1.AsyncTask构造函数:
public AsyncTask() {
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
Result result = doInBackground(mParams);
Binder.flushPendingCommands();
return postResult(result);
}
};
mFuture = new FutureTask<Result>(mWorker) {
@Override
protected void done() {
try {
postResultIfNotInvoked(get());
} catch (InterruptedException e) {
android.util.Log.w(LOG_TAG, e);
} catch (ExecutionException e) {
throw new RuntimeException("An error occurred while executing doInBackground()",
e.getCause());
} catch (CancellationException e) {
postResultIfNotInvoked(null);
}
}
};
}
在构造函数中含有初始化一个mWorker 和 mFuture 对象。
private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> {
Params[] mParams;
}
public interface Callable<V> {
V call() throws Exception;
}
其中mWorker对象是一个WorkerRunnbale,实现了Callable。Callable是一个抽象类,跟Runnable类似(有一个方法run(),没有返回值),有一个方法call(),具有返回值。
mFuture是一个FutureTask对象,其中FutureTask给人就是一个执行器的作用了。
构造好了AsyncTask就调用execute(),代码如下:
@MainThread
public final AsyncTask<Params, Progress, Result> execute(Params... params) {
return executeOnExecutor(sDefaultExecutor, params);
}
其中sDefaultExecutor是AsyncTask中默认的静态的一个Executor,将任务串行执行。
@MainThread
public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
Params... params) {
if (mStatus != Status.PENDING) {
switch (mStatus) {
case RUNNING:
throw new IllegalStateException("Cannot execute task:"
+ " the task is already running.");
case FINISHED:
throw new IllegalStateException("Cannot execute task:"
+ " the task has already been executed "
+ "(a task can be executed only once)");
}
}
mStatus = Status.RUNNING;
onPreExecute();
mWorker.mParams = params;
exec.execute(mFuture);
return this;
}
判断AsyncTask异步任务的状态,当处于RUNNING和FINISHED时就报IllegalStateException非法状态异常。由此可以看见一个AsyncTask的execute方法只能被调运一次。
然后执行onPreExecute()方法,源码如下:
@MainThread
protected void onPreExecute() {
}
onPreExecute()方法为空实现,可以在这里做一些准备工作。
接着exec.execute(mFuture)这个方法中exec是sDefaultExecutor。
private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
public static final Executor SERIAL_EXECUTOR = new SerialExecutor();
private static class SerialExecutor implements Executor {
final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
Runnable mActive;
public synchronized void execute(final Runnable r) {
mTasks.offer(new Runnable() {
public void run() {
try {
**r.run();**
} finally {
scheduleNext();
}
}
});
if (mActive == null) {
scheduleNext();
}
}
protected synchronized void scheduleNext() {
if ((mActive = mTasks.poll()) != null) {
THREAD_POOL_EXECUTOR.execute(mActive);
}
}
}
SerialExecutor在AsyncTask中是以常量的形式被使用的,由于是静态的,所以在整个应用程序中的所有AsyncTask实例都会共用同一个SerialExecutor对象。
SerialExecutor是使用ArrayDeque这个队列来管理Runnable对象的。
由于SerialExecutor是静态唯一,并且方法execute()使用了synchronized 同步,本质是将当前的SerialExecutor对象同步。
如果我们一次性启动了很多个任务,
第一个任务
第一个任务运行execute()方法的时候会调用offer()方法将传入的Runnable对象添加到队列,然后判断mActive对象是不是等于null。第一次运行是mActive == null,然后调用scheduleNext()方法,在这个方法中会从队列取值,并赋值给mActive对象,然后调用THREAD_POOL_EXECUTOR去执行,由于是使用线程池进行操作,这个任务已经不是在主线程了,而是在其他线程进行的操作。其他任务
如果不是第一次任务,由于SerialExecutor加了锁,所以我们这边必须等待第一个任务执行完毕,释放了SerialExecutor的锁。然后再按照第一个的任务的流程进行执行。按照这种方式,任务都是串行执行。在其他线程中执行r.run()中,调用mFuture的run(),源码如下:
public void run() {
if (state != NEW ||
!U.compareAndSwapObject(this, RUNNER, null, Thread.currentThread()))
return;
try {
**Callable<V> c = callable;**
if (c != null && state == NEW) {
V result;
boolean ran;
try {
**result = c.call();
ran = true;**
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
里面有一个重要的变量callable,调用callable的call()方法,这个重要的变量是从哪里来的了?
