<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[在路上]]></title><description><![CDATA[且记且珍惜~~]]></description><link>https://blog.youkuaiyun.com/nongda2010</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; nongda2010]]></copyright><item><title><![CDATA[[Leetcode OJ] Merge Intervals]]></title><link>https://blog.youkuaiyun.com/nongda2010/article/details/50346031</link><guid>https://blog.youkuaiyun.com/nongda2010/article/details/50346031</guid><author>nongda2010</author><pubDate>Thu, 17 Dec 2015 19:55:33 +0800</pubDate><description><![CDATA[/**
 * Definition foran interval.
 * struct Interval{
 *     int start;
 *     int end;
 *     Interval() : start(0), end(0) {}
 *     Interval(int s, int e) : start(s), end(e){}
 * };
 */
 v]]></description><category></category></item><item><title><![CDATA[排序算法test]]></title><link>https://blog.youkuaiyun.com/nongda2010/article/details/50318655</link><guid>https://blog.youkuaiyun.com/nongda2010/article/details/50318655</guid><author>nongda2010</author><pubDate>Tue, 15 Dec 2015 17:53:31 +0800</pubDate><description><![CDATA[#include
#include
using namespace std;
#define len 15
int data[len]={3,44,38,5,47,15,36,26,27,2,46,4,19,50,48};

void show(vector showdata)
{
	for(int i=0;i<len;i++)
		cout<<showdata[i]<<" ";
	cout<<e]]></description><category></category></item><item><title><![CDATA[prim算法实现]]></title><link>https://blog.youkuaiyun.com/nongda2010/article/details/41379467</link><guid>https://blog.youkuaiyun.com/nongda2010/article/details/41379467</guid><author>nongda2010</author><pubDate>Sat, 22 Nov 2014 10:37:33 +0800</pubDate><description><![CDATA[#include
using namespace std;
#define max 100
#define maxcost 10000
int graph[7][7];   //图 


int prim(int graph[][7],int n)
{
	int lowcost[max];  ////记录以i为终点的边的最小权值，0表示 i 已加入树
	int mst[max];
	int i,j]]></description><category></category></item><item><title><![CDATA[Mysql导出文件]]></title><link>https://blog.youkuaiyun.com/nongda2010/article/details/38678719</link><guid>https://blog.youkuaiyun.com/nongda2010/article/details/38678719</guid><author>nongda2010</author><pubDate>Tue, 19 Aug 2014 11:00:13 +0800</pubDate><description><![CDATA[CMD中，输入mysqldump -h localhost -u root -p newtest --extend]]></description><category></category></item><item><title><![CDATA[3DMax制作下雨场景]]></title><link>https://blog.youkuaiyun.com/nongda2010/article/details/38117029</link><guid>https://blog.youkuaiyun.com/nongda2010/article/details/38117029</guid><author>nongda2010</author><pubDate>Fri, 25 Jul 2014 14:33:55 +0800</pubDate><description><![CDATA[3DMax制作下雨场景]]></description><category></category></item><item><title><![CDATA[笔记]]></title><link>https://blog.youkuaiyun.com/nongda2010/article/details/37768847</link><guid>https://blog.youkuaiyun.com/nongda2010/article/details/37768847</guid><author>nongda2010</author><pubDate>Mon, 14 Jul 2014 20:18:37 +0800</pubDate><description><![CDATA[卫星数据 指的是一条记录中除了关键字 key 以外的其他数据。
排序算法]]></description><category></category></item><item><title><![CDATA[BVH 文件]]></title><link>https://blog.youkuaiyun.com/nongda2010/article/details/32117445</link><guid>https://blog.youkuaiyun.com/nongda2010/article/details/32117445</guid><author>nongda2010</author><pubDate>Wed, 18 Jun 2014 14:14:55 +0800</pubDate><description><![CDATA[BVH（BioVision Hierarchy）是BioVision 等设备对人体运动进行捕获后产生文件格式的文件扩展名，是一种通用的人体特征动画文件格式。文件包含角色的骨骼和肢体关节旋转数据。
动画被分为 蒙皮 和 骨骼动作
BVH文件分为2个主要部分：骨架信息和数据块
骨架信息：按照层级关系，定义了如root leg 等位置和旋转分量，从而形成一个完整的骨架
数据块： 对应上面的骨架各]]></description><category></category></item><item><title><![CDATA[Open GL]]></title><link>https://blog.youkuaiyun.com/nongda2010/article/details/32116969</link><guid>https://blog.youkuaiyun.com/nongda2010/article/details/32116969</guid><author>nongda2010</author><pubDate>Wed, 18 Jun 2014 14:11:43 +0800</pubDate><description><![CDATA[Open GL Open Graphics Library  定义了一个跨编程语言、跨平台的应用程序接口（API）的规范
，用于生成二维、三维图像。
功能：建模、变换、颜色模式设置、光照和材质设置、纹理映射、位图显示和图像增强、双缓存动画。
OpenGL教程 http://www.yakergong.net/nehe/
OpenGL 绘图机制是：先用OpenGL的绘图上下文Renderin]]></description><category></category></item><item><title><![CDATA[using namespace std]]></title><link>https://blog.youkuaiyun.com/nongda2010/article/details/27674909</link><guid>https://blog.youkuaiyun.com/nongda2010/article/details/27674909</guid><author>nongda2010</author><pubDate>Fri, 30 May 2014 21:03:24 +0800</pubDate><description><![CDATA[namespace 是指标识符的各种可见范围。]]></description><category></category></item><item><title><![CDATA[cocos2d-x 弹出对话框播放视频]]></title><link>https://blog.youkuaiyun.com/nongda2010/article/details/27338921</link><guid>https://blog.youkuaiyun.com/nongda2010/article/details/27338921</guid><author>nongda2010</author><pubDate>Wed, 28 May 2014 15:20:08 +0800</pubDate><description><![CDATA[参考 http://www.zaojiahua.com/popscene.html]]></description><category></category></item><item><title><![CDATA[用Cocos2d-x 和 libvlc 写的一个跨平台播放器]]></title><link>https://blog.youkuaiyun.com/nongda2010/article/details/27327071</link><guid>https://blog.youkuaiyun.com/nongda2010/article/details/27327071</guid><author>nongda2010</author><pubDate>Wed, 28 May 2014 12:32:36 +0800</pubDate><description><![CDATA[原文地址链接：  http://www.cnblogs.com/evan-cai/

打开Visual Studio 2010，新建一个Cocos2d-win32 Application项目，我这里叫Cocos2dPlayer，配置好整个项目，直到可以编译通过且能运行（如何配置可以参考网上很多帖子教程，在此就不多说，见谅）。另外还要加上vlc头文件、库文件和动态链接库文件，我是直接下载vlc播]]></description><category></category></item></channel></rss>