合性学习资源,系统介绍了三角波、正弦波、方波和锯齿波四种基本信号的Multisim仿真设计与实现方法。资源包含完整的电路设计方案、仿真操作流程及课程设计报告模板,详细阐述了各波形的生成原理、核心元器件选型依据、关键参数调节策略以及仿真结果验证过程。通过模块化电路搭建,帮助学习者掌握波形转换机制与模拟电路集成技术,涵盖从理论分析到实践操作的完整链条。此外,文档还整合了直流稳压电源、滤波器设计等相关电子系统仿真案例,形成配套丰富的课设支持体系,适用于电子类课程设计与工程实训参考。; 适合人群:电子信息工程、自动化、电气工程及其相关专业的本科学生及初级学习者,具备电路基础理论和Multisim软件基本操作能力的人员;特别适用于正在开展模拟电子技术课程设计、毕业设计或课外实践项目的使用者。; 使用场景及目标:①深入理解函数信号发生器中四种典型波形的产生机理与电路拓扑结构;②熟练掌握Multisim平台下的电路建模、仿真调试与数据分析技能;③完成高质量课程设计报告撰写,提升综合实践能力;④为后续电子系统设计与信号处理课程打下坚实基础。; 阅读建议:建议结合文档中的电路图与仿真步骤循序渐进地动手实践,重点关注不同波形间的转换关系与元件参数对输出特性的影响,同时参照所提供的报告范本规范实验记录与成果输出,强化理论与实践的深度融合。

改进差分进化算法及其求解柔性作业车间调度问题(Python代码实现)

内容概要:本文系统阐述了改进差分进化算法在求解柔性作业车间调度问题中的应用,并提供了完整的Python代码实现。通过对传统差分进化算法的变异、交叉与选择操作进行优化,增强了算法的全局搜索能力与收敛效率,有效降低了生产过程中的最大完工时间,提升了调度方案的整体性能。研究结合柔性作业车间的实际调度需求,建立了相应的数学模型,并通过标准算例验证了改进算法在复杂调度场景下的优越性与实用性,体现了算法在智能制造与生产优化领域的工程应用潜力。; 适合人群:具备一定编程基础,熟悉Python语言,对智能优化算法和生产调度问题感兴趣的高校师生、科研人员及工业界工程师,尤其适合工作1-3年的研发人员。; 使用场景及目标:①学习和掌握差分进化算法的基本原理及其在组合优化问题中的改进方法;②应用于柔性作业车间调度、生产计划优化等实际工程问题,提升调度效率;③作为智能算法研究的参考案例,用于教学、科研或项目开发。; 阅读建议:建议读者结合文中的Python代码进行实践,通过调试和运行加深对算法流程的理解,同时可尝试将算法应用于其他调度场景以拓展应用范围。

【全局灵敏性】【蒙特卡洛敏感性指数估计和多精度策略】基于方差的全局敏感性分析(Matlab代码实现)

内容概要:本文围绕“面向城市空中交通的多无人机路径规划研究”展开,系统阐述了多无人机在复杂城市环境中进行高效、安全路径规划的理论与方法。研究首先明确了问题定义、约束条件与性能指标,提出了一套融合改进RRT算法与图论方法的全局路径规划框架,并结合动态风险场与模型预测控制(MPC)及动态窗口法(DWA)实现动态避障。为进一步提升多机协同能力,引入了基于分布式协同控制的局部冲突消解机制,确保多无人机在密集环境中的安全飞行与任务完成。通过多场景仿真实验验证了所提方法的有效性、鲁棒性与可扩展性,充分展示了其在城市物流、应急救援与智慧巡检等实际应用中的巨大潜力; 适合人群:具备一定编程基础与控制理论知识,从事无人机系统、智能交通、自动化控制、人工智能或相关领域的研究生、科研人员及工程技术开发者; 使用场景及目标:①应用于城市空中交通管理、多无人机协同配送、灾害应急响应、智能安防巡查等复杂动态环境下的任务场景;②目标在于实现高密度城市空间中无人机的安全避障、高效路径生成、多机协同调度与实时动态调整,推动城市低空智能化交通系统的构建与发展; 阅读建议:建议结合文中提供的Matlab代码进行仿真实践,深入理解算法实现细节与关键参数调优策略,同时配合相关文献拓展对路径规划、协同控制与智能决策理论的认知,以全面提升科研与工程应用能力。

这里提供国内期货与股指的逐笔成交量加权价格数据,覆盖商品期货和股指期货主力合约 每条数据包含合约代码、交易日期、精确到毫秒的时间戳、成交量加权价格、累计成交笔数及成交量 数据可用于回测和研究市场微观结

这里提供国内期货与股指的逐笔成交量加权价格数据,覆盖商品期货和股指期货主力合约。每条数据包含合约代码、交易日期、精确到毫秒的时间戳、成交量加权价格、累计成交笔数及成交量。数据可用于回测和研究市场微观结构,不包含未来信息。 数据源:CMES金融数据库

大模型智能体LLM急速入门

大模型智能体LLM急速入门

三相PWM整流器双闭环控制仿真模型(Simulink仿真实现)

内容概要:本文详细介绍了一个基于Simulink平台构建的三相PWM整流器双闭环控制系统仿真模型,重点实现了电压外环与电流内环的协同控制策略,以提升系统的动态响应速度与运行稳定性。模型涵盖了主电路设计、abc/dq坐标变换、PI控制器参数整定、SVPWM空间矢量脉宽调制技术以及闭环反馈机制的完整实现流程。该仿真模型适用于电网侧能量高效回馈与电能质量优化的应用场景,特别在直流牵引系统与电力列车再生制动等领域具有重要的研究与工程应用价值。; 适合人群:电气工程、自动化、电力电子及相关专业的高校本科生、研究生,以及从事电力系统仿真与控制研究的科研人员和现场工程师;具备Simulink使用经验及电力电子与自动控制理论基础者更易掌握。; 使用场景及目标:①深入理解三相PWM整流器的工作原理及双闭环控制结构的设计方法;②掌握SVPWM调制技术与dq坐标系下解耦控制的实现过程;③应用于科研课题、课程设计或实际工程项目中,对整流器的稳态与动态性能进行仿真验证与优化分析。; 阅读建议:建议结合文中提及的拓展案例(如电网不平衡控制、虚拟同步机VOC控制等)进行对比学习,动手搭建模型并调试PI参数,深入理解控制逻辑与系统动态特性,同时推荐参考完整资源包中的其他相关案例以增强综合实践能力。

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