删除网格元素
翻译,原文链接
本文将说明如何从网格中删除面和顶点。
这里使用的网格为第一篇教程 (创建立方体) . 如果我们想要从网格中删除顶点、面或者边,就必须先打开网格的状态属性 OpenMesh::Attributes::Status
用来保存元素是否删除。一般用动态方式定义状态变量,代码如下
mesh.request_face_status();
mesh.request_edge_status();
mesh.request_vertex_status();
创建立方体后,我们就可以用 delete_vertices(), delete_faces(), delete_edges()
分别删除顶点、面和边。需要注意的是,我们不能够直接删除半边,因为它们都是根据边的删除与否来确定是否删除。
要想知道一个元素是否被标记为删除,可以用下面的代码
mesh.status(handle).deleted(); // true if element handle is marked as deleted
// false otherwise
在下面的代码中,出去唯一的面外,其它的面连同顶点全部删除
// Delete face 0
mesh.delete_face(fhandle[0], false);
// ... face 2
mesh.delete_face(fhandle[2], false);
// ... face 3
mesh.delete_face(fhandle[3], false);
// ... face 4
mesh.delete_face(fhandle[4], false);
// ... face 5
mesh.delete_face(fhandle[5], false);
// If isolated vertices result in a face deletion
// they have to be deleted manually. If you want this
// to happen automatically, change the second parameter
// to true.
// Now delete the isolated vertices 0, 1, 2 and 3
mesh.delete_vertex(vhandle[0], false);
mesh.delete_vertex(vhandle[1], false);
mesh.delete_vertex(vhandle[2], false);
mesh.delete_vertex(vhandle[3], false);
在最后一步,我们需要调用 garbage_collection()
将前面标记为待删除的元素从内存中删除。
完整代码如下
#include <iostream>
// -------------------- OpenMesh
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
#include <OpenMesh/Core/System/config.h>
#include <OpenMesh/Core/Mesh/Status.hh>
// ----------------------------------------------------------------------------
struct MyTraits : public OpenMesh::DefaultTraits
{
};
typedef OpenMesh::PolyMesh_ArrayKernelT<MyTraits> MyMesh;
// ----------------------------------------------------------------------------
// Build a simple cube and delete it except one face
int main()
{
MyMesh mesh;
// the request has to be called before a vertex/face/edge can be deleted. it grants access to the status attribute
mesh.request_face_status();
mesh.request_edge_status();
mesh.request_vertex_status();
// generate vertices
MyMesh::VertexHandle vhandle[8];
MyMesh::FaceHandle fhandle[6];
vhandle[0] = mesh.add_vertex(MyMesh::Point(-1, -1, 1));
vhandle[1] = mesh.add_vertex(MyMesh::Point( 1, -1, 1));
vhandle[2] = mesh.add_vertex(MyMesh::Point( 1, 1, 1));
vhandle[3] = mesh.add_vertex(MyMesh::Point(-1, 1, 1));
vhandle[4] = mesh.add_vertex(MyMesh::Point(-1, -1, -1));
vhandle[5] = mesh.add_vertex(MyMesh::Point( 1, -1, -1));
vhandle[6] = mesh.add_vertex(MyMesh::Point( 1, 1, -1));
vhandle[7] = mesh.add_vertex(MyMesh::Point(-1, 1, -1));
// generate (quadrilateral) faces
std::vector<MyMesh::VertexHandle> tmp_face_vhandles;
tmp_face_vhandles.clear();
tmp_face_vhandles.push_back(vhandle[0]);
tmp_face_vhandles.push_back(vhandle[1]);
tmp_face_vhandles.push_back(vhandle[2]);
tmp_face_vhandles.push_back(vhandle[3]);
fhandle[0] = mesh.add_face(tmp_face_vhandles);
tmp_face_vhandles.clear();
tmp_face_vhandles.push_back(vhandle[7]);
tmp_face_vhandles.push_back(vhandle[6]);
tmp_face_vhandles.push_back(vhandle[5]);
tmp_face_vhandles.push_back(vhandle[4]);
fhandle[1] = mesh.add_face(tmp_face_vhandles);
tmp_face_vhandles.clear();
tmp_face_vhandles.push_back(vhandle[1]);
tmp_face_vhandles.push_back(vhandle[0]);
tmp_face_vhandles.push_back(vhandle[4]);
tmp_face_vhandles.push_back(vhandle[5]);
fhandle[2] = mesh.add_face(tmp_face_vhandles);
tmp_face_vhandles.clear();
tmp_face_vhandles.push_back(vhandle[2]);
tmp_face_vhandles.push_back(vhandle[1]);
tmp_face_vhandles.push_back(vhandle[5]);
tmp_face_vhandles.push_back(vhandle[6]);
fhandle[3] = mesh.add_face(tmp_face_vhandles);
tmp_face_vhandles.clear();
tmp_face_vhandles.push_back(vhandle[3]);
tmp_face_vhandles.push_back(vhandle[2]);
tmp_face_vhandles.push_back(vhandle[6]);
tmp_face_vhandles.push_back(vhandle[7]);
fhandle[4] = mesh.add_face(tmp_face_vhandles);
tmp_face_vhandles.clear();
tmp_face_vhandles.push_back(vhandle[0]);
tmp_face_vhandles.push_back(vhandle[3]);
tmp_face_vhandles.push_back(vhandle[7]);
tmp_face_vhandles.push_back(vhandle[4]);
fhandle[5] = mesh.add_face(tmp_face_vhandles);
// And now delete all faces and vertices
// except face (vh[7], vh[6], vh[5], vh[4])
// whose handle resides in fhandle[1]
// Delete face 0
mesh.delete_face(fhandle[0], false);
// ... face 2
mesh.delete_face(fhandle[2], false);
// ... face 3
mesh.delete_face(fhandle[3], false);
// ... face 4
mesh.delete_face(fhandle[4], false);
// ... face 5
mesh.delete_face(fhandle[5], false);
// If isolated vertices result in a face deletion
// they have to be deleted manually. If you want this
// to happen automatically, change the second parameter
// to true.
// Now delete the isolated vertices 0, 1, 2 and 3
mesh.delete_vertex(vhandle[0], false);
mesh.delete_vertex(vhandle[1], false);
mesh.delete_vertex(vhandle[2], false);
mesh.delete_vertex(vhandle[3], false);
// Delete all elements that are marked as deleted
// from memory.
mesh.garbage_collection();
// write mesh to output.obj
try {
if ( !OpenMesh::IO::write_mesh(mesh, "output.off") ) {
std::cerr << "Cannot write mesh to file 'output.off'" << std::endl;
return 1;
}
}
catch( std::exception& x )
{
std::cerr << x.what() << std::endl;
return 1;
}
return 0;
}