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//============================================================================== // WARNING!! This file is overwritten by the Block UI Styler while generating // the automation code. Any modifications to this file will be lost after // generating the code again. // // Filename: D:\001 NX Model\000 NX Custom Development\ART_NX_C\ArkTech\Modeling_Custom.cs // // This file was generated by the NX Block UI Styler // Created by: jzk24 // Version: NX 2406 // Date: 08-30-2025 (Format: mm-dd-yyyy) // Time: 12:07 (Format: hh-mm) // //============================================================================== //============================================================================== // Purpose: This TEMPLATE file contains C# source to guide you in the // construction of your Block application dialog. The generation of your // dialog file (.dlx extension) is the first step towards dialog construction // within NX. You must now create a NX Open application that // utilizes this file (.dlx). // // The information in this file provides you with the following: // // 1. Help on how to load and display your Block UI Styler dialog in NX // using APIs provided in NXOpen.BlockStyler namespace // 2. The empty callback methods (stubs) associated with your dialog items // have also been placed in this file. These empty methods have been // created simply to start you along with your coding requirements. // The method name, argument list and possible return values have already // been provided for you. //============================================================================== //------------------------------------------------------------------------------ //These imports are needed for the following template code //------------------------------------------------------------------------------ using NXOpen; using NXOpen.BlockStyler; using NXOpen.UF; using NXOpen.Utilities; using System; using static NXOpen.BodyDes.OnestepUnformBuilder; using OnestepPart = NXOpen.BodyDes.OnestepUnformBuilder.Part; // 为另一个 Part 定义别名 using Part = NXOpen.Part; //------------------------------------------------------------------------------ //Represents Block Styler application class //------------------------------------------------------------------------------ public class Modeling_Custom { //class members private static Session theSession = null; private static UI theUI = null; private string theDlxFileName; private NXOpen.BlockStyler.BlockDialog theDialog; private NXOpen.BlockStyler.Group group1;// Block type: Group private NXOpen.BlockStyler.Enumeration enum0;// Block type: Enumeration private NXOpen.BlockStyler.StringBlock string0;// Block type: String private NXOpen.BlockStyler.StringBlock string01;// Block type: String private NXOpen.BlockStyler.Group group;// Block type: Group private NXOpen.BlockStyler.StringBlock string02;// Block type: String private Part workPart; //------------------------------------------------------------------------------ //Constructor for NX Styler class //------------------------------------------------------------------------------ public Modeling_Custom() { try { theSession = Session.GetSession(); theUI = UI.GetUI(); theDlxFileName = "Modeling_Custom.dlx"; theDialog = theUI.CreateDialog(theDlxFileName); theDialog.AddApplyHandler(new NXOpen.BlockStyler.BlockDialog.Apply(apply_cb)); theDialog.AddOkHandler(new NXOpen.BlockStyler.BlockDialog.Ok(ok_cb)); theDialog.AddUpdateHandler(new NXOpen.BlockStyler.BlockDialog.Update(update_cb)); theDialog.AddInitializeHandler(new NXOpen.BlockStyler.BlockDialog.Initialize(initialize_cb)); theDialog.AddDialogShownHandler(new NXOpen.BlockStyler.BlockDialog.DialogShown(dialogShown_cb)); } catch (Exception ex) { //---- Enter your exception handling code here ----- throw ex; } } //------------------------------- DIALOG LAUNCHING --------------------------------- // // Before invoking this application one needs to open any part/empty part in NX // because of the behavior of the blocks. // // Make sure the dlx file is in one of the following locations: // 1.) From where NX session is launched // 2.) $UGII_USER_DIR/application // 3.) For released applications, using UGII_CUSTOM_DIRECTORY_FILE is highly // recommended. This variable is set to a full directory path to a file // containing a list of root directories for all custom applications. // e.g., UGII_CUSTOM_DIRECTORY_FILE=$UGII_BASE_DIR\ugii\menus\custom_dirs.dat // // You can create the dialog using one of the following way: // // 1. Journal Replay // // 1) Replay this file through Tool->Journal->Play Menu. // // 2. USER EXIT // // 1) Create the Shared Library -- Refer "Block UI Styler programmer's guide" // 2) Invoke the Shared Library through File->Execute->NX Open menu. // //------------------------------------------------------------------------------ public static void Main() { Modeling_Custom theModeling_Custom = null; try { theModeling_Custom = new Modeling_Custom(); // The following method shows the dialog immediately theModeling_Custom.Launch(); } catch (Exception ex) { //---- Enter your exception handling code here ----- theUI.NXMessageBox.Show("Block Styler", NXMessageBox.DialogType.Error, ex.ToString()); } finally { if (theModeling_Custom != null) theModeling_Custom.Dispose(); theModeling_Custom = null; } } //------------------------------------------------------------------------------ // This method specifies how a shared image is unloaded from memory // within NX. This method gives you the capability to unload an // internal NX Open application or user exit from NX. Specify any // one of the three constants as a return Value to determine the type // of unload to perform: // // // Immediately : unload the library as soon as the automation program has completed // Explicitly : unload the library from the "Unload Shared Image" dialog // AtTermination : unload the library when the NX session terminates // // // NOTE: A program which associates NX Open applications with the menubar // MUST NOT use this option since it will UNLOAD your NX Open application image // from the menubar. //------------------------------------------------------------------------------ public static int GetUnloadOption(string arg) { //return System.Convert.ToInt32(Session.LibraryUnloadOption.Explicitly); return System.Convert.ToInt32(Session.LibraryUnloadOption.Immediately); // return System.Convert.ToInt32(Session.LibraryUnloadOption.AtTermination); } //------------------------------------------------------------------------------ // Following method cleanup any housekeeping chores that may be needed. // This method is automatically called by NX. //------------------------------------------------------------------------------ public static void UnloadLibrary(string arg) { try { //---- Enter your code here ----- } catch (Exception ex) { //---- Enter your exception handling code here ----- theUI.NXMessageBox.Show("Block Styler", NXMessageBox.DialogType.Error, ex.ToString()); } } //------------------------------------------------------------------------------ //This method launches the dialog to screen //------------------------------------------------------------------------------ public NXOpen.BlockStyler.BlockDialog.DialogResponse Launch() { NXOpen.BlockStyler.BlockDialog.DialogResponse dialogResponse = NXOpen.BlockStyler.BlockDialog.DialogResponse.Invalid; try { dialogResponse = theDialog.Launch(); } catch (Exception ex) { //---- Enter your exception handling code here ----- theUI.NXMessageBox.Show("Block Styler", NXMessageBox.DialogType.Error, ex.ToString()); } return dialogResponse; } //------------------------------------------------------------------------------ //Method Name: Dispose //------------------------------------------------------------------------------ public void Dispose() { if (theDialog != null) { theDialog.Dispose(); theDialog = null; } } //------------------------------------------------------------------------------ //---------------------Block UI Styler Callback Functions-------------------------- //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ //Callback Name: initialize_cb //------------------------------------------------------------------------------ public void initialize_cb() { try { group1 = (NXOpen.BlockStyler.Group)theDialog.TopBlock.FindBlock("group1"); enum0 = (NXOpen.BlockStyler.Enumeration)theDialog.TopBlock.FindBlock("enum0"); string0 = (NXOpen.BlockStyler.StringBlock)theDialog.TopBlock.FindBlock("string0"); string01 = (NXOpen.BlockStyler.StringBlock)theDialog.TopBlock.FindBlock("string01"); group = (NXOpen.BlockStyler.Group)theDialog.TopBlock.FindBlock("group"); string02 = (NXOpen.BlockStyler.StringBlock)theDialog.TopBlock.FindBlock("string02"); //------------------------------------------------------------------------------ //Registration of StringBlock specific callbacks //------------------------------------------------------------------------------ //string0.SetKeystrokeCallback(new NXOpen.BlockStyler.StringBlock.KeystrokeCallback(KeystrokeCallback)); //string01.SetKeystrokeCallback(new NXOpen.BlockStyler.StringBlock.KeystrokeCallback(KeystrokeCallback)); //string02.SetKeystrokeCallback(new NXOpen.BlockStyler.StringBlock.KeystrokeCallback(KeystrokeCallback)); //------------------------------------------------------------------------------ } catch (Exception ex) { //---- Enter your exception handling code here ----- theUI.NXMessageBox.Show("Block Styler", NXMessageBox.DialogType.Error, ex.ToString()); } } //------------------------------------------------------------------------------ //Callback Name: dialogShown_cb //This callback is executed just before the dialog launch. Thus any Value set //here will take precedence and dialog will be launched showing that Value. //------------------------------------------------------------------------------ public void dialogShown_cb() { try { //---- Enter your callback code here ----- } catch (Exception ex) { //---- Enter your exception handling code here ----- theUI.NXMessageBox.Show("Block Styler", NXMessageBox.DialogType.Error, ex.ToString()); } } //------------------------------------------------------------------------------ //Callback Name: apply_cb //------------------------------------------------------------------------------ public int apply_cb() { int errorCode = 0; try { workPart = theSession.Parts.Work; if (workPart == null) { theUI.NXMessageBox.Show("错误", NXMessageBox.DialogType.Error, "没有打开的零件文件"); return errorCode; } // 1. 