#include <fstream>
using namespace std;
//方法一
ifstream inFile(filename, ios::binary);
inFile.seekg(0, ios::end);
int len = inFile.tellg();
inFile.close();
BYTE* encodeBuffer = new BYTE[len];
FILE *fp = fopen(filename.c_str(), "rb");
len = fread(encodeBuffer, 1, len, fp );
hResult = D3DXLoadSurfaceFromFileInMemory(surface, NULL, NULL, (BYTE*)encodeBuffer, len,NULL, D3DX_FILTER_NONE, 0, &imageInfo);
delete []encodeBuffer;
if (FAILED(hResult))
{
Utils::ShowMessage("Loadt
using namespace std;
//方法一
ifstream inFile(filename, ios::binary);
inFile.seekg(0, ios::end);
int len = inFile.tellg();
inFile.close();
BYTE* encodeBuffer = new BYTE[len];
FILE *fp = fopen(filename.c_str(), "rb");
len = fread(encodeBuffer, 1, len, fp );
hResult = D3DXLoadSurfaceFromFileInMemory(surface, NULL, NULL, (BYTE*)encodeBuffer, len,NULL, D3DX_FILTER_NONE, 0, &imageInfo);
delete []encodeBuffer;
if (FAILED(hResult))
{
Utils::ShowMessage("Loadt