android string.xml 前后加空格

本文介绍了一种在XML文件string.xml中为字符串前后添加空格的方法,并提供了一个具体的例子来展示如何实现这一功能。

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想必小伙伴有个经历,就是在string.xml文件里面给一个字符串前后加空格字符串,然后读取程序木有神马卵用,哈哈,现在教大家一个绝招偷笑

<string name="ordered_song">&#160;点唱&#160;</string>


&#160; 就代表一个空格


在这里做个记录,希望大家有用

XmlException: Attribute name and qualified name must be identical. file:///D:/Lua_Dating538/Assets/Plugins/Android/AndroidManifest.xml Line 3, position 61. Mono.Xml2.XmlTextReader.ReadStartTag () Mono.Xml2.XmlTextReader.ReadContent () Mono.Xml2.XmlTextReader.ReadContent () Mono.Xml2.XmlTextReader.Read () System.Xml.XmlTextReader.Read () System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) UnityEditor.AndroidXmlDocument..ctor (System.String path) UnityEditor.AndroidManifest..ctor (System.String path) UnityEditor.Android.PostProcessAndroidPlayer.CopyMainManifest (System.String target, System.String playerPackage) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI()
最新发布
07-10
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