将enum0的值赋予"型号"属性 string modelType = enum0.ValueAsString; SetPartProperty(workPart, "型号", modelType); // 2. 将string0的值赋予"DB_PART_NO"属性 string partNo = string0.Value; if (!string.IsNullOrEmpty(partNo)) { SetPartProperty(workPart, "DB_PART_NO", partNo); } else { theUI.NXMessageBox.Show("警告", NXMessageBox.DialogType.Warning, "零件编号不能为空"); } // 3. 将string01的值赋予"DB_PART_NAME"属性 string partName = string01.Value; SetPartProperty(workPart, "DB_PART_NAME", partName); // 4. 将string02的值设置为与string0相同 string02.Value = string0.Value; theUI.NXMessageBox.Show("成功", NXMessageBox.DialogType.Information, "属性已成功更新"); } catch (Exception ex) { //---- Enter your exception handling code here ----- errorCode = 1; theUI.NXMessageBox.Show("Block Styler", NXMessageBox.DialogType.Error, ex.ToString()); } return errorCode; } private void SetPartProperty(Part workPart, string propertyName, string propertyValue) { try { // 检查部件是否为空 if (workPart == null) { theUI.NXMessageBox.Show("错误", NXMessageBox.DialogType.Error, "部件为空"); return; } // 使用 UFUN 检查部件是否可写 if (!IsPartWriteable(workPart)) { theUI.NXMessageBox.Show("错误", NXMessageBox.DialogType.Error, "部件不可写"); return; } // 使用 UFUN 设置属性 UFSession ufSession = UFSession.GetUFSession(); int result= ufSession.Attr.SetStringUserAttribute( workPart.Tag, propertyName, 0, propertyValue, UFAttr.Equals); if (result !=0) { // 处理错误 theUI.NXMessageBox.Show("属性设置警告", NXMessageBox.DialogType.Warning, $"属性操作返回代码: {result}"); } } catch (Exception ex) { // 异常处理 theUI.NXMessageBox.Show("设置属性错误", NXMessageBox.DialogType.Error, $"无法设置属性 '{propertyName}':{ex.Message}"); // 注意:这里不应该抛出 NotImplementedException } } // 添加检查部件可写状态的方法 private bool IsPartWriteable(Part part) { try { UFSession ufSession = UFSession.GetUFSession(); int writeStatus; object value = ufSession.Part.AskWriteStatus(part.Tag, out IsPartWriteable); // writeStatus 值为 0 表示部件可写 return IsPartWriteable; } catch { return false; } } //------------------------------------------------------------------------------ //Callback Name: update_cb //------------------------------------------------------------------------------ public int update_cb(NXOpen.BlockStyler.UIBlock block) { try { if (block == enum0) { string02.Value = string0.Value; } else if (block == string0) { //---------Enter your code here----------- } else if (block == string01) { //---------Enter your code here----------- } else if (block == string02) { //---------Enter your code here----------- } } catch (Exception ex) { //---- Enter your exception handling code here ----- theUI.NXMessageBox.Show("Block Styler", NXMessageBox.DialogType.Error, ex.ToString()); } return 0; } //------------------------------------------------------------------------------ //Callback Name: ok_cb //------------------------------------------------------------------------------ public int ok_cb() { int errorCode = 0; try { errorCode = apply_cb(); if (errorCode == 0) { theDialog.Dispose(); } } catch (Exception ex) { //---- Enter your exception handling code here ----- errorCode = 1; theUI.NXMessageBox.Show("Block Styler", NXMessageBox.DialogType.Error, ex.ToString()); } return errorCode; } //------------------------------------------------------------------------------ //StringBlock specific callbacks //------------------------------------------------------------------------------ //public int KeystrokeCallback(NXOpen.BlockStyler.StringBlock string_block, string uncommitted_value) //{ //} //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ //Function Name: GetBlockProperties //Returns the propertylist of the specified BlockID //------------------------------------------------------------------------------ public PropertyList GetBlockProperties(string blockID) { PropertyList plist = null; try { plist = theDialog.GetBlockProperties(blockID); } catch (Exception ex) { //---- Enter your exception handling code here ----- theUI.NXMessageBox.Show("Block Styler", NXMessageBox.DialogType.Error, ex.ToString()); } return plist; } } 发现以下错误:CS1503参数5:无法从"方法组"转换为"bool" CS1061"UFPart"未包含"AskWriteStatus"的定义,并且找不到可接受第一个"UFPart"类型参数的可访问扩展方法"AskWriteStatus"(是否缺少using指令或程序集引用?) CS1657"IsPartWriteable"是一个"方法组",无法用作 ref或cput值 CS0428无法将方法组"IsPartWriteable"转换为非委托类型"bcol"。是否希望调用此方法? CS0168 声明了变量"writeStatus",但从未使用过 CS0168 声明了变量"ex",但从未使用过 CS0168 声明了变量"ex",但从未使用过 CS0168 声明了变量"ex",但从未使用过,请更改
最新发布
09-02
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