<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[nasky的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/nasky</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; nasky]]></copyright><item><title><![CDATA[Several Algorithms of Image Manipulation]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1770667</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1770667</guid><author>nasky</author><pubDate>Mon, 03 Sep 2007 18:40:00 +0800</pubDate><description><![CDATA[ Im now focusing on  a proj of  pattern recognition.Im a fresher of this field,fortunately my task is not too hard and Iv finished the key function.During this proj Ive collected several algor]]></description><category></category></item><item><title><![CDATA[Some JavaScript Codes or Nodes Collected from Web]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1751898</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1751898</guid><author>nasky</author><pubDate>Mon, 20 Aug 2007 18:39:00 +0800</pubDate><description><![CDATA[More and more students came to ask me about the javascript quesitons.It took me a lot of time to dealing with e-mail for such things.So I collected some codes or nodes explanation and other informatio]]></description><category></category></item><item><title><![CDATA[A simple Example of using Video Textures in Managed DirectX (C#)]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1700843</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1700843</guid><author>nasky</author><pubDate>Fri, 20 Jul 2007 19:05:00 +0800</pubDate><description><![CDATA[You may be confused how to use video textures in managed directX as some students of mine,"because Tom Miller didnt explain detail enough." Well, This article may solve your problem. hehe,Tom has don]]></description><category></category></item><item><title><![CDATA[How to register your own or the third ActiveX Control to the target PC using InstallShield 11.5 Pre Edition?]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1682209</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1682209</guid><author>nasky</author><pubDate>Sat, 07 Jul 2007 17:54:00 +0800</pubDate><description><![CDATA[Some students asked this question ,here I give the answer.1. the most easy way,we use the guide. After you append your ocx or dll files ,you select one ,in the properties dialog you will see one opt]]></description><category></category></item><item><title><![CDATA[Control WRL embedded in html using Javascript]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1681181</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1681181</guid><author>nasky</author><pubDate>Fri, 06 Jul 2007 17:15:00 +0800</pubDate><description><![CDATA[In my last artitle,I discussed the Java EAI mode to control the vrml. Well,the eai mode is powerful  because of the powerful java support.Usually for those not very complicated communication cases,the]]></description><category></category></item><item><title><![CDATA[Java communicates with VRML using EAI mode]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1681025</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1681025</guid><author>nasky</author><pubDate>Fri, 06 Jul 2007 15:19:00 +0800</pubDate><description><![CDATA[Last week several students came to ask me how to use java to  control VRML?This question remembered me something:the same question was asked 2 years ago by one friend of mine,and I even forgot to tell]]></description><category></category></item><item><title><![CDATA[Another class to control the camera]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1678946</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1678946</guid><author>nasky</author><pubDate>Wed, 04 Jul 2007 20:44:00 +0800</pubDate><description><![CDATA[Here is another class to control your PC camera.It also uses the "avicap32.dll" and "User32.dll". You can use this class to do somethingThis article assumes you are familiar with C#.showVideo.cs]]></description><category></category></item><item><title><![CDATA[A class to grab pictures from your camera]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1678938</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1678938</guid><author>nasky</author><pubDate>Wed, 04 Jul 2007 20:35:00 +0800</pubDate><description><![CDATA[This is a simple class using "avicap32.dll"  and "User32.dll" to grab pictures from your PC camera. In the following content youll see the code of this class and how to use it.These system dlls can b]]></description><category></category></item><item><title><![CDATA[A simple Example of data processing from Excel as the datasource]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1676113</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1676113</guid><author>nasky</author><pubDate>Mon, 02 Jul 2007 22:47:00 +0800</pubDate><description><![CDATA[This Example is about data processing using dataset.The datasource is an xls file,In the following content,youll see how to connect to  the datasource,how to load data to dataset  from Excel and how ]]></description><category></category></item><item><title><![CDATA[Working Experience of one IT Senior]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1675781</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1675781</guid><author>nasky</author><pubDate>Mon, 02 Jul 2007 17:03:00 +0800</pubDate><description><![CDATA[一个老程序员的工作经历 一些人总是发出一些错误的声音，形成了劣胜优汰可怕的现象。他们在误导着中国，把我们的后继军训练成软件蓝领――――胸无大志，目光短浅，稍有点成绩就自 满就自高自大的人，浑不知天外有天，外国正在虎视眈眈盯着中国的庞大市场。 　　　　