<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[miyazono_的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/miyazono_</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; miyazono_]]></copyright><item><title><![CDATA[【图形】Color Space]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/134006021</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/134006021</guid><author>miyazono_</author><pubDate>Tue, 24 Oct 2023 10:25:48 +0800</pubDate><description><![CDATA[Color Space]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】Geometry Shader]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/131701770</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/131701770</guid><author>miyazono_</author><pubDate>Thu, 13 Jul 2023 14:35:39 +0800</pubDate><description><![CDATA[Geometry Shader 初步学习]]></description><category></category></item><item><title><![CDATA[如何使 VSCode 中 CMake Debug 的输出显示在 cmd 上而不是自带的 debug console]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/130457712</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/130457712</guid><author>miyazono_</author><pubDate>Mon, 01 May 2023 18:15:49 +0800</pubDate><description><![CDATA[首先需要明确的一点是从 VSCode 插件商店下载的 CMake 是默认打印输出的结果在 debug console 中的，就像下面这样：可以看到，一个问题是在加载 dll 时候会频繁的打印在 Debug Console 里面，从而导致我们本来想要输出的内容很难找到，另一方面，我在使用 spdlog 的时候，输出的内容本身是具有颜色的，就像下面这样：但是在 Debug Console 中就只能显示成蓝色了，导致强迫症患者巨难受，因此在网上各种找办法，终于找到了解决方法：那就是放弃 CMake 插件，使用我们]]></description><category></category></item><item><title><![CDATA[【CMake】给一个库添加用法需求（Usage Requirements）]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/130436301</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/130436301</guid><author>miyazono_</author><pubDate>Fri, 28 Apr 2023 22:38:02 +0800</pubDate><description><![CDATA[目标参数的用法要求（不知道有没有更好的翻译方式）可以更好地控制库或可执行的链接，并包括行，同时还可以更好地控制CMAKE内部目标的传递属性。]]></description><category></category></item><item><title><![CDATA[【CMake】2. 使用CMake添加一个库]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/130418102</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/130418102</guid><author>miyazono_</author><pubDate>Fri, 28 Apr 2023 00:59:10 +0800</pubDate><description><![CDATA[库 = 函数库，所谓库，就是将函数封装成库来供我们使用，包含静态库和动态库。对于代码到可执行程序的过程，这里简单复习一下：源文件 → 预编译 → 编译 → 汇编 → 链接 → 可执行文件是使用预编译器cpp进行处理.c源文件和.h头文件，最终生成一个.i的文件。预编译过程就是处理源代码中以#开头的预编译指令，如#include #define 等。的过程就是将 预处理 完的文件进行一系列的词法分析、语法分析、语义分析及优化，最后生成 .s 汇编代码文件。]]></description><category></category></item><item><title><![CDATA[【CMake】如何使用CMake构建一个工程]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/130333524</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/130333524</guid><author>miyazono_</author><pubDate>Mon, 24 Apr 2023 00:24:51 +0800</pubDate><description><![CDATA[CMake ]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】光源]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128884354</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128884354</guid><author>miyazono_</author><pubDate>Sat, 04 Feb 2023 18:39:35 +0800</pubDate><description><![CDATA[实现了定向光、点光源、和聚光灯的效果]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】光照贴图]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128880730</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128880730</guid><author>miyazono_</author><pubDate>Sat, 04 Feb 2023 12:53:20 +0800</pubDate><description><![CDATA[漫反射贴图和镜面高光贴图初尝试]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】材质]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128846935</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128846935</guid><author>miyazono_</author><pubDate>Thu, 02 Feb 2023 11:14:32 +0800</pubDate><description><![CDATA[实现OpenGL中的材质和光源的部分属性]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】OpenGL实现 基于Phong模型的基础光照]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128793469</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128793469</guid><author>miyazono_</author><pubDate>Mon, 30 Jan 2023 13:05:50 +0800</pubDate><description><![CDATA[OpenGL实现 基于Phong模型的基础光照，推导了法线变换使用的逆转置矩阵]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】颜色和光照]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128787575</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128787575</guid><author>miyazono_</author><pubDate>Sun, 29 Jan 2023 12:44:01 +0800</pubDate><description><![CDATA[简单介绍颜色的定义以及图形学中颜色和光照的计算，搭建了一个简单的用于光照学习的场景]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】Camera 类的抽象]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128780824</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128780824</guid><author>miyazono_</author><pubDate>Sat, 28 Jan 2023 18:20:00 +0800</pubDate><description><![CDATA[Camera 类抽象]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】camera and camera control]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128754032</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128754032</guid><author>miyazono_</author><pubDate>Mon, 23 Jan 2023 20:55:48 +0800</pubDate><description><![CDATA[实现创建相机和通过键盘鼠标输入来控制相机移动]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】transform]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128744132</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128744132</guid><author>miyazono_</author><pubDate>Fri, 20 Jan 2023 22:12:13 +0800</pubDate><description><![CDATA[学习基础变换和坐标空间]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】texture]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128728572</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128728572</guid><author>miyazono_</author><pubDate>Wed, 18 Jan 2023 17:37:01 +0800</pubDate><description><![CDATA[学习纹理的使用]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】Shader和Shader类的抽象]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128702516</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128702516</guid><author>miyazono_</author><pubDate>Mon, 16 Jan 2023 11:56:40 +0800</pubDate><description><![CDATA[shader的初步学习使用和shader类的抽象]]></description><category></category></item><item><title><![CDATA[HazelEngine 学习记录 - Improve 2D Rendering]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128687751</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128687751</guid><author>miyazono_</author><pubDate>Sat, 14 Jan 2023 18:18:57 +0800</pubDate><description><![CDATA[添加绘制渲染转矩形的API]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】绘制三角形]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128686885</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128686885</guid><author>miyazono_</author><pubDate>Sat, 14 Jan 2023 17:07:03 +0800</pubDate><description><![CDATA[实现一个简单三角形的绘制，掌握VAO、VBO和IBO的概念，初步使用shader]]></description><category></category></item><item><title><![CDATA[【OpenGL学习】OpenGL窗口创建]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128675949</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128675949</guid><author>miyazono_</author><pubDate>Fri, 13 Jan 2023 16:18:44 +0800</pubDate><description><![CDATA[OpenGL窗口的创建]]></description><category></category></item><item><title><![CDATA[【Premake】构建工程]]></title><link>https://blog.youkuaiyun.com/miyazono_/article/details/128661633</link><guid>https://blog.youkuaiyun.com/miyazono_/article/details/128661633</guid><author>miyazono_</author><pubDate>Thu, 12 Jan 2023 16:11:50 +0800</pubDate><description><![CDATA[使用Premake构建工程]]></description><category></category></item></channel></rss>