/** 对于U3D只需要 Public 即可公开外部变量 而Laya要按照格式写 感觉有点麻烦/
export default class GameMgr extends Laya.Script {
constructor() {
super();
/** @prop {name:intType, tips:"整数类型示例", type:Int, default:1000}*/
let intType = 1000;
/** @prop {name:numType, tips:"数字类型示例", type:Number, default:1000}*/
let numType = 1000;
/** @prop {name:strType, tips:"字符串类型示例", type:String, default:"hello laya"}*/
let strType = "hello laya";
/** @prop {name:boolType, tips:"布尔类型示例", type:Bool, default:true}*/
let boolType = true;
// 更多参数说明请访问: https://ldc2.layabox.com/doc/?nav=zh-as-2-4-0
}
}