<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[任宏磊的专栏]]></title><description><![CDATA[追求稳定、高效的服务器设计!]]></description><link>https://blog.youkuaiyun.com/newkt</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; newkt]]></copyright><item><title><![CDATA[贴上前些天无聊写的一份智能指针代码: )]]></title><link>https://blog.youkuaiyun.com/newkt/article/details/2795628</link><guid>https://blog.youkuaiyun.com/newkt/article/details/2795628</guid><author>newkt</author><pubDate>Tue, 19 Aug 2008 14:17:00 +0800</pubDate><description><![CDATA[#ifndef __smart_ptr_h__ #define __smart_ptr_h__ // // @author: jasonshg@gmail.com // // @date: 2008.08.05 // // @compiler: ms vc7.1 / dev cpp5.2 // // @description: //  智能指针,]]></description><category></category></item><item><title><![CDATA[boost库 - shared_ptr实际应用]]></title><link>https://blog.youkuaiyun.com/newkt/article/details/2794462</link><guid>https://blog.youkuaiyun.com/newkt/article/details/2794462</guid><author>newkt</author><pubDate>Tue, 19 Aug 2008 11:32:00 +0800</pubDate><description><![CDATA[1、内存回收方式。默认的shared_ptr以delete销毁所拥有的裸指针，然而在实际应用中，特别是网游服务器这种存在着大批量对象创建、销毁的工程，单一的销毁方式就不再适用了。毕竟在上述环境下，采用memory pool做内存管理会更好。而这样回收动作也需由自己来控制，不再是单单一个delete了事。细看了shared_ptr的源码，它的删除动作是由以下代码做到的：templat]]></description><category></category></item></channel></rss>