再看看mFuture这个变量是如何创建的了:
mFuture = new FutureTask<Result>(mWorker) {
};
传入了一个mWorker对象,mWorker对象实现了Callable。
上面这个方法就是调用下面的FutureTask的构造函数:
public FutureTask(Callable<V> callable) {
if (callable == null)
throw new NullPointerException();
**this.callable = callable;**
this.state = NEW; // ensure visibility of callable
}
然后调用了mWorker中的call方法:
public Result call() throws Exception {
mTaskInvoked.set(true);
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
**Result result = doInBackground(mParams);**
Binder.flushPendingCommands();
return postResult(result);
}
所以doInBackground在其他线程中执行,在这个doInBackground中执行耗时的操作,执行完毕通过postResult(result),使用handler的方式传回去结果。
private Result postResult(Result result) {
@SuppressWarnings("unchecked")
Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
new AsyncTaskResult<Result>(this, result));
message.sendToTarget();
return result;
}
private static Handler getHandler() {
synchronized (AsyncTask.class) {
if (sHandler == null) {
sHandler = new InternalHandler();
}
return sHandler;
}
}
private static class InternalHandler extends Handler {
public InternalHandler() {
super(Looper.getMainLooper());
}
@SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) {
AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
switch (msg.what) {
case MESSAGE_POST_RESULT:
// There is only one result
**result.mTask.finish(result.mData[0]);**
break;
case MESSAGE_POST_PROGRESS:
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}
从上面可以看出这个handler是主线程的handler,说明结果是在主线程处理的。
在主线程根据MESSAGE_POST_RESULT中调用result.mTask.finish(),一下为对应的代码:
private void finish(Result result) {
if (isCancelled()) {
onCancelled(result);
} else {
onPostExecute(result);
}
mStatus = Status.FINISHED;
}
若任务没有取消,调用了onPostExecute。如果取消,就调用onCancelled。最后在这里可以更新获得结果后的界面(在UI线程更新主界面)。
另一部分知识 publishProgress,更新界面策略。发现publishProgress()也是通过handler的方式传MESSAGE_POST_PROGRESS到主界面进行界面更新。
protected final void publishProgress(Progress... values) {
if (!isCancelled()) {
getHandler().obtainMessage(**MESSAGE_POST_PROGRESS**,
new AsyncTaskResult<Progress>(this, values)).sendToTarget();
}
}
private static class InternalHandler extends Handler {
public InternalHandler() {
super(Looper.getMainLooper());
}
@SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) {
AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
switch (msg.what) {
case MESSAGE_POST_RESULT:
// There is only one result
**result.mTask.finish(result.mData[0]);**
break;
case **MESSAGE_POST_PROGRESS**:
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}
最后贴一下AsyncTask中使用到线程池的参数:
//核心线程数CORE_POOL_SIZE
private static final int CORE_POOL_SIZE = Math.max(2, Math.min(CPU_COUNT - 1, 4));
//最大线程数MAXIMUM_POOL_SIZE
private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;
//线程空闲的时候存活时间KEEP_ALIVE_SECONDS
private static final int KEEP_ALIVE_SECONDS = 30;
private static final ThreadFactory sThreadFactory = new ThreadFactory() {
private final AtomicInteger mCount = new AtomicInteger(1);
public Thread newThread(Runnable r) {
return new Thread(r, "AsyncTask #" + mCount.getAndIncrement());
}
};
private static final BlockingQueue<Runnable> sPoolWorkQueue =
new LinkedBlockingQueue<Runnable>(128);
/**
* An {@link Executor} that can be used to execute tasks in parallel.
*/
public static final Executor THREAD_POOL_EXECUTOR;
static {
ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,
sPoolWorkQueue, sThreadFactory);
threadPoolExecutor.allowCoreThreadTimeOut(true);
THREAD_POOL_EXECUTOR = threadPoolExecutor;
}
线程池的普遍策略:
核心线程数 ——–> core
等待队列任务数——–> wait
最大线程数———> max
任务———–>n
当任务n <= core,那么线程数为n。
当任务n > core && n <= core + wait,
那么线程数为core, 然后(n-core)个任务就会在等待队列中进行等待。
当任务n > core + wait, 并且任务n <= max+wait,
那么线程数为(n-wait),wait个任务就会在等待队列中进行(等待队列是满的)。
策略就是先创建core个线程,然后再排满等待队列wait,最后再开一部分线程(但是处理任务的时候比等待队列先处理了,相当于增加了临时工来处理工作,而等待队列中的活仅仅是计划)满足剩下的任务。
当任务n > max + wait, 抛出对应的reject策略。