由于软件蓝领的呼声人们不再致力于培养大批的高精尖人才，掌握国际尖端技术的人。而是花费心思培训一群猪出来给外国人利用。把自己的命运交给了外 国人]]></description><category></category></item><item><title><![CDATA[RS232 Serial Comm (Use P/Invoke to Develop a .NET Base Class Library for Serial Device Communications)]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1674797</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1674797</guid><author>nasky</author><pubDate>Sun, 01 Jul 2007 22:57:00 +0800</pubDate><description><![CDATA[This article mainly talking about the RS232 COM communication .Nowadays the com communication mostly used in industry application,such as control signals,process instructions,kinds of feedbacks.But ]]></description><category></category></item><item><title><![CDATA[Research on Skeletal Animation (Another one)]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1674729</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1674729</guid><author>nasky</author><pubDate>Sun, 01 Jul 2007 21:33:00 +0800</pubDate><description><![CDATA[Copied from 天蚕蛾,Recently immersed in Skeletal Animation,many transshipments from other authors,these articles really helped me a lot at the beginning of the proj,thanks. 骨骼动画(Skeletal Animation)又叫Bo]]></description><category></category></item><item><title><![CDATA[3D Game Role Animation]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1674417</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1674417</guid><author>nasky</author><pubDate>Sun, 01 Jul 2007 20:41:00 +0800</pubDate><description><![CDATA[ 3D游戏角色动画                                    作者：迷糊小亚                                         （这篇文章在gameres也有下的，这里的没有图片） 摘要：本文主要描述了3D游戏角色动画的原理及应用，从介绍微软的X文件到最为广泛应用的骨骼蒙皮动画，另外简要的介绍了下渐变动画的原理。]]></description><category></category></item><item><title><![CDATA[Response.ContentType]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1674257</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1674257</guid><author>nasky</author><pubDate>Sun, 01 Jul 2007 19:24:00 +0800</pubDate><description><![CDATA[The ASP.net developer must know this "Response.ContentType",for example,you return an image drawn by the GDI+,I think you should call this function . Different Content type has different effect for th]]></description><category></category></item><item><title><![CDATA[MIME types in IIS]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1674242</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1674242</guid><author>nasky</author><pubDate>Sun, 01 Jul 2007 19:00:00 +0800</pubDate><description><![CDATA[Im now only focus on the tpyes of IIS from the Server point.Im talking about this because I came across a problem for the 3dxml file registered on the server .As my server supplier has layed a stict]]></description><category></category></item><item><title><![CDATA[Implementing Skin Meshes with DirectX 8 ]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1674234</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1674234</guid><author>nasky</author><pubDate>Sun, 01 Jul 2007 18:37:00 +0800</pubDate><description><![CDATA[This article is translated by luchy.源文件地址http://www.gamedev.net/reference/articles/article1835.asp 以下为翻译：Implementing Skin Meshes with DirectX 8 by Sarmad Kh Abdulla　　Skin meshes或者骨骼meshes在3D世界里是大多数]]></description><category></category></item><item><title><![CDATA[Skeletal Animation]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1674227</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1674227</guid><author>nasky</author><pubDate>Sun, 01 Jul 2007 18:27:00 +0800</pubDate><description><![CDATA[The author is luchy.This article expatiates the skeletal animation based on .X file supported by ms.相信这里没有人没玩过采用骨骼动画技术的游戏，看看那些热门的动作游戏，例如《波斯王子》、《分裂细胞》和《战神》，你就知道骨骼动画的威力了（我承认是猜的）。骨骼动画技术用来使我们的3D模型在屏幕上动起]]></description><category></category></item><item><title><![CDATA[Turorial of buliding Windows Mobile development Enviroment]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1674220</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1674220</guid><author>nasky</author><pubDate>Sun, 01 Jul 2007 18:03:00 +0800</pubDate><description><![CDATA[ Im sorry to forget the authors name of this article,he/she has done some work to help beginners of this  field,sincerely many thanks. Anybody knows the name of the author,please tell me ,Ill reedi]]></description><category></category></item><item><title><![CDATA[how to use the X file (C++/DirectX) ]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1674214</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1674214</guid><author>nasky</author><pubDate>Sun, 01 Jul 2007 17:54:00 +0800</pubDate><description><![CDATA[This article below maybe helpful for the beginner of  DirectX or XNA ,it expatiates the .X file structure and how to handle this file type using C++.X文件的使用（完整）     有很多朋友也许想更加了解X文件，正好，本文将全面的介绍X文件的使用。]]></description><category></category></item><item><title><![CDATA[How to make basic MSI install program including  the third supporting exe installed first or last using InstallShield 11.5 Pre E]]></title><link>https://blog.youkuaiyun.com/nasky/article/details/1674196</link><guid>https://blog.youkuaiyun.com/nasky/article/details/1674196</guid><author>nasky</author><pubDate>Sun, 01 Jul 2007 17:19:00 +0800</pubDate><description><![CDATA[Usually this work is done by other guys who are in charge of this field,I just give them the relative docs.But as for one of them having trouble of health,I should do this myself,Im a fresher for usi]]></description><category></category></item></channel></rss>