How to Write a Custom Image Picker like UIImagePicker

本文将指导您如何创建一个类似UIImagePicker的自定义图片选择器,允许用户从应用内选择自定义图片,包括实现步骤、关键代码解析及图片大小处理方法。

转自 http://www.raywenderlich.com/130/how-to-write-a-custom-image-picker-like-uiimagepicker


The UIImagePicker is an easy to use and beautiful way to let users pick images from their photo library. But what if you want to let the users pick custom images included with your app?

Unfortunately, the UIImagePicker does not have any functionality to let you display custom images. However, in this tutorial we’ll show you can just create your own picker that looks quite similar and is just as easy to use!

Building the View

The basic idea is we want to have a button that users can tap to “choose a custom image.” Once they tap the button, it should push a new view controller onto the navigation controller stack to display the images. The user should be able to scroll through the images, and tap on the one they like, just like they would with UIImagePicker.

The easiest way to implement this is to create the view programmatically in the viewDidLoad method. We’ll create a UIScrollView to contain the content, which will be a grid of UIButtons set to the images we want the user to choose from.

Let’s assume we have an array called thumbs with 64×64 thumbnails for each image we would like to display, and a parallel array called images with the full sized images. In that case, it looks something like this:

- (void)viewDidLoad {
 
	UIScrollView *view = [[UIScrollView alloc] 
            initWithFrame:[[UIScreen mainScreen] bounds]];
 
	int row = 0;
	int column = 0;
	for(int i = 0; i < _thumbs.count; ++i) {
 
		UIImage *thumb = [_thumbs objectAtIndex:i];
		UIButton * button = [UIButton buttonWithType:UIButtonTypeCustom];
		button.frame = CGRectMake(column*100+24, row*80+10, 64, 64);
		[button setImage:thumb forState:UIControlStateNormal];
		[button addTarget:self 
				   action:@selector(buttonClicked:) 
		 forControlEvents:UIControlEventTouchUpInside];
		button.tag = i; 
		[view addSubview:button];
 
		if (column == 2) {
			column = 0;
			row++;
		} else {
			column++;
		}
 
	}
 
	[view setContentSize:CGSizeMake(320, (row+1) * 80 + 10)];	
	self.view = view;
	[view release];	
	[super viewDidLoad];
}


The code should be pretty self explanatory, but there are a few things I’d like to point out:

  • I’ve set the tag on the button field to be the index in the thumbs array so it’s easy to identify the offset later.
  • Don’t forget to call the setContentSize method on the UIScrollView so the scroll view knows how large the scrollable content area is. Without this, you will get some strange behavior!
  • Yeah I know, I should have used more constants for some of the magic numbers in here, but I got lazy :P

Choosing an image

Since we’re using buttons to represent the images, getting notification when the user chooses an image is trivial:

- (IBAction)buttonClicked:(id)sender {
	UIButton *button = (UIButton *)sender;
	UIImage *selectedImage = [_images objectAtIndex:button.tag];
	// Do something with image!
}

Image sizing

Commonly you want to let the users browse through thumbnails of the images, but once they select the image you want to use the full size image. So what’s the best way to accomplish this? There are two methods:

  • Resize the images dynamically. I have a helper function called imageByScalingAndCroppingForSize (included in the sample project) that I often use to scale images on the fly. This has the advantage of not having to make a thumbnail for each image manually and include it in the project (which also saves space). The tradeoff is scaling images can be slow on a device, especially if you are resizing many images.
  • Add thumbnails and full size images for each image into your project. This is a bit more work, but is the preferred option if you can spare the space. The main thing to keep in mind is once your app gets over 10MB, users who purchase your app cannot download it wirelessly – they have to be connected via Wi-Fi or synchronize. This may impact sales (anyone have more info/thoughts on if it does in practice)?

Show Me The Code!

Here’s a sample project with the custom image picker described above – feel free to use it in your own projects. Personally, I’ve found it useful in two iPhone projects so far – it seems to be a common need.

Have you had a need for a custom image picker in your project? If so, what have you used it for?


【最优潮流】直流最优潮流(OPF)课设(Matlab代码实现)内容概要:本文档主要围绕“直流最优潮流(OPF)课设”的Matlab代码实现展开,属于电力系统优化领域的教学与科研实践内容。文档介绍了通过Matlab进行电力系统最优潮流计算的基本原理与编程实现方法,重点聚焦于直流最优潮流模型的构建与求解过程,适用于课程设计或科研入门实践。文中提及使用YALMIP等优化工具包进行建模,并提供了相关资源下载链接,便于读者复现与学习。此外,文档还列举了大量与电力系统、智能优化算法、机器学习、路径规划等相关的Matlab仿真案例,体现出其服务于科研仿真辅导的综合性平台性质。; 适合人群:电气工程、自动化、电力系统及相关专业的本科生、研究生,以及从事电力系统优化、智能算法应用研究的科研人员。; 使用场景及目标:①掌握直流最优潮流的基本原理与Matlab实现方法;②完成课程设计或科研项目中的电力系统优化任务;③借助提供的丰富案例资源,拓展在智能优化、状态估计、微电网调度等方向的研究思路与技术手段。; 阅读建议:建议读者结合文档中提供的网盘资源,下载完整代码与工具包,边学习理论边动手实践。重点关注YALMIP工具的使用方法,并通过复现文中提到的多个案例,加深对电力系统优化问题建模与求解的理解。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值