#include "CommUtils.h"
void CommUtils::showText(Layer *view, std::string &text, Point position)
{
ccColor3B bgcolor = ccc3(255, 168, 0);
ccColor3B textcolor = ccc3(255, 246, 0);
LabelTTF *labelBg = new LabelTTF();
labelBg->initWithString(text, "Arial", 22);
labelBg->setPosition(position);
labelBg->setAnchorPoint(ccp(0, 0.5));
labelBg->setColor(bgcolor);
view->addChild(labelBg);
LabelTTF *label = new LabelTTF();
label->initWithString(text,"Arial" ,22);
label->setPosition(ccpAdd(labelBg->getPosition(), ccp(1, 2)));
label->setAnchorPoint( ccp(0, 0.5));
label->setColor( textcolor);
view->addChild(label);
}
void CommUtils::showText(Layer *view, std::string &text, Point position)
{
ccColor3B bgcolor = ccc3(255, 168, 0);
ccColor3B textcolor = ccc3(255, 246, 0);
LabelTTF *labelBg = new LabelTTF();
labelBg->initWithString(text, "Arial", 22);
labelBg->setPosition(position);
labelBg->setAnchorPoint(ccp(0, 0.5));
labelBg->setColor(bgcolor);
view->addChild(labelBg);
LabelTTF *label = new LabelTTF();
label->initWithString(text,"Arial" ,22);
label->setPosition(ccpAdd(labelBg->getPosition(), ccp(1, 2)));
label->setAnchorPoint( ccp(0, 0.5));
label->setColor( textcolor);
view->addChild(label);
}
使用CommUtils在Cocos2d-x中显示文本
本文详细介绍了如何利用CommUtils库在Cocos2d-x引擎中显示文本,包括背景标签和普通文本标签的创建、设置属性及添加到场景中的步骤。
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