想把C的结构
struct Player
{
WORD wChairID; int iHeroID; int iChosenHeros[16];
};
如上 传给lua
#include "stdio.h"
extern "C"
{
#include "lua/lua.h"
#include "lua/lualib.h"
#include "lua/lauxlib.h"
};
typedef struct
{
int wChairID;
int iHeroID;
int iChosenHeros[16];
}
Player;
/* LUA接口声明*/
lua_State* L;
void Operate(Player &obj)
{
int i;
lua_getglobal(L, "PlayOperate");
lua_newtable(L);
lua_pushstring(L, "wChairID");
lua_pushnumber(L, obj.wChairID);
lua_settable(L, -3);
lua_pushstring(L, "iHeroID");
lua_pushnumber(L, obj.iHeroID);
lua_settable(L, -3);
lua_pushstring(L, "iChosenHeros");
lua_newtable(L);
for (i=0;i<16;++i)
{
lua_pushnumber(L, i);
lua_pushnumber(L, obj.iChosenHeros[i]);
lua_settable(L, -3);
}
lua_settable(L, -3);
lua_call(L, 1, 1);
lua_pushstring(L, "wChairID");
int n=lua_gettop(L);
lua_gettable(L, -2);
obj.wChairID = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pushstring(L, "iHeroID");
lua_gettable(L, -2);
obj.iHeroID = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pushstring(L, "iChosenHeros");
lua_gettable(L, -2);
for (i=0;i<16;++i)
{
lua_pushnumber(L, i);
lua_gettable(L, -2);
obj.iChosenHeros[i]=(int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
}
int main(int argc, char *argv[])
{
int i;
Player obj;
obj.wChairID = 1;
obj.iHeroID = 2;
for(i=0; i<16; ++i)
obj.iChosenHeros[i]=3;
//print initial value
printf( "The origin is blow:\n");
printf( "obj.wChairID = %d\n", obj.wChairID);
printf( "obj.iHeroID = %d\n", obj.iHeroID);
for(i=0; i<16; ++i)
printf( "obj.iChosenHeros[%d] = %d\n", i, obj.iChosenHeros[i]);
/* initialize Lua */
L = lua_open();
if (NULL == L)
{
return -1;
}
/* load Lua base libraries */
luaL_openlibs(L);
/* load the script */
luaL_dofile(L, "e:\\aaa.lua"); //这里指定aaa.lua文件的位置
/* call function */
Operate(obj);
/* print the result */
printf( "The result is blow:\n");
printf( "obj.wChairID = %d\n", obj.wChairID);
printf( "obj.iHeroID = %d\n", obj.iHeroID);
for(i=0; i<16; ++i)
printf( "obj.iChosenHeros[%d] = %d\n", i, obj.iChosenHeros[i]);
/* cleanup Lua */
lua_close(L);
return 0;
}
=============aaa.lua==========
function PlayOperate(x)
x.wChairID = x.wChairID+1
x.iHeroID = x.iHeroID+1
x.iChosenHeros[0]= 9
x.iChosenHeros[1]= 10
return x
end