# include<stdio.h>
# include<stdlib.h>
# include<malloc.h>
typedef struct Node//节点的数据类型
{
int data;
struct Node * pNext;
}NODE,*PNODE;
typedef struct Stack//栈
{
PNODE pTop;
PNODE pBottom;
}STACK,*PSTACK;
void init(PSTACK);
void push(PSTACK,int);
void traverse(PSTACK);
bool pop(PSTACK ,int *);
bool empty(PSTACK pS);
void clear(PSTACK pS);
int main(void)
{
STACK S; //等价于 struct Stack 分配内存
init(&S); //目的是造出一个空栈
push(&S,1);//压栈
push(&S,2);
push(&S,3);
push(&S,4);
push(&S,5);
push(&S,6);
traverse(&S);//遍历输出
int val;//保存出栈的元素
if(pop(&S,&val))
{
printf("出栈成功,出栈的元素是%d\n",val);
}
else
{
printf("出栈失败!\n");
}
traverse(&S);
clear(&S);
traverse(&S);
printf("清空成功\n");
system("pause");
return 0;
}
void init(PSTACK pS)
{
pS->pTop = (PNODE)malloc(sizeof(NODE));
if(pS->pTop == NULL)
{
printf("动态内存分配失败!\n");
exit(-1);
}
else
{
pS->pBottom = pS->pTop;
pS->pTop->pNext = NULL;//pS->pBottom->pNext = NULL
}
}
void push(PSTACK pS,int val)
{
PNODE pNew = (PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = pS->pTop;
pS->pTop = pNew;
}
void traverse(PSTACK pS)
{
PNODE p = pS->pTop;
while(p!=pS->pBottom)
{
printf("%d ",p->data);
p = p->pNext;
}
printf("\n");
return ;
}
bool empty(PSTACK pS)
{
if(pS->pTop == pS->pBottom)
return true;
else
return false;
}
bool pop(PSTACK pS,int * pVal)
{
if(empty(pS))
{
return false;
}
else
{
PNODE r = pS->pTop;
*pVal = r->data;
pS->pTop = r->pNext;
free(r);
r = NULL;
}
}
void clear(PSTACK pS)
{
if(empty(pS))
{
return ;
}
PNODE p = pS->pTop;
PNODE q = NULL;
while(p!=pS->pBottom)
{
q = p->pNext;
free(p);
p = q;
}
pS->pTop = pS->pBottom;
}